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About Scornado

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  • RPG Biography
    40+ years of RPGs (gulp)
  • Current games
    RQ:G, ArM5, CoC,SW:EoE etc
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  1. Great, thanks Soltakss, I like your suggestion.
  2. The Rune for Dismiss Elemental description says the relevant rune "varies on elemental being summoned". That rather misses the point - the elemental is present already, but I guess that's just a proof-reading error. Superficially it makes sense to use the same rune for dismissal, but that makes it quite difficult for an "opposed" cult member to dismiss an elemental. For Example, Seven Mothers offers "Dismiss Darkness/Earth/Fire/ Water Elemental (small only)" but the cult runes are Death, Moon and Fertility, so an Initiate is unlikely to have a particularly high rating in any Elemental Rune other than Moon. The Dismiss Elemental Rune Spell is therefore likely to be ineffectual. Is that intentional? Would it be reasonable to provide some bonus for Dismissal in such circumstances? Is choosing this as a cult Rune Spell just a bad choice?
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