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Adaras

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  • RPG Biography
    Played a large amount of historical rp and fantasy and Svifi
  • Current games
    Pendragon, 7th, Exalted and starfinder
  • Location
    Denmark
  • Blurb
    A avid Rp who love writing and playing stories.

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  1. Id certainly believe they are πŸ™‚ his work load is a bit long currently with commission work but I can imagine heΒ΄d love to do some work πŸ˜„
  2. Hi there Andre πŸ™‚ I decided to keep the artist a bit secret at first, to make sure he was okay with it πŸ˜„ But here is his instagram https://www.instagram.com/samivitikainen/
  3. So I am a bit of a nutjob with a disposable income! Been enjoying the game with my players so much I couldnt stop myself from commissioning art from a dear friend to make a group shot πŸ˜„ So here is the happy group!
  4. Agreed and when I read the "They are usually added to a dwelling or hide of land to improve upon that land, making it more profitable, more productive, or more luxurious for its owner" I see none of that, simply just swallowing up money instead, like the quarry for example requires 150 L a year to maintain. So it would have to be more profitable than that, but that is also crazy.
  5. Hi there everyone. So got the weapons and equipments and really enjoy the book. I was wondering about improvements, and their benifits. Like if you get a hide which have a Rocky Escarpment the income drops by 15l pr year. and that a character might built a mine or quarry there. But under the improvements I cant really see that the Pit or Quarry actually provide any mechanical benefit? Orchard and Vineyard is the same. Anyone got an idea or guideline to what the players should gain from these?
  6. Hiya Everyone Are there any good rule of thumb for how much to reward players for adventuring?
  7. Hi Jeff Thanks for the input πŸ˜„ the noble occupation is that also the Thanes and such?
  8. Hi there Everyone πŸ™‚ So my player raised a good question today. We had recently just finished a session where the players attended a wedding and the escaped the sacking of the capital after. They were basically just gone for the movement week in fire season. So the question is do they have time to get training if they were gone for just a small week?
  9. Hi Nick πŸ˜„ I was wondering if I could bother you again, do you know if there is a good rule of thumb for how many nobles there is in a clan? Like what is the social demographic?
  10. Hi Godlearner They are a minor clan part of a tribe that is being usurped by a Solanthi Warlord. So they have decided to migrate into a mountainous region like the greek mountains. So they will have to build homes and temples and such. But as the story progresses the characters (just passed their rite of passage) will become more important in the clan and might have to start big projects like larger temples and fort for the clan πŸ™‚
  11. Hi everyone πŸ˜„ I was wondering if you lovely sages could assist me in figuring out what it would cost for a player to build a house, temple and fort? My group is going to migrate soon and they are going to built a new place for their clan, and I was thinking maybe there are some good rules for building and such πŸ˜„
  12. Hi everyone πŸ˜„ I am trying to set up a clan and I am trying to figure out some general things. One thing I came over is the Runelords, how "normal" are these badboys? The King of an Orlanthi Tribe is a Runelord? Is the Chieftain of a Clan also a Runelord?
  13. It's not a question of need, at least not for me. It's more a question of its a new game for me and I want to know how to do it best.
  14. Thank you kindly Jeff πŸ™‚ I do hope I have not sounded overly childish, I am merely used to books that dedicate space in the corebook to give some aid to the GM/storyteller. I really really look forward to game masters book.
  15. Sorry did not intent to sound ungrateful. I merely think that the corebook doesnt give a new player/storyteller a very good frame of reference. But again thank you kindly for the input. I really like this game and hope to be able to run it some day.
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