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Bren

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Posts posted by Bren

    • Tusk Riders will prefer to charge so they get their Tusker's damage bonus for the Lance attack. See the rules on Charging (RQiG p219).
    • Lance will be the pair's first attack. Then the Tusker will Gore or Trample (if the Lance attacked downed the opponent, but didn't take them out).
    • If their opponent is on foot, remember to use 1D10+10 when figuring the hit location for a Lance hit (RQiG p220.).
    • Like 1
  1. For some reason, I thought that the day started with sunrise, not sunset. Is there a mythological or other reason for that?

     

    Unfortunately, if Wildday starts at sunset and the moon changes at sunset, then during the daytime one cannot (accurately) say, as in classic English horror movies, "Beware! Tonight is the night of the Full Moon" or "It's a Full Moon tonight." Before sunset, the night of the Full Moon is technically tomorrow night. After sunset, it's this night and after sunrise, it's last night.

  2. On 6/8/2023 at 6:53 PM, Atgxtg said:

    As a thought:

    You could treat SAN as Willpower and when a characters fails a test they gain Dark Side points rather than reducing SAN. 

    • If a character calls on the Dark Side they get a bonus to their PSI/FORCE USE roll based on their total dark side points (say +5% per 10 DSPs or some such) but they also gain more DSP by doing so.
    • Said DSP bonus would also apply as a modifier to relevant Passion rolls. For example,. if someone has 20 DSPs they  would shift their Vengeful/Forgiving traits by +10/-10%
    • Characters could get a Willpower roll to try an override their emotions, with the difficulty based on the situation. Forgiving someone who ate the last piece of pizza is easier than forgiving someone who murdered your family.
    • When the DSP total exceeds the character's WILL (i.e. SAN) score they have been seduced by the Dark Side.
    • Character who remain true to the Jedi Code could meditate away DSPs over time (say 1 DSP per Success Level). This would help to explain why Jedi meditate so much.

    I was going to comment that a bonus based on existing DSPs doesn't tempt someone not yet tainted. But then you posted this:

    On 6/9/2023 at 6:31 PM, Atgxtg said:

    You might even allow someone to get some extra points by taking some Dark Side Points at the same time. Maybe even allow them to do so after rolling the dice. That way a PC who fails by say 2% is going to be sorely tempted to take " a piddling 2 DSPs" in order to get their favor from the Dark Side.  

    I think this is brilliant. I know this would tempt many, probably even most, players. I like that it starts them out slowly. Let your anger out just a little bit.

    • Like 2
  3. 🤔 I like a good rant as much as the next person, but I've used punch cards. Even on a bad day, Roll20 is faster and generates fewer errors that I got with my coding. And free is the price point a lot of people prefer. I've been using Roll20 as a player and as a GM for quite a while now. For me, the switching cost for learning a new system is pretty high. When I factor in having to teach my players a new system, I would need a significant improvement and I don't want to devote the time it would take for me to test drive other systems long enough to really see how they compare. It's off topic here, but I am curious what you dislike and what you prefer and why.

    Is it worth starting a different thread to discuss the pros and cons of different online tabletops?

    • Like 1
  4. On 6/12/2023 at 8:04 AM, RandomNumber said:

    I understand the alpha may have been demo'd at ChaosiumCon although I haven't seen any write-ups about it.

    I was in one of the sessions it was a lot of fun - one of the better sessions in a Con full of great sessions. Foundry looked very nice and the system worked great for me, though one of the players had some hiccups connecting. I'm not sure the connection issue had anything to do with the Foundry application though. 

    • Like 2
  5. On 5/3/2023 at 6:47 AM, Shiningbrow said:

    I had always thought that a) the Red Moon was MUCH bigger

    I too thought the Red Moon would be larger. I thought that, when full, the Red Moon would have at least the apparent brightness of an earthly full moon. Which would probably necessitate it being much larger than our moon and/or else much brighter.

     

    On 5/3/2023 at 4:41 AM, D said:

    I've been building a model of the night sky for my Apple lane build and I thought people might like to see it. it is the view from the southern edge of the sky dome

    Thanks so much for building and sharing this! How the sky works and how it appears are two things I find confusing in Glorantha. And given how familiar with the sky Bronze age folks would be, not knowing how to describe the sky is a big gap in my ability to depict Glorantha to my players.

    Have you thought about building a version with the day sky? It would be interesting to see how the Red Moon appears in the day time.

  6. On 5/23/2023 at 3:35 PM, Akhôrahil said:

    He can try to fumble it by augmentation which drops the rune by 1d10%, but it's statistically more likely to increase it instead (as he just might succeed and get a check).

    Still, might be worth a shot.

    Most of the time trying to augment won't result in any change to the Chaos rune affinity. If it does change, it's only a little bit more likely to increase rather than to decrease. Expected value is only a 0.04% increase in their Chaos rune. So it's pretty close to even odds that the change, if any, is negative rather than positive. But you'd probably have to try to augment a whole lot of times before it changed much.

    That begs the question though, is trying to augment using your Chaos rune affinity itself a chaotic act? Would anyone other than someone already irredeemably tainted by chaos even try to augment using their Chaos rune affinity?

    Maybe a better approach would be to try to get an affinity to the Law rune. How does one go about doing that? Talk to a lot of Mostali? Try to do what dwarves do? Stand around not moving and telling other people, "No you move!"

    • Like 1
  7. On 5/22/2023 at 6:35 AM, Zalain said:

    hello all!! Thank you for the answers.

    The game was played past weekend. Was funny to interpretate the conversation following of the group return. Finnally the Hunter declared his love for the girl, and they will marry when the campaign finishes. He won passion "love her" and during the game, the player didnt stop "losing" Death Rune (AKA growing Fertility Rune), and doing acts, increasing the passion love.

    If nothing bad happens in the next Sacred Time,  That character wont play the next campaign.

     

    salutes all and thank you!

    It's always nice to hear a follow up. I like that you considered, and ultimately didn't mess with the balance of the Fertility / Death runes. It would be uninteresting if all people with high Death rune affinities avoided or ignored sex and/or marriage.

    However, I would be inclined to have a high Death rune affinity decrease the likelihood that children result from the sex. The augment process for the Fertility/Death rune as described on p 426 of RQ: RiG seems OK as a simple mechanic to use, though with the Fertility rune it does seem like the chance of twins ends up being incredibly high for anyone making their Fertility rune augment (odds of 25%, 35%, 55% respectively).

    • Like 1
  8. On 5/21/2023 at 6:23 AM, soltakss said:

    If the relationship became sexual then Voria would not be an option. Even in that case, Babeester Gor would not be involved, as this is a natural progression of Voria members.

    Yes. And as has been mentioned, that is so long as the relationship is consensual. If nonconsensual --> Babeester Gor, along with the expected angry and possibly violent, relatives of the victim.

  9. 2 hours ago, soltakss said:

    It is more likely to be an in-joke regarding how awful people are at naming their PCs.

    That was my impression as well. The fact that spelling of the "name" has varied between Nameless and Naimless seems to support your interpretation.

  10. 1 hour ago, mfbrandi said:

    I don’t know though: Red Goddess —> Orlanth seems the same kind of substitution as Etyries —> Issaries and Irrippi Ontor —> Lhankor Mhy, no?

    There are differences. Seven Mothers and Orlanth are Hostile to each other. Issaries and Lhankor Mhy are neutral to the Seven Mothers and vice versa.

    • Like 1
    • Helpful 1
  11. 28 minutes ago, jajagappa said:

    3) who is there to declare it "illegal"? Now quite likely the clan chief and leading priests/priestesses are going to tell tales about how dangerous it is, and keep cultivation strictly tied to the Earth shrine or the like.  Those tales are undoubtedly True, as well. People lost in the Spirit World - their bodies empty and quickly dying, or possessed by demons, etc. - or driven mad or fear-ridden are the cautionary tales on why you don't go around doing this. 

    I assumed that most, if not all, Hazia is imported. But the Bestiary entry on p199 says that the plant is "native" to the Stinking Forest, which allows the possibility that it is cultivated elsewhere.

    Other Sources on Hazia:

    • The main rule book and the Weapons in Equipment book provide no additional information beyond what is in the Bestiary.
    • The Well of Daliath entry, "Top Seven Drugs of Glorantha" tells us that Hazia is "secretly grown deep among the barley fields of Sun County." This is Sun County in Prax, not the Sun Dome Temple in Sartar, so still an import.
    • "Jaxarte at the Sun Dome" adds that "It is said that deep in fields some farmers illicitly grow the banned narcotic Hazia, though I saw no sign" and that "Hazia is illegal, but greatly-sought after in the Lunar Heartlands." So an import from Sun County to the Lunar Heartlands and also, presumably, to Sartar.
    • "Lunar Imports" confirms that Hazia is imported to the Lunar Empire from Prax.

     

    So it appears that it is cultivated in Sun Dome County, Prax among the barley fields, which seems like a very different environment than the Stinking Forest. If you can grow it in forested hill country and in Prax, it seems reasonable that it could be grown in Sartar, which seems like a much closer environment to the Stinking Forest than is Sun County. I wonder if the Sun County hazia is stronger or weaker than the native plants.

     

  12. On 5/16/2023 at 12:13 PM, David Scott said:

    Tales of the Reaching Moon 8 (1992!) had a special Chaos issue, with the article on the hero cult of Ragnaglar, Ulforg and a related adventure, Stoney Bones:

    Ulforg Master of Devotio

    A Chaotic Hero-Cult By Michael O'Brien and Jon Quaife...

    I do not have that issue. Thanks for the explanation.

    On 5/16/2023 at 4:54 PM, PhilHibbs said:

    image.png.0749d5621ba6cfb2b665507c797ddea2.png

    Somehow I missed the parenthetical. My bad.

    • Like 1
  13. Good qu

    5 hours ago, French Desperate WindChild said:

    a question by the way. How can you find Hazia in Sartar ? Is there stock ? Is it "legal" ?

    Some hook for a scenario withlocal thugs maybe ? (or ... Eurmali.... never make business with Eurmali except if you want to roll more dices 😛 )

    Good question. I have the same understanding as Nick Brooke. The Assistant Shaman had previously acquired several doses of Hazia. So I assumed she knew a seller. I did think about using a shady contact from the Jonstown Compendium Cups of Clearwine / Dregs of Clearwine supplements, but I decided against it since I didn't want to add obstacles when the players were being unusually quick in coming up with a solution. So I had them purchase from Sora Goodseller who barely made her bargain roll. They have cleaned most or all of her current supply. Which may be a problem if Redeye ends up addicted as Dragon suggested. It will probably be most interesting if Sora still has a little bit of Hazia for Redeye to sniff out. That way there are two possible targets. Clearwine and the assistant Shaman PC.

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  14. Camels seem like they fall in between horses and Praxian High Llamas. Averaging the stats would probably work out close. Then remember the camels much better ability to travel long distances without water and walk on soft sand.

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  15. 1 hour ago, g33k said:

    The thing you're missing is that @Scotty's reply, above, is an official Chaosium reply.
    "Turn" is the intent.

    • I didn't miss it. I wasn't certain he really meant turn rather than round. Turn doesn't make sense to me in the description as written. Real world toads are pretty quick to swallow their prey. I think Cliff Toads would be similar.
    • Contrast the Cliff Toad description with the Esrolian Python writeup on p160 of the Bestiary where attacks and constriction damage from the Crush attack is spelled out as round-by-round.
    • Also contrast the Cliff Toad description with the RQ3 description of the giant in Toad Book 4: Creatures p38:

     

    Quote

     

    When the tongue hits a victim, it wraps around him and sticks to him, then retracts with the victim into the toad's stomach on the next round. Once in the toads belly the character is immobilized, and takes 1 point of acid damage to each hit location each round...

     

    • Using the description in the Bestiary as written would result in a successful tongue attack doing 1D6+db damage once. Then 1 turn (60 rounds) later, the Cliff Toad  makes a second attack as it attempts to swallow. If successful the victim takes acid damage each round there on. If the swallow is unsuccessful, the victim takes tongue damage for one round and the next round they are automatically swallowed and take acid damage each round from then on.
    • The Bestiary text appears to have been copied, directly from the RQ2 write up for Cliff Toads.
    • The original RQ2 Cliff Toad write up looks to me like it was originally a typo where "turn" was written when "round" was intended. That error then being continued in the current version.

    Of course I could be wrong and the intent is for the victim to hang around dangling in the air from the Cliff Toad's tongue for 60 rounds before the toad tries to swallow them. I can see the humor in having a victim hang around that long. And the lengthy delay certainly gives the victim's companions a lot of time to plan out how they will try to rescue their companion. In fact, the victim might even rescue themselves. Unlike the description for the Python, the Cliff Toad description doesn't say the victim is immobilized (though I think immobilization would make a lot of sense), so the victim should be free to attack with whatever body parts weren't hit by the tongue. Even if they don't have an arm free, they can probably kick the Cliff Toad to death.

  16. 4 hours ago, Shiningbrow said:

    Would anyone suggest that the Fireblade would neutralise the poison? Would it have any effect on the disease? (is the disease a spirit?)

    Mythically, fire cleanses. So yes. In the real world, fire or heat kills most bacteria and viruses and burning causes a chemical change that will probably affect a poison. So yes for disease, and probably yes for poison. Though burning some irritants, like Poison Ivy, will cause it to aerosolize. Poison in the lungs can be worse than poison by contact. Of course if it aerosolizes the poison would affect the Broo first.

  17. 6 hours ago, PhilHibbs said:

    Read the text on the left side.

    What are you reading into the text that I am not? The text says, "Bladesharp-6 on cutlass and Fireblade on cutlass." I only see one cutlass listed, so I infer the description means that Bladesharp and Fireblade were both cast at the same time on the same cutlass. Which the descriptions for Bladesharp and Fireblade say is impossible.

    The description includes the terms, "Devotio Magic" but I don't recognize that phrase. What is Devotio Magic and how does it make two incompatible spells compatible?

  18. 58 minutes ago, Akhôrahil said:

    Make sure to watch the D&D movie for some nice tongue-chopping.

    I can't tell if the movie is any good. It's off topic, but what did you think of the film overall?

  19. 38 minutes ago, g33k said:

    That's the constrictor method, yes.

    Squeezing tighter, ever-tighter.  It gets hard to breathe... then almost impossible... than you black out from lack of air... then you die.

     And then it eats you.

    My issue is that constriction takes way, way too long before it swallows.

    Tongue*       35% 1D6+db damage  SR 4
    Swallow **   80% Acid damage

    The note says,

    Quote

    * On the turn after the tongue hits, it will zip the target into its mouth 80% of the
    time. As the tongue sticks to the victim, a “miss” in swallowing means the victim
    takes 1D6+damage bonus in constriction damage, with an 80% chance of being
    swallowed next round.
    ** Digestive acid is systemic and has 2 levels of potency per D6 of SIZ.

    So on the first round that the Cliff Toad hits with its tongue it does 1D6+db. damage. And 1 turn (60 rounds) later it tries to swallow (80% chance). If it succeeds acid damage starts. If it misses, the victim takes 1D6+db more damage and the next round is automatically swallowed. There are two possibilities.

    1. Once the tongue hits, the Cliff Toad does no more damage to the target until it tries to swallow (which won't occur until 60 rounds have passed). That seems a reasonable reading of the text, but it leads to a strange result with a very long delay between the first attack and any subsequent attacks. 
    2. Once the tongue hits, the creature holds the victim in its grasp waiting for 60 rounds to pass before it tries to swallow and the toad continues to attack with the +40% bonus vs. an immobilized opponent. In this case, the victim is either going to be freed from the toad by their efforts or that of their friends long before it can swallow or the victim will be dead*** long before it swallows, yet for some reason it waits many rounds before trying to swallow.

    *** The toad has a 70% chance to hit the immobilized opponent. It probably won't take more than 10 rounds (20 rounds with bad die rolling) until the victim is dead. Leaving 40 or 50 rounds before the swallow attempt occurs.

    It seems turn is a mistake and the note on the Tongue should read as follows:

    Quote

    * On the round after the tongue hits, it will zip the target into its mouth 80% of the
    time. As the tongue sticks to the victim, a “miss” in swallowing means the victim
    takes 1D6+damage bonus in constriction damage, with an 80% chance of being
    swallowed next round.

    Unless I am missing something important here, my revision makes a lot more sense to me.

  20. 13 hours ago, Erol of Backford said:

    Just by chance was reading through TotRM 08, strangely enough the broo in question should have had a d4 damage bonus but it wasn't included in the stats. I suppose if we ever run this this horror they will get 3d6+d4+6:

    image.png.4d440a80d94d0736550c55b4e13fc964.png image.png.9b07015858689da7eed27fa53dd6e6f4.png

    That entry is wrong. Bladesharp is incompatible with Fireblade (see the spell description). And even if it were not incompatible, Bladesharp adds to the damage of the weapon. Fireblade replaces the weapon damage. So Bladesharp cannot add to the damage of the Fireblade.

    • Like 1
  21. 5 hours ago, deleriad said:

    Middle aged adults have been complaining about how ignorant young people are since the dawn of time. Plato and Socrates did it. So I have zero respect for any opinion that includes it.

    So you don't agree with the opinion that, in general, the young are worse at arithmetical calculations by hand or in one's mind?

    Quote

     

    In general, people tend to be good at the things they need to be good at. 

     

    So you do agree with the opinion that, with the easy access and frequent use of electronic tools for calculation, the young, in general, are worse at arithmetical calculations by hand or in one's mind?

    I'm not following you. Would you please clarify what you mean by these two statements? 

  22. I really appreciate the suggestions and comments. Thanks to all of you!

    On 5/14/2023 at 9:43 AM, jajagappa said:

    However, the discorporation may well leave Redeye's spirit in close proximity to its body and its sacred area. Redeye is not a shaman, so not likely to venture far away. One likely complication is that Redeye's spirit will attack in Spirit Combat whoever first touches its body. As long as Redeye's spirit is engaged with that individual though, others can work to get the tusk.

    I like this! It's a reasonable (even predictable) consequence and it will give the Apprentice Shaman a chance to do something she is uniquely good at. Thanks!

    23 hours ago, Dragon said:

    The fun part may be that Redeye eats all this Hazia. That sounds like the Potency gets really high, e.g. up to 40d10 'the POT effect is cumulative' (bestiary p 199). That should have a pretty good chance to overcome Redeye's CON. Hence, Redeye becomes addicted. And wants more, lots more. So Redeye goes on a rampage towards wherever. And boars have a legendary ability to sniff out plants. So the local Hazia black market(s) get attacked. "Hey, adventurers you caused this problem!"

    I like it.

    I like it too! Definitely using that. Assuming they can deal with Redeye and the Dragon, this will give the PCs something new to do. They also did the Broken Tower adventure and they didn't really sort out the main opponent in that one. I am sensing the potential of an angry earth themed set of obstacles.

    21 hours ago, Crel said:

    Jajagappa's advice is really good. Also want to note that I love your players' creativity, this sounds hilarious and you damn well better tell us how it plays out!

    If you want an additional complication, I'd suggest that eating hazia won't do anything (or won't do much), because the drug is usually inhaled (by smoking), not ingested. That doesn't mean it won't work! It just means they need to find some way to drug Redeye with the smoke. I can see the Increase/Decrease Wind spell, the Wind Warp spell (keeping the smoke all in one place), or Summon Air Elemental being useful here. Build a big fire, chuck a bunch of hazia in, and blow the wind the right way.

    Of course, smoke increases the likelihood that other entities are gonna get drugged (including the players)...

    I also found it hilarious. Very loud and long laughter on my part. I will definitely report back.

    I was hoping they were going to burn the Hazia, because clouds of make-you-high-and-then-discorporate-you smoke has a Cheech and Chong level of funny and silly. But one of them rolled critical on their Plant Lore so they are aware that Trolls eat it and their conclusion was, "It must affect them or they wouldn't eat it." While the logical flaws on that are big enough to run a Great Troll through, I don't want to nerf their idea. They usually take a long time to come up with ideas, so I need to provide some reward for this one. In addition, Hazia seems like it is more or less a fantasy Opium that actually does let you travel in your "dreams." There is an oral route of administration for opium. Laudanum, for example, was alcohol laced with opium and people drank that and it worked. So it seems reasonable that eating it will work, but I think that eating it is probably a less effective route of administration (except, perhaps, for Trolls). So I may weaken the effect if they go with that administration method.

    19 hours ago, jajagappa said:

    In which case they need to set fires around the grove with the hazia so that it will surround Redeye. And the use of wind spells or elementals to contain the smoke and drive towards Redeye makes sense. 

    That is what I was hoping for. The Orlanthi hasn't focused on Wind spells, but they have access to at least one air elemental, so they could use that. Perhaps they will rethink the method of administration.

    • Like 3
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