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Diego B

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  • RPG Biography
    Lots of my friends played D&D, so I started with that. I wanted to run a campaign for them, started running Call of Cthulhu, then started running D&D as well. Got about two years of Gming under my belt at this point
  • Current games
    Playing in a homebrewed D&D campaign and running a D&D campaign heavily inspired by the video game Darkest Dungeon. When my schedule frees up I hope to run a more consistent Call of Cthulhu campaign.
  • Location
    Seattle, Washington
  • Blurb
    College student, cosmic horror lover, all-round nerd.

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  1. As the title says, I've been working on self-publishing a scenario for the past several months, and it's finally ready for some initial playtesting. The scenario sees the investigators in 1930's Oklahoma, during the Dust Bowl. Working for the Shelterbelt program, a federal tree planting program trying to reduce the severity of the dust bowl, the investigators stumble headfirst into a missing persons case. With limited time on the clock, dust storms on the horizon, and few people they can count on, the investigators will have to work fast and smart if they want to save the missing family. The scenario is roughly 6-8 hours of playtime and contains everything you need to run it, no filling in the blanks required-or if there is, I've done my job wrong and that's why you're playtesting it. If this interests you, reach out and contact me at cthulhuplaytest@gmail.com, or message me privately. The only thing I ask in return is a write up of how the scenario went for you and your group. It doesn't have to be an exhaustive list of everything out of place with the document but rather places where your players or you got stuck, where there is a plot hole, or another issue that interrupts the running of the scenario. As thanks for playtesting, you will receive a free PDF version of the finalized scenario when it is published.
  2. Hi everyone! I'm new to the Cult of Chaos so I'm still catching my bearings, but I was told you guys might be able to help me with playtesting. I've been working towards publication, and its at the point where it needs fresh eyes and some playtesting if its ever gonna get better. The scenario in question sees the investigators joining an archaeological expedition unearthing a lost Portuguese colony deep within the Amazon rainforest. They will have four days to reveal the otherworldly nature of the fungal infection that is sweeping through their camp, as well as contend with the increasingly odd behavior of several fellow expedition members. The scenario can be completed in one long or two average length sessions, and is set in the 1920's. If you're interested you can direct message me here or shoot me an email at cthulhuplaytest@gmail.com for more information. It would be expected that you could type up a bit of feedback when you finish—not an all-encompassing document of every typo or incorrect comma, but more about unclear information or places you (or your players) got stuck.
  3. I’ve been working on publishing a scenario for about three months now, and it’s reaching the point where if it’s going to get any better, I need some fresh eyes on it. The scenario sees the investigators joining an archaeological expedition unearthing a lost Portuguese colony deep within the Amazon rainforest. As they arrive, they will have four days to reveal the otherworldly nature of the fungal infection that is sweeping through their camp, as well as contend with the increasingly odd behavior of several fellow expedition members… This scenario can be finished in one long or two average length sessions and is built for 2-6 investigators. If this sounds like something you’d be interested in, please email me at cthulhuplaytest@gmail.com or direct message me for more information and a pdf of the scenario!
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