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Mugwump

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    Very yes.

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  1. Thanks. Combat mechanics are still not entirely clear to me. On one hand, the rules say they are an opposed roll but on the other, they say each combatant is only rolling against their own skill. The examples aren't helpful as nobody's combat skills are higher than 50% in any of the examples. What I'd like to have clarified is whether or not the PC's combat skill is affected by the NPCs. If the NPC has a skill greater than 50% but less than 90%, does this mean the PC's combat skill is effectively set to the HARD number or do they just roll against their normal combat stat?
  2. I'm new to the 7th ed rules and I have a couple of questions that I'm hoping someone can clear up. 1) Combat is an opposed roll test. If the NPC that the player character is fighting has a Fighting skill of greater than 50%, does that mean that the player character needs to roll a "hard" success to succeed or do opposed rolls in combat work differently than non-combat opposed rolls? 2) Sanity loss when casting a spell. Many of the spells listed have a SAN cost that seems like it will virtually guarantee a 5 point SAN hit and then an insanity check. If the character fails their roll, does the spell still succeed? Do they suffer a bout of madness and go running off into the night? Seems like this will make most spells unusable by PCs.
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