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Job

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About Job

  • Birthday 04/27/1982

Retained

  • Death Drake

Converted

  • RPG Biography
    Past
    DM/Admin of Roll1d4 Thailand Roleplay Discord group
    GM/Admin of HERE !! TRPG Discord Group

    Present
    GM/Admin of Myth-Crawlers RPG Club Discord Group

    TRPG I’ve played: Star Wars Saga Edition, HQG/QW, 13th Age Glorantha, D&D 5e, Fate Accelerated, Pendragon 5.2e, V5, V20, CoC7E, Aquelarre, Cyberpubk Red, Decipher's Lord of the Ring

    TRPG I’ve run: D&D 5e, RQG, HQG/HQ2/QW, MechWarrior 2e, V5, CoC7E, V20, ALIEN RPG, Aquelarre, MechWarrior: Destiny, Gundam Sentinel RPG, The Witcher TRPG, The Dark Eye 5e, AD&D1e/2e/OSR, Cyberpunk Red, Pendragon 5.2e/6e, Dune, Against the Darkmaster (VsD), Decipher's Lord of the Ring, Star Wars Saga Edition, BRP
  • Current games
    Games I’m running: New York by Night (V20), Athens Chronicles (V20DA), Star Wars: Dawn of Defiance (SWSE), Star Wars: Knights of the Old Republic - Age of Restoration (HQ2)

    Games I’m playing: Bangkok by Night (V20), Heroes of Baldur's Gate (D&D 5e)
  • Location
    Bangkok, Thailand
  • Blurb
    I’m probably the only Gloranthan GM in Thailand.

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  1. Page 163 and all weapon stats. Attk and RF are redundant. In BGB, Attk is used with DEX rank initiative system and RF is used with Strike Rank system. Since they is no SR system in the new BRP, there is no place for RF anymore and should be eliminated. In the RF description on page 163 also refer to Volley Fire spot rule on page 155, but Volley Fire spot rule only talk about Attk.
  2. Page 118, Encumbrance. New maximum ENC allowed is an average of STR+CON or STR if that is lower. This is only in the new edition and copy straight from RQG. However, Plate Armor's ENC is 25. There is no normal human being can still wear plate armor and still functioning. Even with STR 18 & CON 18, you will still get 35% to all Physical, Manipulation, and Combat skills. Average human with STR & CON at 10 will have the penalties of 75% just for wearing the armor alone. Either you have to adjust all equipment's ENC values to match the new ENC maximum limit imported from RQG or you have to increase the maximum ENC.
  3. Page 42, Fly skill. "Flying while wearing armor or heavy gear incurs a penalty equal to your character’s current ENC total (see Encumbrance, page 120)." The part about ENC is redundant with the new ENC penalties as mentioned in the post about swim skill above. And page 120 reference is wrong, it should be 118.
  4. Page 52, Swim skill. "Subtract any ENC a swimmer has from their Swim rating." This is redundant with the new ENC penalties (that taken from RQG) from page 118. I think it should be eliminated. And I am not sure that "If their ENC exceeds their STR, they sink and must shed weight or drown." should be eliminated as well, although I incline to think so, as, in BGB, the Encumbrance entry doesn't specified the effect of ENC on swim skill, but the new BRP it does. So it is redundant now.
  5. Page 132, Skill Penalties (from wearing armor). It mentioned that wearing armor can give penalty to the Agility characteristic rolls, but there is no indication as such in any of the armor stats in the Equipment section.
  6. Page 118, ENC Penalties There are no Agility, Stealth, Dodge, and Weapon skill categories. The text is copied from RQG which use different names for categories. I think they should be "–5% to all Physical, Manipulation, and Combat skills"
  7. @RosenMcStern I wish to reproduce Fin Funnels from UC/Gundam in BRP Mecha. I saw in one of the examples in the book about the usage of psi-guided drones in a battle between Tetsuro Rey and Rana Moone, but I can't find any rules about such a drone. I guess that Support Vehicle rules might have something to do with this. Any recommendation? Another point is, in Gundam, shield breakage happened often, but the shield rule in BRP Mecha, shield is indestrictible. Any recommendation if I wish the shields to be destructible? I thought of giving the shield an AP/HP value and losing points when getting critical or special attack like normal BRP.
  8. I always understand that in both RQG and RQ3, First Aid skill can be used once per wound, but it seems I might misunderstood. RQ3 Deluxe, Player's Book, pp. 75 "First Aid can only be used successfully once against injury to a specific hit location, but it may be tried again and again until successful. However, a fumble with the skill will cause 103 damage to the recipient, and no further attempts may be made to fix that injury by that First Aid user." It seems, to me, that in RQ3, First Aid skill is per-hit-location basis, not per-wound basis. Am I wrong? I am not a native English speaker, so some confirmation will be appreciated. I think per-hit-location basis will lower the bookkeeping tremendously. I think I will port it to RQG.
  9. I would love that one as well, if anyone willing to part with it.
  10. Would it be SRD web site, PDF, or both?
  11. Heroquesting is a setting thing, not a game-system thing. It's how people in Glorantha interact with the Myths and the timeless worlds. I like how 13G's authors put it, D&D has dungeon-crawling, Glorantha has myth-crawling.
  12. Dear Rick, 

    I just send you an email. Looking forward to hear from you. 😊

    1. Job

      Job

      Hi Rick,

      Haven’t heard back from you regarding Gods of Glorantha gencon book. I hope to hear from you soon. 

  13. @Ian Cooper Is it possible to have HQG actual session on YouTube? In this age of steaming craze, that would be a nice promotion.
  14. You can do all those things by knowing just passive perception/insight/investigation. Most people just use PP, that’s why they later remove PIns, PInv from the char sheet. There is not a bunch of bonuses to be added in 5e. This is not 3.5e.
  15. It has never happened that way in any 5e game I’ve run or participated. Player will just say “I cast Heal using xx spell slot to heal Mr. X. It heal him up xxx hp.” Then he roll the dice and that’s the end of it. There are not many special bonuses in D&D 5e, it is designed to be much more streamline, fast, with much less bookkeeping than previous editions. And if certain character have any special bonus, they are expected to remind DM or else they don’t get to use it. That is the case in any 5e game I ran, played, or observed.
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