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Everything posted by Chaot

  1. There was also the Hawkmoon monograph from Chaosium.
  2. By the way, I meant to say thank you. I will post some pictures when we play! Looks fantastic.
  3. I've been sitting on this for a while. Stafford created the outline to bring my own imaginary worlds to the table. Without his guidance my table would be far less interesting. In short he is, and will continue to be, an inspiration to those who bring their friends together and make up stories. Greg Stafford's legacy is that he brings people together. My love goes out to his family and friends.
  4. Remember the Big Book of Monsters. A lot has already been done.
  5. How about buffalo riding hunters? My interest would be much more in the spiritual, ancestral world. Something like Ehdrigohr but more grounded.
  6. Check out Gods of Law and the Virtues system there. It goes a long way towards something like this.
  7. I'm an Elric!/Magic World guy myself. For the BGB (going by memory, so forgive if I label these wrong) I would suggest taking Magic and Psychic powers. If you're doing really low magic I would just stick with the Psychic powers and maybe add in some small Mutations. I think your big decision is whether to go with hit locations or random armor. I prefer one hit point score and random armor but it's really just a preference. Hit locations work fine too.
  8. Since this has been resurrected, what about Pages. I use it for most of my pdf layouts.
  9. Yes. I want it if no-one else has called dibs.
  10. Gas is an issue, but I’ve got my double barrel shot gun in my left hand. Shop smart, S-Mart.
  11. It's just that I am not interested in any system that does not let me attach a chainsaw to my handless arm.
  12. How did you not include Army of Darkness in this list of Unisystem rpgs?
  13. One thing I do regret. When Ben was putting together Advanced Sorcery I was starting a new job. Though I'm uncredited I weighed in on some spells and I suggested the redesign of the Deep Magic wheels. What I really wanted to do was overhaul Demon summoning. I think it's the best part of the system and has so much potential for story telling. The second best part of the system goes to Charles Green and his Virtue summonings from Gods of Law. The issue with demon summoning is that items need to be scaled back and abilities need to be enhanced. There needs to be a reason for a sorcerer
  14. It's funny but I've never run into stolen demon weapons. I would assume that the demon just wouldn't perform for the thief if it was bound with 1 POW. To make demon bargaining more interesting and attractive I use a variant on the Chaos Creatures rules form Corum. Nine magic points gets you 3d8 in every stat. The summoner can shift 3 of the dice, so one stat might be 1d8, another 2d8 and the third 6d8. One magic point also equals 10% in a skill. Once summoned, this demon is always on call and will usually request the same pact price.
  15. Can I just say that I told you to get back to work in 2016 and it is now two years later.
  16. Are you going down the route of druids transforming into animals?
  17. Negotiating. Same rules. I've got a staff and lets say I still have a POW of 16. Thirty three mps to spend. When I calculate bargain costs I go by the Corum book. It's defined as taking a 'thing' from a 'victim', the result of which should get the sorcerer jailed or executed. We're talking costs that make people suffer. If you're looking for combat protection you want to summon something with a lot of legs for Claw, something that can Gout Fire or Vomit Acid. Otherwise you want something that can infiltrate. You want a Seer or a demon that can Shape Change and has a lot of social skills.
  18. Oops, I screwed up major demons. It's been a while since I've ran. Minor demons are top out at 2d10 and 9 mp for the basic summoning. Greater demons need their stats to equal 25 d8s. This means 3d8 needs to be placed in each stat apart from POW, which is 4d8. This also means that my initial armor is topped off at 1d4-1+2d10 (but there are extra points to add effects). That also means my short sword is 1d6+1+db+5d10+1d2. Still, these are serious numbers. The strength of bargaining is plausible deniability and having someone else do your work for you.
  19. Great Items, Thot. Question though. Let's look at the Scepter of Peace. Fog and Suture don't have a stat associated with them. Are these focuses in which the demon manifests or just bound items? If the Scepter is only used for the abilities then the soccer should probably leave all the stats at 1d8 (except for POW which would be 3d8). So, I was being a little flippant about the demon weapons but the truth is demon weapons are the best bang for your buck. If I were going to really dig into being a sorcerer I would want three spells as my base. Summon Demon, Brazier of Power and either Ago
  20. For a second, let's pretend I'm a player with a 17 POW and Summon Demon. First thing I do is set up some amazing demon armor and drop my POW to 16. Next thing I do is set up myself a funky weapon, placing my POW at 15. Thus ends my career as a sorcerer. Well worth it. I agree with you that the demon abilities open up a world of options. When I run a game in the Young Kingdoms though I usually go two ways. The first is the sorcerer I outlined above. The second is a sorcerer who pacts with demons to complete a specific task. Demon items are rather rare in my game unless they are seriously s
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