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About The_Scilent_chronicles

  • Rank
    Junior Member


  • RPG Biography
    Started off playing a few minor games, and eventually got tired of how tied up i was to one alrezdy written world, so i started designing a äworld of my own, and when i was looking for a good system to used, BRP s what appeared.

    I got into gaming about a year back or so, and up untill now, i have probably led more games than i have played. It makes for some good experience.
    I prefer traditional games (1GM several players) but i have played some more experimental games, like the swedish sulfur winter, where leaderless play is very simple to keep reasonable.
  • Current games
    I'm currently playing Coriolis, Svavelvinter, and Drakar och Demoner, three swedish games, but I have now also ben introduced to BRP, so i have Call of cthulu, a. fantasy world that i'm writing myself, and a smaller Western adventure.
  • Location
    Sweden, a small town called Eskilstown.
  • Blurb
    Besides being a Gamer, i'm also a Tarot reader, a gambler and gamemaster in other games, i play some music (piano, guitarr, i read music in school) and i'm a bloody good person to talk to. I enjoy godcompsny, wherever it's found.
  1. Me and a couple of friends were playing Coriolis (a swedish gritty sci-fi RPG). My character was a former jedi-like agent (Including the jedi mind tricks) and we were on our way to slay a big bad guy with mystical forces claiming to be a god. We were walking in a dark old service passage in the deep forgotten engine rooms of the Coriolis space station, and we met his servant. He was sitting atop a great cog, some fifteen meters above the floor where we stood. He was being generally creepy, and I was the only one of us three characters that he had noticed, and so I got to stall the bastard while the other two sneaked up behind him and stabbed him in the neck. But they never really got that far. Both of these bad guys (The self proclaimed god, and his servant) had names, and they had been mentioned only quickly before we entered the engines, and so I had misunderstood who this character was. My original intention was to go all Jedi mind-trick on the guy, and gonvince him that He is the one who should be the God, but I mixed up the name. To gurther explain the situation: I told the servant that He was the servant of someone claiming to be a god, but I called the god by the servants name, then unintentionally told him "You should be the God, not [servants name]", which resulted in complete identity crisis for the poor sod, and I rolled such a successful score on my mind trick that the guy started spinning around in panic, fell down from the cog he was sitting on, and died. That was fun. Then there was the Tentacle Rape-scene when I played an 8 year old demonologist girl in Svavelvinter, Swedish High Fantasy. Don't judge, we were starving, and needed something to distract the guards while we stole their food and money, Plus, they were escorting a priestess of a religious group that was a sworn enemy of my kind. What should I have done? Just summon Mighty Cthulhu to kill them? I could have, But then I wouldn't have this story to tell people.
  2. Hello. What are your tips for people on here on How to be as prepared as possible for a new campaign starting, as a gamemaster? What are your experiences from being (or not being) prepared for an adventure? How do you handle it? Do you wriite your adventures beforehand? Are you just very talented at pulling solutions and interesting hooks out your nose as the story progresses?
  3. These systems are all good for your general Basic Roleplaying Army Battle, but Since this army battle is so big for the story, I figured I needed something that'd allow a clear view of how the army the PC's are affiliated with is affected by their actions, and as well a clear view of what damage the PC's have done to the enemy troops through scouting missions and sabotage. One thing that came to my mind was to build an army like a character, where the HP is like Morale points, and when an army is out of morale, it shatters and is defeated. For skills, there could be different kinds of troops, with higher percentage the bigger the power of the unit. Say for an example, one side has 30 mutant liondruids, who are sswift and strong, so they have an Attack percentage of 2-3% per soldier, while they're not very tough and wear light armor, so they get only 0,5% per soldier in deffence, rounded up. Put this all together, and you have one "Skill" unit that attacks for 90% and defends for 15%, against another troop who, say, attacks for 12% and defends for 76%, first the attacking side rolls for attack, and the defending side for defence, then you somehow calculate losses between the groups, and then the defending side rolls for attack, and the attacking side for defence, and repeat the procedure. Is this making any sense? Do you people have any brilliant ideas to help me out here?
  4. I have a plot that requires the PC's to chose one of three factions, and twice in the story, there will be major battles between the factions and their respective armies, and these will have been improved, or sabotaged, by the PC's to further their factions gain. One army is mainly just gunslingers and tanks, one is naturistic and animalistic mutant-druids, and one is sorcerers and necromancers, so it has to be compitable with the system for powers, in particular Mutations, sorcery, and magic. Any ideas?
  5. I'm a sucker for atmosphere when I lead a game. I have this music program, Spotify, with all kinds of music on it. I've built playlists for all kinds of situations, and for different kidns of settings, but i've recently become interested in a Western setting, which is nnew to me. So my question goes, What music is best for roleplaying, andnin what setting? And do you have any good tips for Western rpg music?
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