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DrGoth

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DrGoth last won the day on August 3 2023

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About DrGoth

  • Birthday November 24

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  • RPG Biography
    Been playing RPGS for 40 years. RQ was my first. Have written for, and run RPG conventions
  • Current games
    Vampire:Rome, Blades in the Dark, Nobilis, CoC
  • Location
    Near Sydney, Australia

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  1. It does you give you an appropriate target for your resentment.
  2. Who is the Eurmal cultist bound to? The CA should hold it against the holder of the Eurmal's leash.
  3. Worked for the Lunars - take away the Sartar royal family, problem solved 😉
  4. You can get some very basic information from the Glorantha Wiki https://glorantha.fandom.com/wiki/New_Pavis https://glorantha.fandom.com/wiki/Prax
  5. One of the most important things is - don't try to learn everything at once. How much did a bronze age person in what is now Spain know about bronze Age Mesopotamia? Likely, not much. Find out a little bit about the possible backgrounds for characters for where the campaign is set. For Pavis that would likely be Praxians and Orlanthi. Pick which one you'd like your character to be, then find out more about that background. Then find out more during the game. Roleplayers tend to want to know it all before they start. With a world as developed as Glorantha that's asking to drink from the fire hose. And with Glorantha not being a typical (ie medieval/Tolkien) fantasy setting you don't have an existing base line of knowledge so it's even harder.
  6. Would you be willing to share that?
  7. I can see why Chaosium doesn't want to bother with the RTQ3 rules. I still think it would be good to have some of those supplements available in PDF. Sun County gets referenced a lot, but those who came along in the last 25 years may have trouble getting a copy.
  8. What is the status of this material? I t would be great to see the RQ renaissance material in PDF or PoD. I keep worrying about the longevity of my copies.
  9. I was hoping to introduce some of my roleplaying friends to RQG and Glorantha later this year. But I've now learnt that one of them has already played it - and it wasn't a happy experience. The story, as he told me, was that he decided to be a shaman so that he could bring the magic (and no, he's not a D&D fan - he likes Vampire and Fate). But, he says, it didn't work, as "everyone has magic", "I didn't bring the best spell, I brought the sixth best spell" and "healing doesn't matter because everyone has it." He did admit that he could help out of comabt by communicating with spirits but felt that he was next to useless in combat. My experience of RQG shamans is practically zero, but I would have thought that with the fetch, bound spirits, large range of spells and much greater than any one else's magic pool that ineffectiveness in combat would not be a problem. Maybe I'm missing something? I feel something went wrong somewhere in that game (which I didn't play). But not knowing shamans I'm handicapped in trying to explain to him where it went wrong. So 1) what do people see as the role of the shaman in the group/story? 2) how effective are shaman in combat and how do they achieve that? Any advice appreciated.
  10. Of course trollball doesn't have religious significance. it is a religion!!! "Wall of death! Wall of death!" (MOB at least should remember that)
  11. Two questions and two answers Badly No
  12. (dragged from another thread) Is that like doing all the hunting grounds in Horizon Zero Dawn? I swear, sometimes in that game I felt like I was playing a Praxian. You even ride beasts (well, robot ones). Was someone saying Glorantha is the future of this world?
  13. It's interesting. HPs are obviously an out of game world abstraction. And no one (well, no one sane) would in world think their skills are on a 100 pt scale. But the number of steps involved in spells. They could exist in world in those increments. It's conceivable that in world someone might say "I learnt bladesharp. Then improved it three times". Of course, the reverse could be argued as well, that it's all just game abstraction. "X levels of bladesharp" makes no sense if you take a hero/quest/world/wars lens on Glorantha.
  14. As I said, I don't support it, but I have heard it. I think it comes from some of the style Greg used way back in WBRM. My copy (actually the AH dragon pass) is packed away right now, but I think it went along the lines of "looking back in to the dim past we cannot now tell who won the hero wars". The implication being drawn it is the real us looking back and so... As I said, I don't support that theory. And I'm far from convinced Greg meant it to be read that way. He could just as easily have been writing from a Gloranthan pov.
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