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albesias

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    18
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  • RPG Biography
    Playing rpgs since 1992
  • Current games
    BRP. Demos e Meigallos. Homebrew setting.
    CoC7. Galiza blasfema. Call of Cthulhu in Galiza's 20s
    RQG. Preparing something about Telmori or maybe something centered in Old Tarsh and the Maran Gor cult.
    D&D5
    Edge of the Empire.
  • Location
    A Coruña

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  1. My first thought about own mortality and getting old was question myself about the last time I would read the hobbit and LOTR.
  2. CoC rules works in a capitalist context but maybe in a mythic world doesn't fit so well.
  3. BGB is too good and Chaosium's staff knows it. I would rewrite the power section trying to explain how to fit powers systems to specific settings. IMO a system is not dead as long as people keep playing it.
  4. I like the freeform professions aproaching, 250 points to 400 points based on your campaign level or a quick way like Magic world rule of +60 to one skill, +40 to three skills, +20 to four skills.
  5. One of my favourite part of brp is that numbers are really descriptive and mechanics are not intrusive.
  6. A level 1 d&d character with proeficency in athletics and STR 14 for example, against a CD 15 has a 50%
  7. That kind of meeting reminds me our roleplaying game association back in the nineties. Now, I understand why most exlusively we played chaosium games.
  8. I've seen that kind of approaching to reading skills results somewhere. Maybe BGB? CoC7?
  9. I first read skills at a capability level and from there I know if a dice roll is needed or not, based frequently on several factors like, enviroment, dramatic opportunity, time ... 15% means different things at differents moments. Just let the game flows and take advantage of the uncertainty factor.
  10. What do you prefer? A dark, gritty, obscure one through deep forests and dangerous seas or a trippy one, dark high fantasy, crazy multiverse travelling, 70s vibe?
  11. We are ready to travel through the multiverse again!
  12. Can't wait! It fits my playing group style like a glove!
  13. You could give a different flavour to your D&D homebrew setting and nothing would change. BRP is a different kind of monster, is flexible, every nuance in mechanics, magic systems or cultures means a lot. It’s suit better to differents approaches to fantasy role playing. Generic has never been a proper term to brp based games. From my point of view brp represents mechanics potential to serving the game or setting. RQG design or CoC7 are great examples. Maybe a new game is not great business, but a huge History of Basic Roleplaying tome would be of great value for homebrewers or people interested in rpg history. (Sorry for my poor english)
  14. Magic world is a big part of our frakenbrp. We use it for s&s alla lieber, howard, moorcock. Lots of fun. We're the lost children of RQ3 and SB
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