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Flesh Man

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  • RPG Biography
    I have been gaming since the late seventies starting with High Fantasy then Runequest 1st edition, Universe and Traveller
  • Current games
    Savage Worlds
  • Location
    Hell

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  1. Compared to what? First Knight, King Arthur: Legend of the Sword ?
  2. And he can send his pet dinosaur to step on your head before you do all that.
  3. Reattaching limbs in RQ3 required limbs to be healed to positive hit points within 10 Melee Rounds, there was no specific level of heal required.
  4. He can if he has Mp storage,
  5. The spell was cap in RQ3, it used INT instead of CHA.
  6. A POW 1 character under the current rules could get an 8 point spell by sweeping the floors for a week and least there was some restriction under RQ3.
  7. In RQ3 you had to defeat a spirit to learn the spell, the spirit had a power of 1d3 per point of spell
  8. According to the last sentence BOTH characteristics have to be below the requirements, which clearly not the case in the example. If the last sentence was " After adjustment for excess strength, if either STR or DEX are below the requirements, all attacks and parries with the weapon are performed at half skill." it would be clear.
  9. pg 207 . . STR/DEX: The minimum necessary STR and DEX required to handle the weapon. An excess of STR makes up for a lack of DEX, on a 2 for 1 basis. Thus, an adventurer with a 10 STR and a 12 DEX can use a rapier (which requires a 7 STR and a 13 DEX). If both STR and DEX are below the requirements, all attacks and parries with the weapon are performed at half skill. Should this be If STR or DEX are below the requirements, all attacks and parries with the weapon are performed at half skill. Otherwise in the Rapier example if you have a STR of 7 or more your DEX is irrelevant. It seems to be the RQ2 rule with the half skill bit added. In RQ3 you had -5% for each point DEX and STR were below the minimums.
  10. They use the Manipulation modifier pg 59.
  11. You obviously have not seen the artwork from KoDP which is quite obviously based on Nordic/Germanic sources, nor read the statements from Jeff stating the Orlanthi are nothing like those cultures. Unless you have decided to ignore all that evidence.
  12. So we should ignore it and chalk it up to a tight artwork budget?
  13. Anglo-Saxons may well look similar to Slavs but they look nothing like ancient Italians or this And this Quote from Jeff Same thing for steads/buildings the previously much maligned artwork from King of Dragon Pass, which is now reappearing, looks nothing like what we were told Orlanthi buildings look like. Jeff
  14. Based on the artwork in The Eleven Lights have Orlanthi gone back to being based on Nordic/Anglo Saxons?
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