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About Susimetsa

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  • RPG Biography
    Played RQ in my youth, still remember it as one of the "better systems" and am looking at the BRP now.
  • Current games
    Planning a game in Richelieu's France.
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    Histocial fiction author, voracious reader
  1. Wonderful cover by Ossi, indeed! I never thought I'd have to buy a copy of Runequest again, but this seems to be a must buy. I'll rationalise it with the art and nostalgia. :D
  2. I find this discussion very helpful, as I am currently tweaking the armour table for 30 Years War and was wondering how to take into account that the buffcoat is always worn underneath any heavier armour, so it is basically part of any heavier armour variants. However, it is rather simple for the period from that point forward, because it is basically a question of which parts of the body you wear "plate" armour on (only chest&back or adding upper arms and thighs, or going full armour). I'm still working on defining the helmets, however: Secrete (skullcap) +1 none (worn under a wide-b
  3. Thank you for the necro! You are right - in the end I decided to keep it very simple. I did want to include them in some form, however, as one of the players is a period and swashbuckling fan and kind of expected something to do with different schools of fencing. But since they were first-timers, I left out anything too complex and used the idea mostly as "flavour". We've only had one short session thus far (real life issues keep taking priority) but it went quite well. After reading the above-mentioned sources and taking hints from wherever I could, here's the current state of the
  4. Thank you! Looks a bit more complex than what I am willing to throw at first-time players, but it certainly gives me a better idea of how to build up a decent fencing school system.
  5. I'm very new to the system (having played one of the first editions of Runequest back in late 80's) and unfamiliar with the balances etc. Still, I'm looking to instill some historical colour to rapier fencing. Looking at some of the old masters, I made some arbitrary choices on what their possible strengths might be, but I wind up in trouble when trying to turn them into RPG terms. This means that my ideas of possible talents and bonuses etc. are probably not even close to what they should be. So, basically, I'd like to hear some input and ideas pertaining to my initial draft: Fencing
  6. Necromancy as well, but I must just say that I agree with this. Also, iirc, Cornwell solved the problem of military hierarchy (soldiers not able to do much other than follow orders unless sent on missions where they have more self-governance) by separating Sharpe's men from the rifleman regiment - in effect having them act in detached duty throughout the early novels. My wife an I are writing a novel series set in the 30 years war (in our native language, so this is not an advertisement) and we picked a mercenary dragoon company as our central unit to follow. As the company is not part of a
  7. Susimetsa


    Before the birth of pedagogy and andragogy (finding the best and most efficient means to teach a subject to a group of people), we had master-apprentice training (which is still used today, of course). Given a good master who cares for the apprentice (and doesn't just use them as a punching bag for their drunken moments) it is still the most efficient way to teach a single person or a very small group: you work with your apprentice, show them how you do things (even if you cannot explain it in words) and give them more and more difficult tasks as their skills improve. In order to teach la
  8. I still consider Richard Lester's The Three Musketeers and The Four Musketeers as the "go to" movies for the period, but Alatriste is a decent watch and shows the dirtier side of the era. It suffers from trying to cover all of the novels in one short film, however, and skips along at far too great pace for the story to have real impact. Many wonderful scenes, however. There's also a Spanish TV series of Alatriste, but I have not been able to find it in English anywhere. The author of the novels is a huge Dumas fan and it shows in his writing (especially in Club Dumas). The novels suf
  9. You are right - the system doesn't allow for much variety or individuality between weapons in this regard. Which is good, since it makes it faster. One of the reasons I stopped playing Rolemaster was that while it seemed to go into detail with different hit tables for each weapon and armour combination, that detail was as much guesswork and supposition as any simpler system (i.e. not based on any real world data) and only caused the fights to stretch into eternity.
  10. Shows how much time I've had to familiarise myself with the rules (just beginning to read them after playing Runequest back in the late 80's early 90's). But, yes, if the rapier in BRP is comparable to an in-game foil (a term that was used for a practice sword in the period, iirc) it is probably mean to represent the civilian rapier , i.e. transitional rapier (if you are playing a King's Musketeers kind of character, you'd opt for the heavier version). Probably the ones only meant for thrusting. In that case, a sword cane could get close to it in attack ability, but would still be weaker i
  11. Coming to this a bit late, but I hope you forgive me. I really cannot see sword canes being as effective as rapiers in a fight. A rapier - if we talk about the kinds of rapiers used e.g. in the 17th century battlefields by troops such as Pappenheim's cuirassiers - is a tough 1.5kg (3lb) sword that can both cut and thrust. A sword cane is a thrust weapon only and would be pretty weak in comparison. Even weaker than the "transitional" rapiers (1kg, 2lb) that began to emerge in the early 17th century as civilian weapons, but perhaps otherwise comparable. Thinking as I write, I'd give the swo
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