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rules lawyer

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  1. Hi Lloyd, hope you're doing well. 1. Unless under duress there's no reason to roll anything. Combat is by definition under duress so lets' assume your statement was only related to combat. 2. One would hope that most players would have a combat skill around 75% in games where combat is common and core skills in that area for things that mattered to their character's concept. If they fail at 50% it's because they didn't really train much in that particular area but they're competent enough to be a secondary combatant. Considering that a skill increase can be by multiple percentage points if successful there's very little difference between a D20 and D100. +1 is 5%, but I've seen increases of 3% and such pretty regularly so the difference is trivial over a campaign save in very specific unlucky moments. I find that players tell me that BRP feels more "swingy" than the WoTC D20 implementations due to regular advantage/disadvantage/bonus stacks and those bonus stacks are the real difference I think. That said, there are plenty of rules and modifiers to simulate the bonus stacks if people want to accomplish that. However; I do think that the rules are not as accessible to make this as comfortable as you'd like if you're not thinking like BRP and you come to it via other games. If I need to look up how a character is affected by drunkenness in D&D I can google 5e, drunk and find that most of the content is house-ruled so I can easily come up with my own stuff and not be assailed by players. If I try to do that in BRP, it's more of a slog to figure out as the google fu doesn't help as much due to popularity; and then in order to find the actual penalties I go to the addiction section of the yellow book and find that alcohol is mentioned as one of a few intoxicants and I can choose to apply anything from a -5 to -20 for a character who is drunk on any task they could attempt. So we're left with wanting to use D20 to simplify things, but without effort it really doesn't simplify anything or make the game feel different.
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