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Baron Wulfraed

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About Baron Wulfraed

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  • RPG Biography
    Introduced to RQ2 in 81, subsequently added AD&D. Picked up Traveller. Upgraded through RQ3, AD&D 2nd, and at least three Traveller successors. Player only (my one time attempting to GM Traveller ended up turning into greedy merchants trying to set up profitable trade routes with no adventuring). Last active game was around 95.
    I still prefer RQ's details and lack of levels/classes.
    Found RQ:RiG about 2 years ago (and never knew there were other interim versions after AvalonHill). Trying to get a niece into it -- but found some lacks in the published books, hence my registering here)
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    Kent County, MI
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    A grey-muzzle vargr

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  1. For Yelmalio, one doesn't even have to wait for a supplement book. The existing RQ:RiG book already has gift/geas tables for Yelmalio (page 309) Granted, page 296 (Humakt) does hint that a supplement book could expand beyond the 12 gifts listed there.
  2. Granted, I've not studied modern grenade usage, but... The common (as seen in war movies) grenade fuse is started by the handle being released -- and said release occurs when the grenade has been thrown, and the handle flips off. Your above description has the user holding the body of the grenade, deliberately letting the handle flip into the air, and then counting down for a throw. Per Wikipedia https://en.wikipedia.org/wiki/Grenade
  3. I've been hoping that the mythical/rumored Gamemaster/Campaign Guide would include such -- when ever it is released.
  4. Solid barriers will block shrapnel from explosives. But fireball? Unless one is in a room totally sealed off from the center of the fireball, the heat/flame will expand around openings*. Both may produce some form of shock wave (especially a concussion grenade vs fragmentation type) -- not sure how tightly the shock wave will follow around openings; there may be a shadow effect that is calm. * Very old AD&D outing. Party was in "strategic retreat" from some big-bad. I had a magic user with one spell left, a fireball. I had the rest of the party go out the room and down the hall
  5. Makes two of us... I do have the old black soft-cover from ages ago, but...
  6. With visions of Fluttershy tossing Harry Bear to the ground and twisting his head "Stay down, I'm trying to loosen up some of your stiff muscles"
  7. Ever read the history of the Russian Silver Fox breeding experiment... In only a few generations of selecting for friendliness they ended up with floppy eared foxes with juvenile traits as adults. https://evolution-outreach.biomedcentral.com/articles/10.1186/s12052-018-0090-x
  8. Even for Humakt, if one interprets is overly strictly, it means the cult has to solicit for new members from outsiders -- since if cult members don't have children, there won't be any brought up following their parents and hence already leaning to Humakt.
  9. There is a Download link under the map on the web page, and the PDF file has a page size of 19.5x22 inches.
  10. Ah, a Quarterstaff is 6-8 feet long... so 1.3-1 HP per foot (2m ~= 6.5feet => 1.23 HP per foot). There is no awkward mass distribution creating a weak point just below the head -- and it likely bounces and flexes on impacts. The Great Hammer is 5 feet long, so 1 HP per foot (equivalent to a long 8ft Quarterstaff). And it likely needs the reinforcements just to keep the head from snapping off -- especially if a parry catches it between the head and the hand grip, as the mass of the head will try to continue its motion. The Singlestick at 3 feet, gets 1.33 HP per foot, so in a way,
  11. Still page 210 though The medieval just provides both the pick/spike, and a small flat hammer end (though some may have cross-slots on the flat to produce a multi-point head) I suspect a bronze-age version is cast, rather than forged.
  12. Did you read the description on page 210? It's basically a croquet mallet with metal strips down the side of handle, and with a tin can covering the head. (Okay, for Glorantha it likely has a copper can wrapping it) In contrast, the War Hammer and Maul have cast/forged metal heads (or stone as an option for the Maul). The War Hammer is close to a short bec-de-corbin or ice axe, and the Maul is essentially a sledge hammer https://en.wikipedia.org/wiki/War_hammer#Design
  13. All of 4 seconds? So much for my mental impression of 3 second fuses...
  14. And just to toss (no pun intended) some other numbers into this... Assuming a sidearm (level/horizontal) throw, the grenade will be about 5ft (I don't think in metric, so sue me) above ground. That means solving for (if I haven't made any mistakes): 5 = 1/2 * 32 * T^2 5 = 16 * T^2 5 / 16 = T^2 sqroot(5 / 16) = T The grenade will hit ground in 0.56 seconds. assuming a target 66 feet away (~20m) means 66 = 0.56 * V 66 / 0.56 = V or 117.9 feet/sec => 7074 feet/min => 42440 feet/hour or 80 miles an hour. A professional baseball pitcher's fast
  15. I fear it may be difficult -- even 2nd and 3rd editions had a base age of 15, and that was already the transition into "adult" status in many ancient cultures. You might have to allow for some combat skills -- thrown rocks are likely common, and even slings may be familiar (used for hunting squirrels and rabbits, say). Unlikely to be "murder skills" if you take into account the penalties for SIZ and STR -- I'm presuming you'd use something closer to 1D6+6 for size of children (and you'll have to add some rules to account for growth to adult size over time -- maybe roll adult size 2D6+6, b
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