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Posts posted by Puck
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Digging through some RQ 2 stuff I ran into two mysteries that I have always wondered about that could perhaps be answered here. There may be obvious answers that I am overlooking. The first is that one of the largest buildings in the Riverside section of New Pavis is R-27, but I do not see any description of that building. Does anyone know what R-27 is?
The second question is that at the back of the Rainbow Caverns and generally the end of the adventure is a rod, a statue, and a sculpture of gold leaf. Is there a greater story to these items? Am I missing something obvious ? What is the statue of?
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Great News. I have really enjoyed your series and I am looking forward to further episodes.
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Whoops, yep, that was my mistake. I think I may have been thinking of a different version of the game. (I swear that I remember at one time a Dex SR of 1 allowed 3 shots). That will make a bit of a difference.
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It is not just that the disadvantage of the spell does not work against an archer. It is a massively powerful spell if it can be used for archery due to the multiple attacks that can be made by an archer. Imagine an archer who is quick and can attack 3 times per round. If they are well skilled with the bow, maybe 80%, it means that they are making THREE 120% (2 if less quick) attacks per round! (with all the chances to impale and critical going up as well). Three 24% chances to impale per round is pretty nasty. ( Just as a note, I have been allowing the player to use the spell and it has not gone off the rails yet (lots of close quarters stuff and he also has to cast mobility first to lower his SR), but right away I feared the possibilities and mentioned that I would have to do some checking). It certainly trumps the other missile type spells for archers though.
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Thanks for the answers. That was kind of my gut feeling as well. I was kind of stunned when I couldn't find any restrictions to melee combat. I allowed it for a little while and man that became a very powerful spell.
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I have a player who wants to boost his archery with Fanaticism. At first it seemed kind of strange to me as I always saw that spell as kind of a mini Berserk. It did not really seem right. There is nothing that forbids this in the spell description of 2cond edition or in the Quickstart though (which are the rules we are using).
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The cover art looks brilliant. Hard to see particularly well from the pic, but very evocative.
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After a pretty much a quarter century away from Glorantha, I am now running a campaign in Apple Lane.
Athough I played a lot of Runequet 2 in high school we always focused on Prax and Pavis. I had never had the chance to go through or GM the Iconic Battle at Gringle's Pawnshop. I wanted to run a quick scenario so it seemed like the perfect thing. It went pretty well and now has turned into a weekly thing with a lot of steam.
I was not sure how much longevity the game would have so I started with Openquest, which is really quick and easy to build characters and introduce the system. I did add hit locations though because it seems to add so much to the visualization of the fighting and draws new players in nicely. For characters I use 1/2 hit points for each location ( major wounds), rather than the normal brp hits per location. As we have gone along I have introduced more and more elements of Runequest 2 (Weapon Damage, Resistance charts, experience based skill increases, and Pow gain rolls). I have also added some loose stuff on passions and the runes that they can stress to get extra adds or spell-like abilities (from Uncounted Worlds and RQ 6). These have worked great and really draw out roleplaying of the characters. Each night I explain a new rule or two that we tack on.
Characters are now through most of the Rainbow Caves , finally beating Whiteye and his gang. They just made friends with the Newtlings and defeated the Spirits of the Rock Lizard. I tried RQ2 spirit combat with Rock lizards and that did not go very well. (I love the idea of spirit combat, but it always causes problems in actual play for some reason). Several players were twiddling their thumbs while others were struggling for their lives. I really need to dig through different rule sets and find a good way to do this.
Otherwise things are great. It is a lot of fun seeing a whole bunch of new people experiencing the old Runequest/BRP vibe for the first time.
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Woo Hoo! This looks like a lot of fun! Glad to see it coming to fruition.
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If you are still looking for Black/Green shard the Green monograph is just such a world and loaded with ideas for a forest style world. Here is some free stuff that may give you a few ideas for the setting
http://basicroleplaying.org/files/category/60-the-green/
It started as kind of a group project here where a bunch of us were each going to create a different style of world.
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I did consider it for a while and actually got a ways into rewriting the Green for Openquest (The more I worked with Openquest the more I dug that system and found it easy to work with). It seemed like I was going back to square one again though. I also was about halfway through writing a larger campaign for the Green detailing the Sable River. After a while both projects kind of bogged down. Who knows though... I still think that someday I may journey back to the forests of the Green. I certainly had a ball writing it.
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I do not think anyone ever wrote up an official review. The Green is basically a world or campaign book set in a rich forest/ jungle region. It details a number of indigenous cultures, their motivations and their unique magics as well as a new monster section and plenty ideas to fill up a large campaign. It was designed to be as portable as possible where it could fold into existing game worlds. I think you can get a pretty good idea of what is going on by reading this thread. Here are several free downloads that should give you an feel for the setting:
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Sounds cool. I never thought of that. I just put one in the download section.
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Cool! I'd love to hear how it progresses.
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Thanks everyone, I hope you have as much fun playing it, or reading it as I did writing it.
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Drums Along the Frogtoe will not be released as a monograph after all. Instead it is now a free download. You can get it here:
http://basicroleplaying.com/downloads.php?do=file&id=555
and
http://basicroleplaying.com/downloads.php?do=file&id=556
It was too big so I had to split it into two separate downloads.
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Woo Hoo! I just ordered a copy. A pretty crappy week just got a little better. Thanks Newt!
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Cool. I am really looking forward to it.
As I said I found that the OQ rules were genius. They simplified so many things without loosing much at all in the flavor of the game.
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I have only recently jumped on the OQ bandwagon and simple loved the rules set. I was not involved in the quick start though. Is there any ETA for OQ2 for those of us that missed the quickstart and would like to buy the book?
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I sent the pictures in yesterday. I hope I did not make a mistake in the uploading process. If they are not there, let me know and I can get right on it.
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Yep. It has been a long wait.
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It sounds like Drums Along the Frogtoe, a supplement for the Green, is about ready to be released. Nick said that It went to the printers about a week ago. It is a sandbox or module style campaign with lots of mini-adventures and encounters that can used individually or tied together to make a full campaign. It is Green specific but is hopefully a mine of ideas for any other fantasy-type game.
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I submitted a monograph a year ago and have not been able to get in contact with e-mails ever since. It is pretty frustrating. I did get through by phone and they said they still planned on getting around to it sometime. It is disturbing that you have not been paid for your monograph yet. If I remember right, I was paid after the Green was printed. I did have to get in touch and request it though.
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Cool cover. I like how the character's foot is outside the frame and he seems to be running into the adventure.
Old RQ Mysteries
in RuneQuest
Posted
"What are those Ingilli up to?"
That very thought has crossed my mind more than once.