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Baron Wulfraed

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About Baron Wulfraed

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  • RPG Biography
    Introduced to RQ2 in 81, subsequently added AD&D. Picked up Traveller. Upgraded through RQ3, AD&D 2nd, and at least three Traveller successors. Player only (my one time attempting to GM Traveller ended up turning into greedy merchants trying to set up profitable trade routes with no adventuring). Last active game was around 95.
    I still prefer RQ's details and lack of levels/classes.
    Found RQ:RiG about 2 years ago (and never knew there were other interim versions after AvalonHill). Trying to get a niece into it -- but found some lacks in the published books, hence my registering here)
  • Current games
    None active
  • Location
    Kent County, MI
  • Blurb
    A grey-muzzle vargr

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  1. Which nearly fits the Traveller character generation -- but PCs will be ready for gameplay as typically 40 years old and retired from their service. And Scouts don't really retire -- they go on "detached duty", eligible to be called back to service (especially those who received usage of a basic four-place scout ship [which can just be operated by one person filling all duty roles on the ship], with free maintenance at scout bases in return for copying the pilot's logbook). If a Free Trader, of sufficient ranking (as I recall), they may gain ownership of a basic trade ship (and also the "mortgage" depending on age of said ship). Don't expect a "Millenium Falcon" here*1 -- we are talking a Jump-1/1G ship of 200 displacement tons (where a displacement ton is the volume of one ton of liquid hydrogen), and half of the displacement is probably fuel/engines/crew quarters. It has no ability to enter atmosphere (unlike the typical 100 displacement ton field agent scout ship)*2*3. Hmmm, getting a trade ship with a mortgage needing to be paid might be a source of some adventures -- trying to open a trade route profitable enough to make payments from the income. Tricky to do for a ship that can only do a 1 parsec jump (typically one week on maneuver drive to get far enough out of gravity well to safely enter jump, one week in jump-space, one week on maneuver drive to get to the candidate planet, and one week in trade. And without atmospheric ability, said planet needs to have space stations/docks. NOTES: Back around 1981 I had a coworker report that his gaming group tried to design something like the Millenium Falcon using "black book" Traveller rules. The conclusion was that the ONLY way the Falcon could make enough money to keep it running required it be a smuggling ship. It didn't have enough true cargo space for typical trade goods, it required small, high-value, objects for trade (imagine an armed "cigarette boat" transporting diamonds) I have never liked the concept of "bis" computer models for scout ships, with their Atari 2600 concept of swapping cartridges for major ship operations: Plug in "NAV" cartridge to plot a route, plug in "PILOT" cartridge to maneuver the ship (it is not explained how the route from NAV gets to PILOT, except if the 1bis can have two cartridges loaded at a time); Need to use the weapon(s) -- plug in GUN cartridge (after removing NAV, assuming route is captured by PILOT)... Computers without dynamic programming hail back to the Apollo missions -- where the program memory was ropes of wires either passing though a magnetic ring, or passing around the outside of the ring [don't recall which is 0 and which is 1; essentially the program was sewn into the memory) That describes some 90% of old Pirate movies -- "Captain Blood", anything with Captain Morgan, "Dr. Syn"/"the Scarecrow"/"Captain Clegg" -- (or even less old -- Jack Sparrow, anyone)?
  2. I know I have a bad habit of making references to MLP:FiM, and this time it will be to a fan-fic: https://www.fimfiction.net/story/426477/the-potion-shop Cross your "Eurmal the Scientist" with Arca from that story, and toss in some Coyote-style mishaps. I wonder which was more uncomfortable -- tug-of-war with the goat, or transforming into a mare to lure away a stallion (thereby causing the entity doing some rebuilding for Asgard to lose a bet on completion time) and having to stay in mare form for a year -- finally showing up to present eight-legged Sleipnir to Odin.
  3. While I haven't searched for the book summarizing that hypothesis -- I'm pretty certain it was one of Isaac Asimov's collected essays on science and math, but that book is in a cubic-foot carton (6"x1'x2') in a stack of over 120 cubic-feet of such boxes, in my rental storage locker [to put that in perspective, the average bookcase has a shelf of 2.5'x1'x10" -- a fraction over 2 cubic feet, so I'm looking at 60 SHELVES, at 5 shelves per bookcase, that requires 12 bookcases beyond the 17 I already have at home] -- an updated hypothesis came just before 2006, and I found that one in the book "Discarded Science" (don't be misled by that title -- the author uses this hypothesis as an example of how a hypothesis should be... as the authors of the paper even provided candidate tests which could be performed to verify the hypothesis/theory). It is mentioned in https://en.wikipedia.org/wiki/Dark-energy_star but the link to the actual paper is a $$ archival site. As paraphrased in "Discarded Science" the authors of the paper consider black hole theory to be flawed in that a number of points are incompatible with quantum theory Information is lost when matter falls into a black hole (related) The singularity leads to infinities -- since the singularity is decreed to be a point, it has no volume, so has infinite density (mass / 0.0 => Inf) That time becomes infinitely slow as one nears the event horizon, as seen from an outside view (so an infalling light emitter becomes frozen at the event horizon -- a violation of quantum principles The prime scientists were actually working on superconducting crystals -- and to their surprise found that electron spins seemed to show time slowing down. They then analyzed star collapse using quantum theory. The result was not a black hole but a "quantum energy shell" -- the inside being an "energy rich vacuum" showing an anti-gravity effect; similar to that associated with dark-energy. NO SINGULARITY. Outside the shell it shows similar gravitation effects as a black hole. The repulsive force inside could shove some some matter/energy back out (so no "information loss"). Most of the outflow would be positrons and gamma rays.Strangely -- there is a surplus of positrons near the center of the galaxy, the home of Sagittarius A*, posited to be a super massive black hole. Could it be a dark energy star? The gamma rays emitted would have a resemblance to those from gamma-ray bursts. The hypothesis also implies that infalling matter should cause dark-energy stars to emit infrared radiation -- which would be detectable with proper instrumentation. (Thereby a test to validate the hypothesis.)
  4. Outside of the event horizon... Submarine implosion does not apply. Implosion requires pressure pushing inwards on all sides. The gravitational gradient (acceleration due to gravity) of a black hole, instead, is PULLING on the body at different rates. One's feet may be in a 6G realm while just 5 feet away one's head is under 1G (IOW: one's head is accelerating toward the event horizon at 32 ft/s/s, but one's feet are accelerating at 196 ft/s/s -- and things just get worse the closer one is) -- the body gets stretched until it tears apart. And one of those theoretical models does have matter "coming out" of black holes -- though it tends to require micro black holes to be noticeable. It relies upon the creation/destruction of virtual particle pairs near an event horizon. Normal particle pairs (matter/anti-matter) materialize and then almost immediately recombine. Near a micro black hole however, it is possible that one half of a particle pair is captured, while the other escapes. At that point the escaping particle becomes "real", and the energy used to create it is essentially sucked out of the black hole. Micro black holes "evaporate". There are some even stranger ideas floating around (though I think dark energy/dark matter may have killed one off). In the 70s someone calculated that the known matter in the universe, if it were all in a black hole, would result in an event horizon equivalent to the known "size" of the universe. Then, if one took the volume enclosed by that event horizon and distributed the matter throughout it (no infinitely small singularity), the /density/ of that volume would match the observed density of the universe. By this hypothesis -- the universe is inside a black hole, which could be formed from matter coming in from a different universe containing our universe-mass black hole (and that universe might be inside its own black hole, inside another universe). This hypothesis goes back to the days when the measured value of the Hubble constant was on the cusp between expand-forever, steady-state, and collapse (big bang in reverse) -- the universe would collapse into a black hole, which "balloons out" into a universe size event horizon, and a density of the known universe; from inside this universe collapse it would seem to be a big bang forming a new universe.
  5. My Little Pony: Friendship is Magic. Twilight's entrance exam to Celestia's School for Gifted Unicorns is supposed to test how she responds to an "impossible" task -- "hatching a dragon egg". Instead, she undergoes a magic surge, hatches the egg (and turns her parents into potted plants -- they get better). The dragon becomes sort of a younger brother following her around (and learns to cook, take notes, etc.). Twilight is (in my estimation) between 10 and 15 years at the time of the exam (and looks on the low end of that range). The show starts with her essentially at college graduation level from the school, and the series lasted 10 years (though those 10 years translate to an ambiguous amount in-story -- anything from four years up)... Hence my "spend the next 15 years" -- 6-10 for (pre-series) school period, and 5-10 for actual series time.
  6. Spirit Combat Damage is on the fourth panel of the GM Screen. Regular damage bonus is on the second panel of the GM Screen, along with Strike Rank Modifier(s). Might be worth considering at least the PDF version.
  7. You change your name to Twilight Sparkle and spend the next 15 years turning a baby dragon into a servant. 🦄🐲😱
  8. If you can pay it off with a sack of flies, it's a frog. If it demands an arm and a leg, it's shark (or a lawyer)
  9. I am now envious... I'd never been situated where I could find a Wing Chun school and now, as a greymuzzle undergoing chemo sessions, am too old to start. I have, over time, collected about 12 books on the style, and I think I have a few DVDs stored away.
  10. Minor correction... Defense can be applied against pretty much ANY attack skill. Since you are referencing a section specific to Grappling, "this skill" is a stand-in for "grappling" "Initial attack" has to be read against the following grapple actions... ... The initial grapple means you NOW have a grip/grasp on part of the opponent. Subsequent rounds require successful grapple to keep that hold (the opponent can not use defense as you already have a hold on them -- "defense" is, in this sense, a "dodge the grapple") and to allow you to ATTEMPT some other action. Failing the subsequent grapple implies the opponent has twisted out of your grip (or, in the case of having grappled a shield, maybe slipped his arm out of the shield straps). The Grapple roll is to retain the grip, the resistance roll is to do something with that grip A : Grapple to get the initial grip on the target -- target may use Defense and/or Parry the grapple B : Grapple to MAINTAIN the hold in the new melee round -- target is presumed to be tugging you around trying to break free C : Resistance roll to do something with the hold you have (twist arm behind target's back)
  11. Strangely, it is in the Oriental styles (at least as seen in many over-blown movies) where I could see skills carrying over... But I'm talking a similarity between a 2H spear and a long staff! Both are often seen being used in sweeping moves, at a bit of a distance -- not close in "poke, poke, poke". Sure, the spear may take off a head, while the staff may at best break the neck -- but the attack is really the same move.
  12. Until that Sword of Humakt beaks you in the knee 😱
  13. Where it gets complicated is the weapon type variations. The core critical statement (bolded in the book) is just (all extracts from pages 203-206) Under "Special Damage" one finds Impaling weapons: An impale does twice the weapon’s normal rolled damage. That is not 2xrolled, but roll+roll (given example: 1D6+1 -> 2D6+2) -- and then add any damage bonus (damage/magic bonuses are not doubled)... and weapon is stuck in target Slashing: The slashing weapon’s damage should be rolled normally twice and both results added together. Essentially same as impaling, but weapon does not get stuck in target -- but there is a later clause about "incapacitating" the target Crushing: The weapon damage should be rolled normally and the regular damage bonus for SIZ+STR (if any) should also be rolled normally. The maximum damage bonus from STR+SIZ, if any, should then be added to the result. Least effective -- if you don't have a damage bonus, you gain nothing from a crush. (The critical at least gets you maximum damage vs rolled) Summarized in the sidebar on page 203.
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