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Chaot

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Posts posted by Chaot

  1. We used to call these 'doorstop demons.' Little ten pound mounds of flesh that could be used to keep a door open or as a paper weight. Got that summoning skill up pretty high.

     

    As for the Elemental Lords, I'd tie it to tasks that the elemental lords might care about, either promoting that element or tearing down an opposing element.

  2. On 2/20/2019 at 2:40 AM, Tywyll said:

    I had totally forgotten about Chaotic Melds (probably because they never struck me as that usable in play...1d8 rounds to prepare a spell that might only last a few rounds as well). However, it has some interesting ideas. Thanks for reminding me. If you put in some sort of method of attuning to melds (so they could be cast freely) AND kept the summoning melds you would end up with a nice Ars Magica divide of Rotes and Spontaneous Magic. Maybe you could learn a Meld by sacrificing a POW, probably make the spells not instant but instead take 1 SR per MP. Also have to  standardise the duration somehow. 

    There's the additional issue of players deciding how the melds will work together. If you use it, I would suggest sitting down with the players and going over what's possible. I also like how Chaos points add to you MP total.

    That being said, go read Gods of Law if you haven't yet. Awesome stuff.

  3. One huge reason to have the Elric! book in addition to the Magic World book is the Elric! Digest. The write ups of major NPCs as well as some more typical examples of various professionals is invaluable to a GM in my humble opinion. Nothing really exists like that for Magic World.

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  4. I've been sitting on this for a while. Stafford created the outline to bring my own imaginary worlds to the table. Without his guidance my table would be far less interesting. In short he is, and will continue to be, an inspiration to those who bring their friends together and make up stories. Greg Stafford's legacy is that he brings people together.

    My love goes out to his family and friends. 

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  5. On 10/14/2018 at 7:26 AM, Thot said:

    I really like this. And the best thing is, Magic World's rules could simply be reinterpreted, without any mechanics changes, to make this happen.

    Check out Gods of Law and the Virtues system there. It goes a long way towards something like this.

  6. I'm an Elric!/Magic World guy myself.

    For the BGB (going by memory, so forgive if I label these wrong) I would suggest taking Magic and Psychic powers. If you're doing really low magic I would just stick with the Psychic powers and maybe add in some small Mutations.

    I think your big decision is whether to go with hit locations or random armor. I prefer one hit point score and random armor but it's really just a preference. Hit locations work fine too.

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