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Baron Wulfraed

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  • RPG Biography
    Introduced to RQ2 in 81, subsequently added AD&D. Picked up Traveller. Upgraded through RQ3, AD&D 2nd, and at least three Traveller successors. Player only (my one time attempting to GM Traveller ended up turning into greedy merchants trying to set up profitable trade routes with no adventuring). Last active game was around 95.
    I still prefer RQ's details and lack of levels/classes.
    Found RQ:RiG about 2 years ago (and never knew there were other interim versions after AvalonHill). Trying to get a niece into it -- but found some lacks in the published books, hence my registering here)
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  • Location
    Kent County, MI
  • Blurb
    A grey-muzzle vargr

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  1. Highlander Highlander 2: There should only have been one Highlander 3: The Apology Though #2 did have some great bits with Connery.
  2. Presumes a mere mortal will be able to squeeze in a comment between all the AI generated ones 😱
  3. Part of the charm, to me... Though I will admit that one of the first major things I did with M$ Multiplan on a TRS-80 Model III/4 [upgraded] was incorporate to create a spreadsheet with all the design tables and look-ups. I could go down the core features (displacement, desired maneuver/jump, etc.) and the spreadsheet kept track of cost and space required. Granted -- actually laying out a deck plan was not covered...
  4. It may just be the way the book is laid out (the quick glance I took in the PDF makes me think they spent more time on background art and then tried to fit the text around the art, then in straight-forward text presentation -- just an impression, I could be wrong; awaiting bound paper copies). I note they did not include even a half-size blank character sheet in the core book -- another packet I'll have to buy (I own a 13" wide photo printer, and could print tabloid sized character sheets if I had a PDF of one). More than the old basic six career paths 🥴 Though succeeding in getting through a full 20 years career still means one starts playing with characters that would be taken out of play in many other game systems for old age 😲; so in that I suspect M-Space will win. (I did note this version of Traveller did list some interstellar drives that function other than Jump -- at >TL15, of course [of course, a non-3rd Imperium setting wouldn't need to be tied to the old "TL15 <> Imperium max"]... So Star Trek "warp" is available now*) * side track -- back in my FurryMUCK era most of the creators of "starships" (basically a MUCK "room" that could be contained in, and moved between, other rooms) followed ST "warp" as the explanation for how the ships moved. Someone had set up a sort of situation with a "region of space" that was surrounded by a warp-blocking field -- we were considering if my Jump-based scout might be able to penetrate where they couldn't. They managed to work around the field before my next on-line session time.
  5. Non sequitur: This entire thread is dangerous... I've just dumped $240 into four of the Mongoose volumes (core, high guard, both aliens) and suspect I'll want to add a few others (3rd Imperium -- since a quick glance indicates the core is rather setting neutral, equipment catalog, and maybe one basic scenario as I'm not up to creating a campaign [I've always been a player, not GM] and try to get family into it). Character generation looks somewhat confusing (in comparison to the tables in original Traveller with the career specific expansion volumes/MegaTraveller). And some confusion in ship computers too (page 161 first mentions "computer/5bis" for basic type-S scout, but next paragraph refers to a "Model 1/bis". The smallest computer listed on page 181 is the "computer/5" -- leaving this one to assume that "model 1" is a typo carried over from original Traveller or that one should take the computer/# and divide # by 5 to get equivalent "model"). My apologies for the Traveller focus in an M-Space thread: I'm at least familiar with T1-T4, and Mongoose fits the earlier ones in that series better. Wonder how badly I'd have to stretch things to recreate the type-SN Elusive Unicorn 🥴
  6. Typically, the blazon starts with the field and works up to the charges laid over the field. Don't know if "eggs" passes as heraldic. Since a chief, by definition, is the top portion of the shield/whatever I don't think "surmounted" adds anything. "with 3 eggs" is ambiguous -- on the chief, randomly scattered? I'd probably blazon that as: Vert, the Bird (I'm presuming you mean a particularly hand gesture), Argent on a Chief Or, three eggs, Gules. {I'd probably change the chief to a base -- making it a nest of eggs... Base Vert, eggs Or [golden eggs on grass]; need to rework the field and "bird" to avoid color on color... field argent, bird gules... bright sky with a angry red "bird"}
  7. I always counted that as #4 in the sequence: Traveller, MegaTraveller, Traveller: the New Era, ... So does Wikipedia https://en.wikipedia.org/wiki/Traveller_(role-playing_game)#Editions and predates the GURPS version
  8. Azure, three roundels, 1, 2, or (assumes the "eggs" are stacked * * * ... could also be "in bend" -- diagonal) per bar, argent and azure, three roundels in base or (silver sky, blue water, three golden orbs} Then again, this is coming from the mind that came up with: vert, a unicorn rampant inverted argent, on a chief argent 3 roundels 1,2 vert as a sort of challenge from an SCA room at a gaming convention. Someone asked if one could have a juggling unicorn as a device and basically was told "if you can describe in heraldic language". I took it to an extreme (though never tried to see if an SCA herald would pass it) Unicorn standing on its head juggling three balls with its hind legs
  9. Back in the day (real RQ2 hardcover) my GM basically had us start characters as 16 year-old punks finally allowed to go out on their own. We never used the supplemental prior experience rules. Our first combat experience -- barring random encounters -- tended to beating up the operator of the "troll bridge" a half day out of town. Of course, they kept reinforcing the staff until we finally conceded it was better to just pay the troll. Weapons & Armor? We started with tree branches (wooden clubs: "Light Mace", maybe "Singlestick") and the equivalent of a poncho made of thick carpeting (basically what became the under-padding when we gained access to real armor: "Leather Hood", 1pt "Leather" or, per footnote, quilted) -- or whatever we could buy with the "starting money" on page 12 (and pretty much no body was allowed the three noble categories -- most hoped for Barbarian as horse [mostly], armor, and weapons were included). Oh, and base equipment -- page 15
  10. Also one I thought I mentioned Marc Miller's Traveller. Even GDW dropped "Traveller" from the 2300 franchise, renaming it to just 2300 AD as it was just too different. (Stutterwarp, or whatever it was called, anybody?)
  11. Which Traveller variant? I've not kept up with the market (I have the hardcover version based on the original 3 black booklets with many of the black add-on volumes, MegaTraveller, Traveller: the New ErrorEra, and what was sold as "Marc Miller's Traveller"). Ship design rules varied between all of them (and getting a usable ship out of MM'sT was probably very difficult as it went back in time to before the original mileau, so tech levels were lower -- even a TL10 scout ship in MegaTraveller could barely move out of its own way). Heck, original Traveller's lower-model ship computers sound like a perverse hybrid of a TRS-80 and an Atari 2600 (having to swap cartridges to go from course plotting to piloting modes?! I'm surprised they didn't use Apollo era flight computers: wherein the programming was literally hard-wired [wires that went through or around magnetic rings; the bit value depended on if it went through or around the ring] and the only crew access was providing parameters for the fixed program) Didn't like T:tNE -- my mind just balks at some of the explanations for "Virus" (like -- it physically infects computers using biological components, yet is transmitted via radio!) Character generation is almost as complex as RuneQuest -- especially when using the service tables that have per-year events for each four-year tour of duty. I think I actually had more fun creating characters and ships than in playing. Just for giggles (if my R-Pi web-server is reachable): http://baronwulfraed.microdiversity.freeddns.org/unicorn.htm http://baronwulfraed.microdiversity.freeddns.org/wr_biog.htm
  12. Doesn't look too cheery given the rose-colored glasses 🥴
  13. Dr. Who as villainous sorcerer? 😈 https://villains.fandom.com/wiki/Prince_Koura
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