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Scornado

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Posts posted by Scornado

  1. Another question has just come up.

    Spoiler

    Arimaxilus' Madness power reads "Madness: When it partially envelops a victim, it matches its POW against the victim’s. It can attack like this once per melee
    round against one target. If successful, consult the quality of the success on the Madness table (see below) to determine the effect."  I assume that's a Resistance Table roll - which means either success or failure.  However the Madness Table provided has results for Critical, Special, Success, Failure, and Fumble.  How does one get, for example, a Critical result?

     

  2. p72 Lankhor Mhy Rune Priest - these are titled Sages.  However, in canon there is at least one instance of a Lankhor Mhy follower being termed sage who is not Rune Priests - Jorjera Latish in Starter Set book 2 - she has POW 12 so cannot be a Rune Priest.  Is there a specific term for a proper LM Rune Priest?   Alternatively, is the Starter Set wrong?

  3. 22 hours ago, Scornado said:

    Just a query about Jonstown Compendium ... is there any danger that material may be superseded and invalidated by a canon publication? 

     

    OK guys, it was only asked to satisfy my curiosity .... my Glorantha already varies, and our gaming is SLOW.  Thanks for all your thoughts though ....

    • Like 1
  4. Because I've set the scenario 1 year after the liberation, the approach of the anniversary causing the wyter to "wake up", I have assumed that over the year any other Seven Mothers cultists have left Jonstown (or died) because it's just not a good place to live any more.  The dwindling congregation must have an effect on the wyter, indeed I assume it has contributed to its madness.  The way things are going, the remaining few Seven Mothers worshippers are going to leave for points north in my campaign.  The departure of the last remaining congregants will probably solve the problem as the wyter will wither and presumably dissipate or return to the spirit world.  The loss of the congregation is a weak point for setting the story a year after the liberation: of course, as the wyter is "mad" it may not behave as a normal wyter would - that's my excuse. 

  5. 9 hours ago, Nick Brooke said:

    Hey, @Scornado, are you trying to generalise based on the incident described in “A Fire in the Darkness”? It seems to me that would be a bad idea, for what I’d have thought were fairly obvious reasons.

    Quite the opposite - I am trying to determine in FiD what it is reasonable for a PC to do within the confines of existing rules or conventions.  In a way it does not matter for MGF but I'd prefer to know what rules I am bending before bending them.

    • Like 1
  6. Runequest Starter Set in books 2 and 4 and Jonstown Map) - Jonstown has a "Merchant's Quarter" - should that be more than one merchant, as in "Merchants'"?    Similarly, for "Crafter's" and "Scholar's".

  7. 14 hours ago, Nick Brooke said:

    I have a few collected thoughts about Dart Wars, Lunar Assassins, Blue Moon Assassins and the like in my Gloranthan Manifesto, which is a free download or a cheap paperback. See pages 117-118.

    Thanks I will look. I see from the blurb at DriveThruRPG you're an Oxford man ... our paths may have crossed. 

    The situation I have is that it is 1626 and Argrath is to make a flying visit to his birthplace and the cousin of the Thane of Apple Lane has been asked to arrange some pre-visit security ... what could go wrong?

  8. Trying to produce a pack of bandits operating in south-west Sartar ad wondering what cults they might be members of.  I assume banditry is dishonourable so Humakt is out.  Orlanth Adventurous seems possible though there's some question of honour there.  I know RQG has the bandit profession and suggests the Gors, Eurmal, Black Fang etc.  Only the last seems truly nasty.  The rest, except perhaps Eurmal, seem to require a certain deviation from what is expected of an initiate to become a proper bandit.

    What about the more despicable types - the looters and murderers?

  9. On 3/1/2023 at 7:00 PM, Jeff said:

    The release of Sartar and Dragon Pass and the rest are freed up by the release of Lightbringers, Earth, and Mythology - all which make those books easier to handle. Sartar and Dragon Pass (which already have all their art) free up Prax, Pavis, and Big Rubble. The Lunar, Solar, Darkness, Horned God, Sea, etc. books all are on their track and not in the same lane for those others. They open up the Dragon Pass Campaign, and others.

    In short, we have a metric ton of RQ that gets opened up by this.

    But Lightbringers and Earth are foundational for doing more with the Orlanthi.

    So with those three books released, when Sartar?  I'm sure we're all keen if not desperate.  (I also look forward to something on the Lunars so I can understand them finally).

  10. Thanks David, that is comforting.  About the Rotroots, I had not spotted that but I don't think I need to retcon.  The Thane position seems a bit odd anyway as Apple Lane is a tiny place and the thaneship seems to cross clan borders.  I've rationalised it in my game (on my website) and we've just got on with the game.  There are far more important things happening than petty local squabbles anyway: Argrath plans to visit his birthplace on the Starfire Ridges, a sort of state visit!

     

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