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Zane

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  • RPG Biography
    Material for Empire of the Petal Throne
  • Current games
    Call of Cthulhu
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    Photographer and Computer Historian

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  1. One thing that I noticed in the little time I've been able to spend looking through their forum is that the author has apparently used CoC for some of the games he's run. Of course since he's apparently having health issues and hasn't been heard from in over a month, it's kind of hard to ask him about it. From what I've read so far, it looks like the Sanity Rules from CoC would almost be a must. I'm currently in the process of running the setting past my players, if they all like the sounds of it, and I continue to like the sounds of it, I'll start looking at what it will take to use it with BRP.
  2. So, I went ahead and bought the main PDF, and the three supplement PDF's. So far looks very cool, but now I'm wondering, has anyone started to setup this as a BRP setting?
  3. From a little additional information I've been able to dredge up from this page at Chaosium it now looks like this will be a Sourcebook for "Call of Cthulhu" rather than a stand alone game as originally planned. I'm not sure what means for the modified character generation with Traits that the author mentions on his blog. I really hope they haven't riped this out for some bizarre reason. As for the fact it is a "Cthulhu" supplement, I'm sure that doesn't mean that you can't use it as a non-Cthulhu "Pulp" supplement. After all the CoC book is quite suited to running a 1920's historical type game. My guess is that this book, coupled with either CoC or "Basic Roleplaying" and if desired "Pulp HERO" will result in a great combo for Pulp games.
  4. <read> <read> <read> <DROOL!!!> OK, I'm going to have to track down a copy of this. I wonder if my FLGS can get a copy in for me. This sounds like an incredible setting!
  5. Considering when I started the campaign I am currently running, over five years ago, it was supposed to be out in "just a few months", it is sure starting to seem like an urban myth. In fact it reminds me of the Champions computer game of the early 90's... Hopefully it ends better!
  6. Does anyone happen to have any recent news on Pulp Cthulhu? Last I saw they still needed some artwork, and to finish the layout, yet hoped to have copies at Gencon. That seems a little unrealistic, especially since Dustin's blog post on Sunday states Secrets of Morocco is about ready to go to the printer, but doesn't mention Pulp Cthulhu.
  7. I'm disappointed to report that my "Contributers Copy" arrived today. Of course the only reason I'm disappointed, is that I'm waiting on some pulp reprints to arrive, and when my wife called and told me the package I was waiting on had arrived, I thought it was them. I've so far had a only the briefest chance to glance through the PDF copy I bought a couple weeks ago. Now to wait for my FLGS to get the copy I pre-ordered in, and to enshrine my "Advanced Readers" copy. You know, with 3, soon to be 4 different copies, a person might think I like the book!
  8. So, how about doing a "Dark Heresy" to BRP conversion? A part of me is rather interested in running "Dark Heresy", the problem being I don't think it would be of interest to my players.
  9. I think it is safe to say that it will take them another 1-2 weeks at least to get your copy in. Based on what Dustin wrote, the books aren't even in the distribution channel yet. It will be interesting to see which copy I get first, the one from Chaosium, or the one from my FLGS.
  10. The FATE system is also used in "Spirit of the Century". I'd mentioned SOTC a couple weeks ago in this thread http://basicroleplaying.com/forum/basic-roleplaying/633-brp-spirit-century.html as I think it would be interesting to look into incorporating the aspects and stunts into BRP for a Pulp campaign. Somehow basic BRP feels kind of flat to me with regards to Pulp (though I like the look of what little I've seen of Pulp Cthulhu).
  11. Hasn't something been done in the UK for a Luther Arkwright RPG? Or am I simply getting it mixed up with something else? Here we go... RPGnet : Review of The Adventures of Luther Arkwright - the Role-Playing Game
  12. The FUDGE/Fate system seems to have some serious shortcomings, yet I also see things I like about it. I'd probably like it better I'd taken the time to read any of it prior to reading CoC. In fact I was first aware of the FUDGE system over 15 years ago. The whole Aspect/Fate point bit seems interesting, as it gives the players a bit more control over bad dice rolls. It is the Stunts however, that really interests me, and they seem a bit like what "traits" in Pulp Cthulhu seem to be. One thing about a lot of Heroes in the Pulps is that they have a few extraordinary abilities or gimicks. At first look, the why they're handling this in "Spirit of the Century" seems to make a lot of sense. In any case I think I'll spend some more time reading up on the rules. I have at least a few months before it's time to start in on the new campaign, and I'm not above heavily tweaking the rules to suit my own style of GMing. Of course if I'm lucky, Pulp Cthulhu will be out prior to that time.
  13. A couple weekends ago I stopped in at my FLGS looking for the new Mongoose Traveller (in spite of my dislike of Mongoose, I was really curious). It has been *months* since I was in, and in that time they've started carrying various Indie titles. In fact they have a whole shelf dedicated to them! After thinking about it, the next day I went back and bought "Spirit of the Century" and "Trail of Cthulhu". After reading through a lot of the new Traveller book (I am surprised to say that I really like what I see with the exception of space combat), and some of "Trail of Cthulhu", I finally started in on "Spirit of the Century". While I'm having trouble finding time to read it, but I've read enough to decide that I rather the looks of the book, and it looks like a lot of fun. The FATE system seems easy enough, yet I'm wondering if anyone has tried to rip out Fudge/FATE and merge BRP with the Aspects and Stunts? I need to give this some more thought, and find time to do some more reading, but have wondering what others think. Of course what I really want is to get my hands on "Pulp Cthulhu"... What can I say, I love BRP, but think it needs a little something extra for a "Pulp" game. Zane
  14. Which "Delta Green" (Pagan Publishing) or "Cthulhu Modern"? By "Cthulhu Modern" I meant " 1990's Handbook" which was published by Chaosium in '95. I was lucky enough to get a copy used recently, and spent way to much. Not just on that book either, as I chanced across a whole pile of old Chaosium & 3rd party supplements and spent a small fortune.
  15. If you're using cartridge based weapons then also of use is the Delta Green Core book or the old Cthulhu Modern book. The DG book gives damages based on ammunition type (at least I hope they didn't remove the BRP stats from the latest edition). Using those, and something like a copy of Guns, Guns, Guns from BTRC, or the appropriate GURPS books should allow you to fairly easily put together rough damage estimates from other sources. Hopefully someone does a good weapons and equipment supplement for BRP. Personally I'd like to see such books for Pulp, Modern, and Sci-Fi. Zane
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