My group and I are going to use The Adventure of the Great Hunt adventure as a one-shot to try out Pendragon in mid-January. I’ll be GMing and I recognize one session misses out on a lot of the dynastic/family elements that make the full game famous and distinct, but it should at least give us a chance to try the rules and decide if they want to do a longer term commitment. We’ll aim to use the “preview 6e rules” as much as possible but I have the 5.2 rulebook to fall back on.
Has anyone else run this adventure yet? What was your group’s experience?
What are some common slowdowns and dead ends to avoid?
Is there anything that doesn’t fit well?
Also, two things have me curious:
1. Sir Ector riding out to confront the dragon early. I’m thinking of ignoring the proposal of opposed rolling Sir Ector’s competing passions starting at day 15 (“Sound the Hunt!”, p. 10). There is no obvious way for the characters to influence this, especially when Sir Ector tells them he will wait a month/31 days. Further, showing up on time and being told Sir Ector is already dead because of a bunch of off-screen die rolls seems narratively suspect. Am I misunderstanding or misreading this part?
2. The pregen knights don’t have glory totals. Given how Glory is supposed to provide a bit of “chivalric precedence” and rivalry element to knightly decisions, and the play describes plenty of opportunities for small glory awards, I’d like to include it. I figure I’ll have the knights all start at 1500+6d6x5 or something like that, but I can also see an argument for having everyone start at a flat amount so that decisions in play can immediately reward knights jockeying for Glory. Any recommendations on starting Glory?
The way I’m reading it, the optimal play through involves getting two animals through courtly interaction (panther and eagle), one animal retrieval delegated to squires (mouse), two through standard hunt mechanics (stag, lion cub-with a possible twist), one through a very non-standard hunt (unicorn), and one with an abbreviated hunt mechanic (crane).
Further I’m seeing a minimum 18 days of travel, plus probably an average 1.5 days for each animal, puts us at 28 days close to the limit of one month/31 days to get a belching panther to Sir Ector’s lands. This sounds about right and if anything goes wrong along the way (most obviously by my guess, not getting the panther from Queen Guenevere or getting injured in a hunt), they will immediately start have to making trade-offs.
Two other small tweaks I’m planning: the adventure will start in a manor with Sir Gregor de Stafford, as in Quest of the Red Blade, and on the way to Camelot the knights will be stopped and challenged to a joust by Mordred. That will give them a low key introduction to the charging related combat rules before the opening charge against the dragon.
I’m an experienced GM and appreciate the structure is a nice mix of light sandbox elements (variety of challenges, go in the order and to the extent you want) within a soft time limit. Looking forward to giving it a try and will post our experience here afterwards so that others can learn from our victories and errors.
Thanks in advance for your advice.