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ZedAlpha

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Everything posted by ZedAlpha

  1. Nah, see, these are just very confused dwarves under a curse.
  2. Woo! I’d rather buy straight from the source if possible, so I’ll make sure to check back.
  3. Right, and those physical copies are (per the website's checkout pages) currently unavailable to ship to the US right now. I checked the Chaosium site first chance I got and saw that, that's why I'm asking in here.
  4. Even better, give her a chance to actually win the hearts and minds of the Morokanth in question, who suddenly get all overprotective of “their” healer. The PCs might not have to fight their way through an entire clan of angry tapir-men if they can convince them that they won’t hurt their clan’s new best friend. And hey, if they pull it off correctly, they’ve got future allies, fanatically dedicated to keeping that PC safe.
  5. Oh, I’ll have a field day with that. I think I’ll have the merperson Hero just livid that these surfacers have ‘invaded’ one of his most sacred myths, but even more angry that he can’t do anything about it now but play along and hope he can complete the quest.
  6. Are we talking about actual parts of the myth, or King Of Dragon Pass, Meeting The Uroxi In Orlanth And Aroka, “This Is The New Myth That Has Always Existed, My Friend!” Sort of ‘actual’ part of the myth?
  7. hm. Crown of Mastery works, I already described the merfolk Hero as clearly having the Mastery Rune. Now, the real question: would interlopers accidentally getting caught in the heroquest still potentially receive any magical benefit from participating and/or surviving it?
  8. ALso, @Joerg, you replied just as I was, and I love your suggestions, too.
  9. Oh, I like all of this. Beginning to get a rough sketch of what might be a decent myth the heroes are accidentally interacting with: Magasta woos Brastalos, but the match is forbidden by her father Umath. Brastalos tells him that if he retrieves treasures stolen from Umath by the Fire Tribe (and secreted away on a hidden land that Magasta had previously almost entirely drowned), her father will have no choice but to grant him her hand in marriage. Magasta then goes about drowning every Fire Tribe ship and coastal settlement he can find looking for this treasure—the merfolk
  10. I mean, I’m genderfluid, do I count, too? Sorry, couldn’t resist the double pun.
  11. On that note, are the are any well-known Orlanthi or Ernaldi (don’t know what else to call the Esrolians) or Vestkarthi myths that involve a sacred island of some kind?
  12. That could work. So the merfolk Hero they fought with the air/storm rune could worship Brastalos (through her husband Magasta) and is trying to recreate the myth of how Magasta sunk a Diroti ship that had plundered an island sacred to the Water Tribe in the God Time, then took the treasure of the land people to Brastalos as her bride price. Only the heroes have stopped them from sinking the ship. Should be fun to see how they react to the heroes exploring a sacred island that popped out of nowhere as part of the quest.
  13. Hmm....I looked into Brastalos, and the page I saw referred to her as, among other things, “Goddess of hurricanes and sea storms,” as well as being the wife of Magasta. So I’m imagining, and feel free to tell me if this would be too far out of line for a merfolk myth, a story like “Brastalos’s Bride Price,” where Magasta sank a fleet of ships and drowned enough surface towns to get enough treasure to marry Brastalos. The merfolk could be reenacting that?
  14. Ooh, even better, what if the CA cultist, seeing the pitiful state of the Morokanth, agrees to stay of her own free will after she’s captured? The Merciful Goddess is, well, merciful after all. Plus it’s a chance to possibly heal them of Malia’s influence if she can win the hearts and minds of her captors. That’d throw a real wrench in any rescue mission.
  15. Do any of those gods have Air/Storm or Mastery as part of their portfolio?
  16. So in my HQ:G campaign, the heroes have just been stranded on an island on the way to the Three Step Isles. Last session, I had them fight merfolk looking to beach (and then sink) their boat for some nefarious reason. This got me to wondering: just what is that reason? During the fight, I had the merfolk's leader be a big, be-runed Hero with access to the Water, Air, and Mastery runes, and sort of imagined that the attack on the ship was part of a heroquest of some kind. Trouble is, I don't know if sinking a ship fits into any Merfolk myths anywhere. It sounds like it might, but I don't
  17. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. Being hunted like a beagle puppy in an Orlanthi tula for whatever remnants of that power they might possess. Iris, an Esrolian E
  18. I know this is probably a dumb question right now, but is there any way to get a (legitimately purchased) physical copy of the 5.2 rulebook in the US right now? Barring paying through the nose on eBay, I mean?
  19. As far as I’m concerned, Ladygolem, that’s Caladraland’s ass! Also, in regards to EVERYONE being hot and naked? Damn right we better get some beefcake with the cheesecake.
  20. the funny thing was that when this whole plot started, that player was the one most against doing this because he's a self-professed Gloranthan grognard. By the time we came to this bit, he was just champing at the bit, full-on-frothing-at-the-mouth-hungry to kill Harrek.
  21. Thank you! I suggested everyone getting the same increases as the Cymrics, and none of the players like that solution. Tell the truth, I don't either.
  22. Is there anywhere that has a list of all the cultural stat increases? My group might be playing Pendragon after we finish the short HeroQuest campaign (that is in and of itself a break from our ongoing Mage: The Ascension campaign) that we're currently in. Looking at the Book of Sires, players can make knights of a bunch of different cultures, but I only see stat increases for Cymric knights listed in the core rulebook.
  23. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. Now missing the Rune, and grappling with the fact that his role as a Trickster may be just as meaningless as the society he rebelled against.
  24. As a side note, I’m playing this game through with my partner and their husband, and they both really love the game and the lore. They really like the writing of the myths, particularly Hyalor’s Golden Tablets.
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