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Chaot

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Everything posted by Chaot

  1. Ahhh, nicely done sir. I'm very much looking forward to read/buy this.
  2. Yeah Tywyll, you're looking for the Magic/Wizardry rules which were taken from Magic World from the Worlds of Wonder boxed set. Sorcery remains much like it was in Elric!
  3. Ah yes, that makes sense. It's funny how game mechanics effect play. Using Elric!/SB5 as a base, it seems to be most effective for the PCs to gang up on a given individual per round, the weaker the better. Those -30% add up. Oddly enough, most of my players haven't clued into this. I don't know why, and I'm very happy they're playing through the story rather than gaming the rules.... Edit: Oops, I began the post and got busy with other things. The above response is to badcat. To Lord Twig, that makes sense. I've read, but have never actually played RQ3. I'm coming from the Elric!/SB5 rules.
  4. Split attacks are great, but I rarely actually see them in play. My players don't really care about the -30% on secondary parries. They'd rather go for the higher chance of rolling a critical.
  5. My games routinely have skills above 100%, usually at character generation. It doesn't break the system at all, even without the multiple attack rule. It just makes the characters more effective. The Success Matrix scales nicely. Indeed. Here's a link to the overview. Follow the links in the article to read more. Fun stuff.
  6. These are taken from Stormbringer5. Also...
  7. Really!? Shame on me, that's two things I should have mentioned during playtest. (The first is that the cat stats from Dreamlands weren't included when dog stats where.) I'm at work right now. I'll post them when I get home.
  8. By the way, 3d6, check your PMs.
  9. I'll have to check, but I thought the riposte rules made it in there.
  10. A previously mentioned black and silver cover would have been very sharp. I agree with you though, it doesn't really describe the contents of the book well to those unfamiliar with the system.
  11. Are there a few people on this board who are interested in writing short scenarios for publication? I don't think I have the time to write a full book, but if I and a few others (say four) are willing to put in the time, we could put a nice supplement together. We could split it up into different genres. Highlight the flexibility of the system. Anyone up for it?
  12. I want to second this. I can honestly say that your book is the book I've wanted to see for over ten years. You also seem to be ever-present to answer any question put to you. All I can say is, nicely done, sir. Edit: Just to clarify, they're not taking preorders on the new book, are they? That limited edition thing was referring to BRP0, right?
  13. Yeah, I think so. I only have one perfect bound monogram, 'Gods of Law.' Looks fantastic due to the lay out work (gonna have to look at the book to give a proper citing). Oops, I see this was already answered. Leaving the above to show the love to GoL. Thanks for your thoughts on this Jason, and yeah, I was probably being alarmist. So I keep hearing.. grrr... See, now I'm wondering about the other side. Are there enough books being generated to support BRP? I really hadn't considered that some of these announcements were slated for monographs. I've met quite a few long term Chaosium fans that weren't even aware that the monograph channel existed. I know others who won't buy a monograph unless they've had a chance to look at it themselves, because of the price and the variability in quality. Then there are our friends outside of the states who face exorbitant prices if they don't bundle a large amount of orders together. We really need to work on some reviews for these monographs. Since they're not on the shelves, they're only going to reach a certain percentage of the gamer population. Those that are aware of the monographs in passing are going to be reticent about paying for an expensive book sight unseen. Reviews could potentially mitigate the situation. Bah! I'm being more negative than I want to be. BRP has a bright future right now. They're publishing an incredible book that I've wanted for at least ten years. There is a large amount of fan support behind them. I guess it's just been a rough day.
  14. This has been highlighted? Fantastic, as it fills a hole that I think Chaosium has with their new product. In fact, I've been planning on running 'Dungeonland' Magic World pdf in honor of Gygax. However, with two job changes and a move in my local group, gaming's been scarce recently. Consider me sold. Uhh... yeah, probably going to skip this optional rule... (Although, rules for chainmail bikinis are awesome! I've no need to add the slippage.) What's the difference of a Dwarf in an ore shaft and an Ogre in a fancy restaurant? -One delves in his wells for iron, one dwells on his elves a'fryin'. -One bores for the dwarf's ore, one's bored with the hors devours. -One knows his picks, one picks his nose. Yeah, I liked Wyrms Footnotes.
  15. I know Deadworld is coming from Seraphim Guard, what about the other titles? Rome, Interplanetary, Fractured Hopes, Mythic Island, Chaos & Catacombs, are they all to be published directly through Chaosium? Can Chaosium handle that publishing load? Does anyone have any insight into this? Am I being overly worried?
  16. *slaps own forehead* I meant to order this book months ago. Damn. Anyone have a second copy they want to part with?
  17. I think it's a two fold issue. First, apart from very few local shops, BRP0 is only available through Chaosium's website. This discourages a large portion of buyers from outside of the States from buying it. It's also not as visible as something that has a presence on store shelves and there's not a big add campaign behind it. (Though Jason and various members of this site have done a great job getting the word out.) Second, because of the print quality, some people who do know about the book will wait until the official release. Personally, I'm really excited about all of the (non CoC) support material being developed for BRP. I'm hoping it attracts people who were previously unaware of it, and changes the minds of people who have previously dismissed it.
  18. Depends. For D&D like fantasy: First Stormbringer5, second RQ3 Creatures. For non-multiracial fantasy: First Stormbringer5, second Bronze Grimoire. For modern: First Stormbringer5, second CoC (any flavor really).
  19. Alright, my train of thought was interrupted, so I'm going to post something different. Here's some things I was thinking about doing for Darksun (and I'm talking in broad strokes here. I'm not accessing my notes, which I haven't looked at in a long time). I'd like to see a Defiler/Preserver that is unified and draws energy from the surroundings. I've just been calling it Channeling. The thought would be that Channeling builds up a 'residue' in the mage's body which subjects the mage to a CON:POT check (or something). Failing the check leads to addiction, and the mage would have to make a check not to defile, becoming a defiler. This residue could cause other adverse effects like an insanity or two or present itself in some physical manifestation. A mage wouldn't be utilizing their own MP reserves, but would be limited on how much their body could handle. For elemental worship, I had been thinking along the lines of a cleric devoting POW to an entity and receiving powers that are aligned with that elemental's plane and in return, the character would have certain restrictions placed on them. Originally, this had been inspired by a section of Sandy's Sorcery rules. I had to smile when I read Loz's MRQ Elric book because his pact system was very similar to what I was thinking of doing. For Psionics, I was just thinking about adapting the GURPS Psionics book. Psions would use their own MP reserve to power their abilities. I'd like to tie psionics and channelling together somehow for dragon/avangion magic but haven't really sussed out how to do it. For druids, I was thinking about using the RQ3 shaman rules. The fetch would represent the awakening relationship between the druid and the world spirit (or whatever). Anyway, like I said, these are broad ideas. For some of them I've hammered out a few ways of doing it. The others are just general ideas. Whatdayathink? Greatbear: Which D&D critters? Are you talking elves, halflings and dwarves or something I'm not seeing? Are you talking about getting rid of magic or psionics, or having them operate under the same mechanical system and vary them by description? (Sorry, these are short questions, but don't take them as being terse. I'm interested in your take on it. fmitchell: Yeah, psionics are all over the place. You can't spit with hitting someone with a psionic power. Still, defiling is a really big part of the athas mythos. Yeah, I'm thinking Thri-Kreen get a normal attack and if they want multiple attacks, they have to split their skill like everybody else. tedopon: love to see that doc. I thought I had found everything BRP Darksun web based but this is news to me.
  20. I'm not a cannon purist. Some things that bother me about Athas, like its ecology, which the online pdf Ecology of Athas went a bit of a way of reconciling. The books keep pounding on the thought that Athas is some barren wasteland that can't support life, while a look through the beastiary illustrates that this is not the case. Or the ripped off, poorly adapted monolithic earth cultures for the various city-states. Sorry, I wanted to get a bit farther with this post, but my daughter calls.
  21. So, my darling wife surprised me this Valentine's Day by going into my Amazon account and buying a bunch of Darksun stuff I'd had on my wish list. . I have most of the supplements in pdf format, but nothing gets me wanting to run something like having a physical book in front of me. I already have some of the books and I've read a little of the horrid fiction. I also spent some time over at the Wizards boards. I've seen Chromebob's translation and borrowed from it when my players had a brief stay on Athas during a world hopping Elric! game. Years ago I started a fuller translation, but it's kind of been on the back burner. These new books might push me forward to complete it (or at least get a little more done). And, with the new BRP book, it seems like a good time to do it. Anyone interested in discussing? I'm about to run off for work now, but I'll dig up my notes.
  22. It's a really nice free rpg pdf which is based on the Greek City-States during the time of Alexander the Great. It incorporates magic and religion, but I don't remember off hand whether mythical beings are present. It's fully self contained and can be run without any references, but it helps if you have another BRP or RQ book handy. If I were to run a Greek game, this would be my primary document. Totem is a game where you play tribal warriors during the ice age and Zenobia is about the eastern provinces of the Roman Empire. Both are really fun and easily translated into the BRP system.
  23. Yeah, Paul does excellent work. You should check out his other stuff. Totem and Zenobia come to mind.
  24. Doh. Yeah, Siz. I've used 3d6 for such a long time I tend to forget it's officially 2d6+6. My bad.
  25. Yeah, that's why I augment MOV by movement skills (Run, Swim, Climb, Drive, etc.) My basic wolf would probably start out with a Run skill of 60%, my basic Halfling with a Run of 25% (I'm being generous here). The wolf's at MOV 7 and the Halfling's at MOV 3. The wolf runs down the Halfling easily. The only reason why the Halfling can conceivably compete with the wolf their inhuman +10 to their Dex roll. I understand where you're coming from, but I've never liked the monolithic MOV stat. I know many 'humans' who are consistently faster than me, and many who are consistently slower. Instead of assigning MOV stats by caveat or introducing a Speed stat I use this little formula, and despite the game not being written with movement being dependent on Size and Dexterity in mind, I've had no trouble with it in the past. So, in my game, some sort of chase usually pops up at least once a session. I ask their MOV and their pertinent skill and just do the math in my head. A couple of MOV:MOV, maybe some Stamina rolls, and some scenic description (allowing segments into the race so that the players can throw in some loops and do interesting things), and the chase is over. Very easy, very effective. Now, my approach is definitely not for everyone. I play fast and loose on what MOV actually means. I only use it as a comparison Stat, not a hard value. But I figure if SIZ is height and weight, and DEX is dexterity and agility, and INT is intelligence and wisdom a soft MOV stat wouldn't be out of place. Just putting it out their for those who might be interested.
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