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Baron Wulfraed

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Everything posted by Baron Wulfraed

  1. https://en.wikipedia.org/wiki/Supercar_(TV_series) http://www.aiai.ed.ac.uk/~bat/GA/supercar-overview.html I believe that's about Mach-2... and that show was created in the early 60s. Admittedly, I don't know if "M-Space" is assuming a car must have wheels 🤔
  2. Although, unless there was a qualifying statement not included in your quoting, a literal reading for Humakt could imply the player can choose the gift -- but the geas is rolled. Yelmalio, OTOH, implies that the player could choose both the gift AND the geas.
  3. The key word was in the second paragraph of the original post: INTERACT Which I'd take to mean things like jaywalkers popping out from between obstacles into vehicle paths, etc. Unfortunately, the OP didn't really define any particular time period of vehicles... There is a significant difference between some urchin running out in front of a farmer's ox-drawn wagon vs some farmer's 1 1/4 ton class (2500) pickup truck (the pickup might throw the urchin across the way, while the ox might result in getting trampled).
  4. How does this differ from the modifiers shown on page 241 of RQ:RiG?
  5. Tenant farmer? (Sharecropper) Not tied to a plot of land/landowner, but free to seek better terms with other landowners?
  6. Well, the key facet I think is that one should have been raised in an immersive environment -- visiting an uncle on the day he presides over some ceremony isn't enough exposure to me.
  7. Of course, it might be easier to just download a genealogy program with charting ability, and enter basic BMDB information for the clan members. Less editing when you suddenly encounter a cross-clan marriage (just enter new members, regenerate chart).
  8. Offer them the character sheet in the RQ2 book for comparison 😱
  9. If one's only exposure to Gandalf is via The Hobbit or the Lord of the Rings trilogy -- maybe... But include the Silmarillion and other compilations, and Gandalf suddenly becomes something much more. http://www.silmarillionwritersguild.org/reference/characterofthemonth/gandalf.php https://lotr.fandom.com/wiki/Maiar
  10. My initial thoughts would be to drop the word-processor and do the layout in a spreadsheet. Between changing column widths, row heights, and merging adjacent cells you can get some usable layouts. After that... some desktop publisher package (my version of M$ Office includes Publisher, though I really miss the programs from my 1990 on my Amiga). Publisher tended to be treated as an adopted mongrel by M$ -- sometimes not included in any Office distribution, sometimes sold as a stand-alone addition, etc. and has very little documentation. The third option, which may be viable (I've not done such for decades and don't recall if one can print them) is to use the FORM creation features of the Office applications (again, Excel is the natural, but Word also supports Forms). Granted, it will want you to define VBA snippets to handle the "input" fields on the form, but if you can get the layout set up and be able to print the form with no data in input forms, that may be the fanciest layout support.
  11. I'd concur that this seems somewhat ambiguous... but... ... between my interpretation of RQ:RiG "bound spirit" and that of RQ2/Classic... I think I prefer RQ2. RQ2: a bound spirit basically acts as a self-refilling MP storage pool, with a (call it something modern) "flash drive" for spell storage. The binder can cast spells using their own or the spirit's MPs, and can cast spells known (stored) by the spirit (and the description seems to imply spirits will need to be taught the spells as they commonly will have forgotten those of their former existence). Teaching the spirit one's own spells bypasses the normal costs for learning spells as it is a not a permanent condition -- if the spirit is released it will forget the spells [and they don't return to the binder]. BUT, teaching the spirit spells means the binder can then "forget" the spell themselves to make room to learn other spells. The spirit does not cast spells on its own or under command. RiG: a bound spirit in contact with the binder can be "commanded" to cast the spells it knows using its MP pool. The binder can not "read" the spells to cast them him/her-self, nor use the spirit's MPs to cast spells on their own. But there is a problem here -- the rules also state that a bound spirit loses awareness of the surroundings! So how can the bound spirit target the spells it is casting? I suppose spells targetting the binder (since "contact" with the bound spirit's housing is required) might be possible: "follow the mental linkage back to 'me'".
  12. My take on the "parents were..." clause: Firstly, the "or" conditional in that clause is ambiguous. Is it to be read as "adventurers whose (parents were priests or are priests in training)" or as "adventurers (whose parents were priests) or ([the adventurers] are priests in training)". The first, to me, could mean IFF a parent was a priest, you can use the Priest occupation for determining your skills and other gains -- look on it as being a student in a seminary, taking parts assisting the presiding priest, and hence learning the skills of a priest -- but you are not yourself a priest. The latter interpretation opens "Priest" occupation to being used by anyone during character generation -- but still does not make them a priest. Then there is the "adventurer can become a priest only if..." clause, which I would take to mean they are using some other occupation during character generation for initial skills and are expected to "grow into" the qualifications of priest during their adventuring. (Even at the most favorable, it is rare that a newly created character would meet the requirements for Rune level titles.) IE; anyone can become a priest if their cult has such rank -- one just needs to gain the experience and donation a lot of money (I have an RQ2 character that made priest... Taking the base suggested "examination" I donated enough money to get to a 95% acceptance [since 96+ is always a failure]). You, yourself (the character), only get to be called a "priest" IF you meet the full requirements for that title (and since "God-talker" is also a titled role, if that is a cult option, you'd have to meet its requirements). I would, however, skip the page 276 requirement of "convince the examiners of their cult of their dedication to the cult and its goals" -- if one has been following/working with their parents (or "priest in training") for the years leading up to "starting age", one has implicitly shown the cult "dedication" (I tend to assume the occupation skills are really built up between ages 15-21, as character generation normally ends with the character at 21 -- RQ3 had occupation experience on a per year basis of the difference between rolled starting age and age 15: if you rolled age 16, you only got one year experience). Also note that "part-time" (aka: God-talkers) are mentioned as normally having some secondary occupation. "Assistants" would need even more outside support (indulgent parents, perhaps, since maintaining a "noble" standard of living without having the land grant of a full priest is going to be extremely difficult). * IFF => If, and only if
  13. Which means what, exactly? Ignore all your modifiers for the moment and just state when a character with a DEX of 12 acts vs one with a DEX of 18? The only way I can make sense of all this is that you are using "highest /modified/ DEX" acts first, and go down from there. This seems more complex to me than starting with a base SR0 and adding modifiers based upon DEX/SIZE et al. since there is no mental inversion needed -- higher results are "slower".
  14. Unless the NPCs have been following the group for hours, and entered the cave system the same way the group did, then I'd say the group did a bad job of clearing the cave/tunnel system before advancing deeper. Or the NPCs are a group that can quietly dig through rock, to essentially ambush the party.
  15. I'd suspect this wording may have been taken almost directly from RQ2/Classic -- in particular that fact that it focuses on the POW of the spirit and not the MP. From page 107 "Classic" Page 43 has RQ2 only allowed for animal "familiar" or crystal. RQ2/Classic also had a severe limitation regarding these spells Basically, this use would have been to allow the binder to 1) teach spells to the spirit; 2) forget said spells freeing room for new ones; 3) learn new spells while still having access to the original ones. I didn't crawl through enough of the RQ:RiG book to see if any of these facets carried over from RQ2.
  16. I'm pretty certain "auto" maps the document sides to the longest matching paper sides. If using Acrobat Reader's print dialog, it becomes obvious if portrait is selected -- big blank top/bottom borders and a thin "page" across the middle.
  17. I was going to test (actually did, but realized it isn't a valid comparison). My ESP R2000 handles 11x17 paper, but handles double-sided printing by printing all odd-pages first, then popping up a dialog to "flip the paper and insert leading edge first", then resume to print even-pages. My HP only handles 8.5x11 but has the duplexer to reverse sheets for double-sided. The long/short edge option is inherent in the Adobe Acrobat Reader print dialog, as shown here. I'm going to attempt a print with the "flip on long edge" to see what it does. "Long edge" is more common for portrait orientation /book/ Okay -- for this printer, flip on long edge is NOT the desired option (blast -- need to burn off half of the ink on head cleaning again; I don't use the photo printer enough to keep the nozzles from clogging).
  18. Still waiting on the print version of the equipment book...
  19. https://static.wikia.nocookie.net/mlp/images/3/38/The_Mane_6_unlocking_the_chest_S4E26.png/revision/latest?cb=20140512183224 (Not my image so only linking to it, not embedding it)
  20. Whoa... Someone appears to be challenging me as to number of keys carried on a belt hook.
  21. That gets us into The Prince and the Pauper situation 😲 Also such things as spell foci -- trading "jewelry" may not be effective if it means giving up the foci for spells one knows and receiving foci for unknown spells. Or weapons -- if the other person is not skilled with the weapons exchanged. It might almost be better to play the "long game" by having one develop two manners of dressing (so tattoos and other bodily markings are not all exposed at once), develop skills in differing weapons -- keeping the weapon sets segregated by persona/dress -- etc. IE: the "Zorro" example (Batman is too extreme*). No "swap with another", just duck into a private room with hidden exit, change clothing/weapons, and slip out the back. * Now... 50's Plastic Man might make for a Eurmali mode -- considering the story lines that had him tasked with apprehending his other identity (before getting the elastic abilities and turning "hero", he was some petty crook).
  22. If I wanted that type of effect, I'd boot up my old GameCube and load Eternal Darkness: Sanity's Requiem. At moderate sanity loss the player character starts seeing/hearing things... At severe sanity loss, the game starts to work on the player themselves. I've seen: cockroaches scuttling across the display, a "volume bar" appear with the volume level shown going down (with corresponding loudness drop on the speakers), and even a screen to the affect of "Thank you for playing ... To be continued in ... due out soon" (even though one is no where near to completing even the first phase of the game).
  23. Just making sausages should qualify as some form of ritual sacrifice 😲
  24. Considering Broo reproductive behavior, that might be considered a reward...
  25. Tell that to the creators of the Fairbairn-Sykes dagger and the special ops forces that used them. https://en.wikipedia.org/wiki/Fairbairn–Sykes_fighting_knife#Design
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