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GianniVacca

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Everything posted by GianniVacca

  1. Currently running a RQ:G campaign set in Kralorela, and IMG the Red Moon, whilst visible in the Kralorelan sky, is really really small, making the night real-world dark.
  2. To me "before the Spike shattered" for a Gloranthan mortal is tantamount to "before the Big Bang" in the Real World-- an unfathomable singularity.
  3. What makes you think so?
  4. Any pics of Arandinni or at least of Andin anywhere?
  5. GianniVacca

    Pavis!

    Yes, but a much more dangerous one (for the perpetrator) than in the RW. As are torture, cannibalism, etc. I have increased the value of the Chaos Rune for players who were in a "D&D murderhobo" mode and that has calmed them down 🙂
  6. GianniVacca

    Pavis!

    Are we playing D&D now ? 🤔
  7. Couldn't that have been a D&D adventure, modified for RuneQuest? D&D does have sea ghouls (called lacedons).
  8. I think it's built in the game: Chaos is supposed to lead and hence to have everybody gang up against them. I remember playtest games on a similar pattern.
  9. I have played the newest version of Mythic Iceland (now called RQ Mythic Iceland) at The Kraken.
  10. GianniVacca

    Naga

    Guide to Glorantha, page 702 I have been looking for a description of the Naga, but couldn't find any in any of my various RQ/HQ books. Did I miss anything?
  11. GianniVacca

    Whip

    The rules mention the whip several times-- yet no details are given 😞 Has anybody figured them out?
  12. My report: https://2ndage.blogspot.com/2019/10/the-kraken-2019-report.html My daughter's report: https://2ndage.blogspot.com/2019/10/the-kraken-2019-report-different_29.html
  13. The description of the Glue spell says (RQG p262): So would it work on a zombie-- arguably the zombie isn't made of LIVING tissue or organic material!
  14. Cultural appropriation 😬
  15. For what it's worth-- we've only explored Northern Shiyang so far, but we've already found three different human cultures: People of Ignorant descent living under Kralori rule. Some of them are OK with that, some others resent it, some others mind their own business. They worship the monstrous demon who lives below Tzu Ling. Kralori of various clans and origins. Mostly worship Kralori deities but some of them worship other deities eg Thrunhin Da The Untouchables. They speak Kralori but don't belong to any of the Kralori clans. They clean the city and handle the dead. They live in their own quarter where they herd giant insects. They worship Gorakiki. Plus we have the following non-humans: The Slug-Men†, who act as intermediaries between the Kralori and the Ignorants, Trollkin (mostly slaves) Sentient cats‡ Merfolk in the river † inspired by https://www.drivethrurpg.com/product/144820/YoonSuin?language=en ‡ inspired by https://imagecomics.com/comics/series/monstress
  16. We all tried that. The problem is that when you have Gloranthan-obsessed players who own all the books, it becomes quite moot in Sartar or in Prax. It's worked better for my Ignorance campaign because canon maps are scarce.
  17. You can't possibly experience linguistic drift in Darktongue when the 1,000-year old Uzuz matron keeps correcting you on pain of being eaten.
  18. The Ignorants and the Iradgenderi are fascinating to me. And since they haven't been described much, it leaves ample room for YGWV treatment.
  19. I play that if your roll succeeds BOTH under MA and Grapple then you get two effects instead of one (ie, two hit locations caught instead of one, or both immobilisation AND the capacity to throw the foe in the next round), or you may try to reroll the STR v STR roll if you missed it.
  20. Good question. We had a Humakti-sanctioned duel in our RQ:G game last night and our warrior killed Branduan Hodirson. Now the GM has this threat of having to pay wergild looming over us.
  21. What about the Dream World? Based on the description of the Hero Plane, I would say they are the same (or that the Dream World is a subset of the Hero Plane).
  22. Don't want to sound aggressive or whatever, but what you call 'fantasy tropes' are actually D&D tropes. I have read heaps of fantasy novels and wizards are often solitary figures versed in the occult --their spell-casting ability often rumour rather than reality-- rather than mediaeval fireball-casting T-55s.
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