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Puck

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Everything posted by Puck

  1. Drums Along the Frogtoe, a new sandbox-type adventure monograph for the Green is in the hands of Chaosium as well. It was pretty well finished when I sent it a couple of weeks ago. Hopefully, it will be out soon (at least in PDF form).
  2. Boy, could have used the encounters chart big time about a week ago. I was trying to do encounter charts for the new Green book and kept coming up one or two points off. Then I had to re-add and re-check the tables again. It seems like I was continually rolling fumbles on my Math Skill.
  3. I have just realized that the stats are pretty messed up. I have some editing work to do.
  4. I did not see the PM at first. Then I replied and the message was lost aaarg! I think got it this time. Here are the original rough stats for the tongue demon. I wrote them a while ago and it is seeming a little to tough now. I may have to tone it down some. Tongue Demon Average Roll Average STR 6d6+20 41 CON 3d6+20 33-34 SIZ 6d6+20 41 INT 4 5 POW 3d6 10-11 DEX 2d6+3 10 Move: 6 (8 Swimming) Hit Points: 38 Damage Bonus: 4d6 Armor: 8 point skin Attacks: Tongue 55%, d3 Bite/Swallow 80% 1 hp per round per location. Claw: 35% d3+1/2 db (2d6) Notes: Frog demons attack with their tongues which does damage equal to half its Damage bonus. If the attack is successful, the following round the tongue will retract bringing the victim into the toad’s enormous mouth (swallow attack). Once a character is inside the toad’s mouth he will be immobilized and take 1 hit point of damage per round to each hit location. Armor will protect locations until it is dissolved. If the amphibian’s mouth is full it will attack with its claws. The second round after a character is in the mouth he will be swallowed allowing the monster to attack with its tongue again. Skills: Climb 85%, Dodge 15%, Hide 95%, Stealth 65%, Sense 75%, Spot 65%.
  5. OOps, the Frogtoe is a reference to the shape of the river, not that there is a lot of giant frogs there. Although there are some. There is at least one giant froglike thing called a tongue demon. (It is not a true demon but a natural creature). Tongue Demon Tongue Demons are actually giant relatives of toads. They are huge and half their bulk is in their enormous heads. They have very course mottled skin that blends perfectly with their surroundings. Strange sticky moss grows from the skin giving them the appearance of a living pile of mud, roots and marsh weed. They capture and swallow their prey using their enormous tongues. Tongue Demon STR 41 Move 6/8 Tail 1-3 6 4 CON 40 HP 40 Rleg 4-5 6 5 SIZ 41 Maj Wo 20 Lleg 6-7 6 5 INT 4 PP 12 Abdm 8-10 6 5 POW 12 Fatigue 81 Chest 11-13 6 6 DEX 8 Damage Rarm 14-15 6 3 Bonus 4d6 Larm 16-17 6 3 Head 18-20 6 5 Armor: 8 point skin Attacks: Tongue 55%, 2d6 Bite/Swallow 80% 1 hp per round per location. Claw: 35% d3+4d6 Frog demons attack with their tongues which does damage equal to half its Damage bonus. If the attack is successful, the following round the tongue will retract bringing the victim into the toad’s enormous mouth (Strength resistance test followed by a swallow attack). Once a character is inside the toad’s mouth he will be immobilized and take 1 hit point of digestive damage per round to each hit location. Armor will protect locations until it is dissolved. If the amphibian’s mouth is full it will attack with its claws. The second round after a character is in the mouth he will be swallowed allowing the monster to attack with its tongue again. Skills: Climb 65%, Dodge 15%, Hide 75%, Stealth 65%, Sense 75%, Spot 65%. I would love to see what you have come up with. Especially the Unec Frog. That sounds particularly interesting.
  6. Well, it looks like Drums Along the Frogtoe, a campaign for the Green, is going to be released as a monograph. There is a lot of editing, formatting, page numbers and fiddly bits left to do so it may be a little while yet, but I should have the copy into Chaosium within the next couple of months. Following is a rough outline: Unfortunately, this monograph does not focus on some of the cooler things in the Green. It does not deal with the cultures in the treetops, but rather the river and swampy cultures so there are few references to Tree Children or Mamprusi, Instead it focuses on Gwali, Bog Trolls, and the Wazzaka Crocodile Clans. It also pretty local and does not explore many places that were described in the Green. Who knows I may get around to filling in some of these other things someday. The whole thing is very modular though and filled with ideas and mini-adventurers that could be placed virtually anywhere in the Green.
  7. I think the introduction or advertisement lines of the Monograph could give that impression. "Some say it began as a garden planted by the old gods when the world was young, so they might shade themselves from the fiery sun and take rest from their divine pursuits". I was trying to write something that sounded cool rather than something that actually explained what the monograph was about.
  8. Thanks, I hope you have a great time with it. "Masters of M'theria campaign", What is this? I would be interested to see how you plan on attaching the Green to other Campaign worlds.
  9. This would be fantastic. It will also hopefully create synergy between the two systems (people buying and writing more stuff from both sides) and be good for the entire Glorantha community.
  10. Glorantha may be a bit of a problem. There are a number of almost Lovecraftian cults and gods involved. Glorantha is so specific in many areas that other gods, cults and locations are difficult to port in at times. (At least in my experience). It could still work though with some nips and tucks.
  11. I do not think that there should be much of a problem... Of course it depends on the world. It geared for a more hyborian or Mesopotamian type world than a western European style setting.
  12. I bought the d20 version a while ago and simply loved it. It is a whole series of adventures that are really gritty sword and sorcery stuff. It captures the feel of Clark Ashton Smith and Howard better than any series of adventures for role-playing I have ever read. I of course have not seen the D100 version yet so I do not know how well it may translate, but I am certainly going to re-buy it. The original was pretty beefy at about 200 pages and had 10 very nice adventures in it. It is not a high fantasy book with elves, dwarfs, and orcs. Much closer to the Savage Sword of Conan tales. The author has a website where you can get the feel of the stuff he likes to write. http://xoth.net/publishing/xp1/#preview
  13. Looks very cool to me. Thanks for all the good work Trif
  14. Wow! Thank You. I am glad you enjoyed it. Much of what you said was exactly what I was aiming for. I have been working on an adventure for the Green called Drums Along the Frogtoe. It is a sandbox style adventure that has bloated into something much bigger than I originally intended. Unfortunately it is coming along very slowly.
  15. I like your explanation better than mine. I would certainly welcome a review. I am looking forward to reading it.
  16. Whoops. They should all be Adoss. The story behind that is that Adoss was loosely based on a character a friend of mine ran back in the 80's with RQ 3...... probably the longest lasting most successful role playing I ever experienced. The characters name was B'dass; a play on "bad ass". I kept changing the name while I was writing the Green but must have missed a few.
  17. We have been using the BRP Fate Rules for the last couple of campaigns and they seem to work pretty well so far and add rather than detract to the overall feel of the game. The one issue that is really annoying though is that it is close to impossible for characters to roll a fumble. A week or two ago we ruled that Fate could not be used when a character rolls a fumble. Fumbling characters add so much to the game and overall story.
  18. Thank you very much. The pictures were a lot of fun to do. Right now I am trying to do a few picts to help out with Classic Fantasy II. Rleduc, If you need a few more pictures for the new Rubble and Ruin, let me know as things start getting close. I would love to work on a few more post apocalyptic type pics.
  19. Thanks for the support. Now I really need to stop procrastinating and get myself busy. Yes, I am very interested. What is it? Adventures... other background stuff ?
  20. I do not know anything more than anybody else does, but it looks like a number of Monographs seem to have run short on the printed copies. I sure hope they decide to print more. Thanks for the interest and support. I am chunking along on the second Green release. Most of the basic writing is done. I just have a lot of heavy editing, rewriting, formatting and images to do. Unfortunately, these are usually the most time-consuming parts.
  21. I just received my copy a couple of hours ago and couldn't be more pleased. It is easy to read and has drawn me in. So far the world has the perfect balance between strangeness and familiarity that I like best in fictional worlds. Great Job! School has just been called off for tomorrow due to snow so I plan on curling up and exploring a bit more of Future Earth.
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