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Gaunilo

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  • RPG Biography
    I discovered gaming at age 12 or so, circa 1981, with the Holmes Basic Edition D&D boxed set. I played a variety of games from that time on, including D&D, Call of Cthulhu, Gamma World, Traveller, Boot Hill, the James Bond RPG, Marvel Super Heroes RPG, and others. I dropped gaming in an anxiety-fueled existential crisis during law school, but a few years later was enticed back by a friend in Seattle who got a job at WotC and was given permission to playtest (pursuant to a NDA we all had to sign, no less) what became 3.5 D&D (and which I grew to loathe). After dropping 3.5, burned out, I stumbled into the beginnings of the ODD retro-clone revival after moving to Houston. I soon after also became a BRP fan. In 2019, after doing Jungian studies and working with a Jungian analyst, I became enthralled with the Arthurian legends and started reading Jungian analysts’ books on the subject. I soon realized Chaosium, my favorite game company, had a venerable King Arthur game I had heard of but never played. This “synchronicity” and confluence of my interests being too strong to ignore, I immediately bought and read KAP 5.2, the amazing GPC, and Paladin, and am presently deeply in love with their sublimity and am in mid tumble down the dreamlike Pendragon rabbit hole).
  • Current games
    King Arthur Pendragon, Paladin, Call of Cthulhu (all settings), Tales from the Loop, James Bond RPG, D&D (and all varieties and clones unless 3.5-based), Traveller, DCC RPG, MCC RPG
  • Location
    Houston, TX
  • Blurb
    Dissatisfied Lawyer, Nerd. Interested in Philosophy, Psychology, Dreams, the Occult, Mythology, Comparative Religion, Film and Television, Publishing, Law (especially Entertainment Law), Art, and Literature.

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  1. *UPDATE (1 Oct. 21): After working with Roll20 support, all of the issues listed below are now resolved. Some were simply due to my own stupidity and Roll20 "greenness"; others Roll20 has now fixed.* ____ A few additional nits I thought I should report -- this time all Roll20 related, just as an fyi. I'm presently migrating my ongoing RoT game to Roll20 and have discovered that the Roll20 character sheets for both the pregen investigators and for important NPCs (like Comte Fenalik's footmen -- who represent some of the primary potential physical combatants for the PCs) in several instances do not accurately reflect or calculate attacks and damage per the CoC 7e rules. For example, in several places firearms are not listed as impaling weapons (like Sgt. Renault's pistol, which also incorrectly lists its damage as 1d6 rather than 1d6+1 in my copy), and certain physical weapons do not reflect full or half damage bonuses like the footmen's whip, which is listed without noting its +1/2 DB damage bonus (and I also could not seem to get it to accurately calculate damage even after I manually set the "Damage Bonus: Full/Half/None" drop-down to "Half"). The footmen's whip also does not reflect that weapon's 10 ft. reach, and while the footmen's sheets properly list their equipment to include cudgels, as per the printed adventure, the sheets do not then include cudgel as a weapon in the rollable weapon attacks section, so that one has to input it as an additional attack and fiddle, etc. Of most concern, though, is that the impaling max damage calculations on the Roll20 sheets do not seem to differentiate between the CoC rules' different manner of tabulating impaling vs. non-impaling weapons on an extreme success. The Roll20 sheets seemed to only allow one to input a single total max damage for an impale in either case, without reflecting that for firearms it is actually max damage once plus an additional, random, roll, and without reflecting the physical damage bonus for non-impaling weapons. Even after trying to adjust all of this manually, it seemed to me many of the damage calculations for both unarmed, physical, and firearm attacks still were wrong despite my best efforts. All of this basically means that, for the moment, attacks are not reliably rollable from the PC or NPC character sheets, at least for this adventure (the convenience of which I assume is why many folks buy products in the Roll20 format). This is a relatively new adventure on Roll20, so I'm assuming that may be why. I also am very new to Roll20, so it's also possible I'm just being stupid, but I don't think so. I have emailed Roll20 about the issue, but I just thought I would flag it for Chaosium so any oversights or lack of attention to this on Roll20's part don't unfairly tarnish Chaosium's always-excellent work and rep. Oh, and one last side kvetch that also really has nothing to do with Chaosium directly: I noticed after paying up for Roll20 that Fantasy Grounds' CoC products include a handy chase tool as part of their combat tracker that automatically shows the various participants' positions, the hazards/barriers, ranges for attacks during the chase, etc. all per CoC 7e's chase system. Roll20 has nothing like that as far as I can tell. I know this is not Chaosium's responsibility or wheelhouse, but it would be nice, I thought, and facilitate additional Chaosium Roll20 sales and interest in Chaosium products in general, if Chaosium could encourage Roll20 to do include something similar. Thanks again to all for excellent work.
  2. I thought I would start this new thread to collect keepers’ tips, lessons learned, and best practices gleaned from experience running Reign of Terror.
  3. Looks like I mistook how the contemporary faubourgs were situated. Now I see it. Ugh. Thanks again.
  4. Oh, oh!! I see! Wow, thank you very much for your time with this. I feel a bit stupid now, but I just could not find the answer on my own despite some digging, and I was losing SAN. Very much appreciated. Btw, I did also some geek-reading on the Charleville military pistols in use in the relevant period here, and I also now totally see the wisdom of the 1D6 damage rating. I should learn never to doubt Chaosium. No one produces higher quality work. Thank you again.
  5. Oh, that's great to hear. I'll look forward to that. Thank you.
  6. Anyone have any suggestions for a playlist(s) to accompany running “Reign of Terror” (French Rev. Cthulhu)?
  7. BTW, any word from the creative crew on this one you might be able to share as to any further materials in the works for this setting? So many possibilities. Maybe I'll try to create something for the Miskatonic Repository....
  8. Thank you very much. I am having so much fun reading and preparing to run these great adventures. It’s such excellent work.
  9. I am loving this supplement and am about to run the first scenario. Bravo on this excellent work. However, I have a couple of questions if anyone can help: In the overview Paris Map on pp. 50-51, there is a dotted line that is not identified by any key, etc. that proceeds through the streets, past a few of the marked adventure points of interest (like locations 8, 14, 13, and across the Seine past locations 3, 12, 18, etc.), but it also, like, surrounds the Ile de la Cite, etc., as if it's marking districts. But it doesn't seem to be marking out the arrondisements or faubourgs, etc., as it then proceeds out of town along the roads. Can somone tell me what that is supposed to indicate, or if I am missing something point me to where in the text it is explained? At first I thought it marked the wall of the ferme-generale, like the excerpted blow-up mini-map, and then maybe arrondisements, but it seems different. I also thought it might be intended to mark the Investigators likely paths through the city from one numbered adventure location to another, but it doesn't seem to be quite that, either. On p. 93, in the stats for the Proto-vampires, following the parenthetical following each ability number is the figure: "Í5," with an accent aigu. Can someone tell me what that was intended to indicate? Or if I am missing something, kindly point me to what it supposed to correspond? This is probably based on some historical data, and I really have no idea about such stuff, but I was surprised to see a flintlock pistol doing less damage (1d6+1) than a saber or rapier (1d8+1+STR damage bonus). I've read such pistols were wildly innacurate beyond their very short, effective range, but if one was hit within its short range wouldn't the physical trauma and kinetic shock of a large caliber flintlock pistol ball be at least as damaging as a saber slash? The military pistols I've seen pictures of from the period look like long suckers that I was thinking would pack a wallop if they hit their mark. Again, I'm so impressed by this wonderful scenario. I can't wait to run it. Brent
  10. Sorry for dropping out of the conversation, folks. I wasn't aware of the d100 roleplaying G+ group when I made one for BRP, and I agree there is no need for two, so I deleted the one I made. "I liquidated the group. They were insolent!" See you in the existing d100 G+ group! BTW, if anyone is running any BRP games via G+ anytime soon, I'd love to glom on as a player. I want to get my BRP and G+ legs under me, and that sounds like a great way to do it.
  11. Hi, gang. I just created a G+ "Community" group for those interested in BRP gaming. Please feel free to join and use as the General Will may dictate. https://plus.google.com/communities/104195121155593021440
  12. Sorry if I'm missing something obvious, but can someone point me to this. This sounds fantabulous.
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