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DrGoth

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Everything posted by DrGoth

  1. It does you give you an appropriate target for your resentment.
  2. Who is the Eurmal cultist bound to? The CA should hold it against the holder of the Eurmal's leash.
  3. Worked for the Lunars - take away the Sartar royal family, problem solved 😉
  4. You can get some very basic information from the Glorantha Wiki https://glorantha.fandom.com/wiki/New_Pavis https://glorantha.fandom.com/wiki/Prax
  5. One of the most important things is - don't try to learn everything at once. How much did a bronze age person in what is now Spain know about bronze Age Mesopotamia? Likely, not much. Find out a little bit about the possible backgrounds for characters for where the campaign is set. For Pavis that would likely be Praxians and Orlanthi. Pick which one you'd like your character to be, then find out more about that background. Then find out more during the game. Roleplayers tend to want to know it all before they start. With a world as developed as Glorantha that's asking to drink from the fire hose. And with Glorantha not being a typical (ie medieval/Tolkien) fantasy setting you don't have an existing base line of knowledge so it's even harder.
  6. Would you be willing to share that?
  7. I can see why Chaosium doesn't want to bother with the RTQ3 rules. I still think it would be good to have some of those supplements available in PDF. Sun County gets referenced a lot, but those who came along in the last 25 years may have trouble getting a copy.
  8. What is the status of this material? I t would be great to see the RQ renaissance material in PDF or PoD. I keep worrying about the longevity of my copies.
  9. I was hoping to introduce some of my roleplaying friends to RQG and Glorantha later this year. But I've now learnt that one of them has already played it - and it wasn't a happy experience. The story, as he told me, was that he decided to be a shaman so that he could bring the magic (and no, he's not a D&D fan - he likes Vampire and Fate). But, he says, it didn't work, as "everyone has magic", "I didn't bring the best spell, I brought the sixth best spell" and "healing doesn't matter because everyone has it." He did admit that he could help out of comabt by communicating with spirits but felt that he was next to useless in combat. My experience of RQG shamans is practically zero, but I would have thought that with the fetch, bound spirits, large range of spells and much greater than any one else's magic pool that ineffectiveness in combat would not be a problem. Maybe I'm missing something? I feel something went wrong somewhere in that game (which I didn't play). But not knowing shamans I'm handicapped in trying to explain to him where it went wrong. So 1) what do people see as the role of the shaman in the group/story? 2) how effective are shaman in combat and how do they achieve that? Any advice appreciated.
  10. Of course trollball doesn't have religious significance. it is a religion!!! "Wall of death! Wall of death!" (MOB at least should remember that)
  11. Two questions and two answers Badly No
  12. (dragged from another thread) Is that like doing all the hunting grounds in Horizon Zero Dawn? I swear, sometimes in that game I felt like I was playing a Praxian. You even ride beasts (well, robot ones). Was someone saying Glorantha is the future of this world?
  13. It's interesting. HPs are obviously an out of game world abstraction. And no one (well, no one sane) would in world think their skills are on a 100 pt scale. But the number of steps involved in spells. They could exist in world in those increments. It's conceivable that in world someone might say "I learnt bladesharp. Then improved it three times". Of course, the reverse could be argued as well, that it's all just game abstraction. "X levels of bladesharp" makes no sense if you take a hero/quest/world/wars lens on Glorantha.
  14. As I said, I don't support it, but I have heard it. I think it comes from some of the style Greg used way back in WBRM. My copy (actually the AH dragon pass) is packed away right now, but I think it went along the lines of "looking back in to the dim past we cannot now tell who won the hero wars". The implication being drawn it is the real us looking back and so... As I said, I don't support that theory. And I'm far from convinced Greg meant it to be read that way. He could just as easily have been writing from a Gloranthan pov.
  15. My Glorantha varies - it is not the prehistory of the RW. And the shape of the 4th age is not fixed.
  16. Could Sir Ethilrist be a corruption of Sar Ethilrist?
  17. I'm taking what Jeff says here as the overall rule.
  18. TBH Hadn't thought it through that much. I could see either working. BG don;t have the same pesky sense of honour as Humakt, so perpetrators are possible. Even more so if you went the Robin Hood route. As detective odd couple, very much. BG would be more willing tp put up with Lanbril's occasional not-so-honest urges. And willing to slap him around until he sees 'sense'.
  19. A dumb theory (but hardly my dumbest) Nysalor's curse on the trolls (and dragonewts) was just a baby's massive dummy spit. "Wah! What do you mean they don't like me?! Wah! Where's my bottle? Wah! I hate them. I hate them. I hate them. Wah." He was only about three at the time.
  20. Crossing over threads - a BG and Lanbril make more sense to me
  21. I actually kind of like Dragon Pass and Prax using 'Lunar' in world, not just for game purposes. It shows how things from a a dominant culture seep in. And it is sort of implied by p5 and weapons and equipment
  22. Ah, I didn't know that about WF15. So I need to start again. Yep, that's the same one I was referencing through facebook. So, like I said, to start again, taking that map as authoritative, but also assuming https://wellofdaliath.chaosium.com/the-tribes-of-sartar-1625-1626/ is also authoritative. Now, they don't quite match. For example, the tribes map has the Sharl river as the border between the Princeros and Vantaros and the clan map has the Sharl running through the middle of the Lanceros lands. But clan boundaries are not like RW national borders, being more fluid and overlapping, so I don't think that's a big deal. We do have the following: GTG p.173 Alda-Chur city 4k, rural area 31k. That matches (understandably) with everything said since, eg in the Well of Daliath. Comparing that map in the guide to the tribe map on the well, it's clear that rural population is for the four Alda-churi tribes - Princeros, Vantaros, Tovtaros, Dinacoli. My best guess at clan to tribe mapping is Princeros Sharl Wild Bull Lanceros Mule deer Vantaros Barley's Valley Bright Spear Gold Helm Engol Tanzarsk (sp) Dwarf Friend (is this actually a clan) Sidask (sp) (maybe Princeros? But I really don;t think so) Tovtaros Brown Bear Haladon Orlinim Ulandring Blue Fort Dinacoli Penrose Redhands Snake Feathered Snake Rain Blossom Black Bear Red Deer Bull Frog Stag Vastach Emerald Sword Krikas Running Bird Bahend Wow - the Dinacoli have a lot of clans. Now, I'm going to make an assumption and that the WF population figure for the Dinacoli is correct - 9k. I could be wrong there, but I'm trying to work out the clan sizes for the original far Place and the Dinacoli will screw up my admittedly very back of the envelope calculations. I'm going to make another assumption - that a line in WF15 is still valid. p47 "Sharl Plains: The Barley Woman Sharla is an aspect of Ernalda in her role as land goddess of the Aldachuri. Her plains are densely populated." The Sharl plains are split between the Princeros and Vantaros. Not counting the Dinacoli we have 16 clans amongst the other three tribes. Maybe 17 if the area south of the Barley's Valley clan and west of the Gold Helm clan is actually a clan, just not named. Taking the 31k rural population and subtracting the Dionacoli 9k, we have 22k left for those 16 clans. That's an average clan size of 1375 people. Now, not all those clans are on the Sharl plains (see WF quote above). The Tovtaros are not in the Sharl plains at all and even some of the Vantaros lands are not there. So those clans could be postulated under that average number while the Sharl plain clans are higher - even up to 1600-1800. To test that a little further I looked at population density for the Lanceros clan - through which the Sharl river runs, according to the clan map. If I have my overlay from the tribal map correct, the Lanceros lands are approximately 12km long by 5km wide - or 60km square. Which, up that upper end (1800) would give a density of 30 people per square kilometre. That's high. But not unbelievably high, given the WF quote and https://www.medievalchronicles.com/medieval-life/medieval-village/, which gives an average figure for medieval Germany of slightly more than that. Ok, medieval Germany is not Glorantha. But if I wave my hands, point at the quote and say 'magic of Ernalda and Barntar' it would work. You might have the four clans of the Princeros amounting to 7k or a little higher. Which works for me. If we think a little more about a Lanceros of 1800 people. Half of them live in villages (900 people). I could see, say, 7 of them along the river, at about 2 km intervals in that 12k stretch. One, the central village of the clan would be larger (say 150) the others average around one hundred. You can even see that main village on the clan map, under the 'A' of Lanceros, but it isn't given a name. The remaining 900 members of the clan live in farmsteads, set back from the river (as that 2km separation gives each village one kilometer to work on either side, which as I understand is about right). So let's just dive in and say 1800 for each of the Princeros and give the tribe 7.2k If I assume the 1375 average figure works for the Vantaros (some larger, those in the Sharl plains, some not, those outside it), the tribe works out at about 9.6k (coincidentally, very close to the WF number). Out of the 22k we have to work with, that leaves 5200 for the Tovtaros or an average of a little over 1000 for each of their clans. Given they are not in the high-density area, that sounds right, or at least workable. I've probably waved bye-bye to canon a long time ago here, but those numbers work for me That'd be great! I'd be happy to get their contacts.
  23. I understood that 10% nobility to be "nobles and their spouses and children) So it means noble households. In the example you give (80 tenant households, 16 noble households), that's actually 16% nobility. So it's not 80 'nobles' in a clan of 800. It's more like 16. Some of those 10% nobles wouldn't have families (Humakti rune lords would be just one example). So it's not a a straight "take 10% and divide be five to give actual number".
  24. That makes sense to me. Jeff listed the unfree as "Captives, slaves, prisoners, etc". I was interpreting hostages from raiding as captives (as I'm not sure what else 'captives' would be as they are not slaves or prisoners).
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