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GreatBear

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About GreatBear

  • Birthday 07/15/1964

Retained

  • BRPer since 1981

Converted

  • Location
    Vancouver

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  1. Huzzah! I thought the first version was great. I'm in for the 2nd edition.
  2. Intended or not, people did play that way. I remember having a troll down to 2 hp and being encouraged by other players to switch from my sword to a dagger so I'd get an experience check for dagger skill. Even back in my innocent youth in the 1980s I knew that was idiotic. Still - the basic premise makes more sense to me than any class/level based system ever did.
  3. :deadhorse: :deadhorse: :deadhorse: :deadhorse: :deadhorse: :deadhorse: I think you are confusing copyright with trademarking. The actual text of the Star Wars novels and images in the films are protected by copyright - you cannot reproduce them without permission. Original terms like Wookie®, Jedi®, and May The Force be With You® would be protected as trademarks. Ideas and games rules are not protected by copyright as such. If you reword them into original language you could publish your own version of an existing game which would be functionally identical to the original (ie. MRQ). The art and board design of a game can be trademarked and in some cases the game mechanics themselves can be patented - if you can prove them are "novel" and previously un-patented. WotC did this with Magic:The Gathering. But you can't copyright an idea, concept, "style" or rules system.
  4. Jorune certainly deserves to be revisited with a better system. I thought I was the only one who wanted something better for Spelljammer. I believed Spelljammer was a cool idea but I was disappointed by just about every aspect of it. How can you publish a space rpg without a spaceship combat game? You had ships. You had stats. But no goddamn rules?! There was certainly something intriguing about the original Dark Sun. It became less interesting to me the more they tried to cram it into the AD&D paradigm. It would be more attractive as an original BRP campaign world without the D&D baggage.
  5. I can't see a reason to reprint the old Superworld. If there is a new edition that harmonizes Superworld with the new BRP then we'll see it in print again.
  6. I would be on board for such a project. Integrating fencing or specifically dueling rules would be a big plus for me. Mass combat rules would have be pretty abstract to fit in with BRP but it would be interesting to see it done. This type of background has been visited before in both historical (Flashing Blades, Lace & Steel, various Pirates/Musketeer games) and more fantastic (Pirates of the Caribbean, Flintloque (:mad:to give a bad example)) flavors.
  7. I'll second all the classics. Lately I'm into "planetary romance" so I'm reading Leigh Brackett, Lin Carter, and CL Moore. I have to say the Mythago series was a bit disappointing. It's a profound concept - these mythic archetypes come to life - I didn't find the event in the novels engaging.
  8. I don't think I've enjoyed any of the live Superhero/comic derived movies as much as I like Pixar's The Incredibles. Sure it's a "family" movie and it's animated but where else can you see a super team fight a giant robot and demolish a city? Not in the X-Men movie.... And the music is great too. Same guy is scoring the new Star Trek film. Which BTW is my main target for BRP - Adventures in the Final Frontier!
  9. My copy has shipped from Amazon.ca. HUZZAH!
  10. Does Solomon Kane require the Savage World Rulebook or is it a stand alone game?
  11. I'm going to give Amazon.ca a little bit longer. The price break is substantial: $24 thru Amazon vs. $55 from Chaosium.
  12. As am I after looking at the poster's photo of his book. It's square bound paperback. You are right in thinking it's an advance copy. On the subject of POD hardcovers, I have purchased them from other publishers and they usually ship directly from the printer - LuLu for example.
  13. I think the hardcovers must be print on demand and drop ship directly from printer to the customer. That would explain why you have yours and everybody who is waiting for the mass printed TPB version to reach Chaosium is still waiting.
  14. I was ambivalent when this project was a parody - but now that it's more of an homage I'm on board. I was considering running AD&D out of nostalgia - then I came to my senses. Chaos & Catacombs sounds more like what I need.
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