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Zane

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Everything posted by Zane

  1. One thing that I noticed in the little time I've been able to spend looking through their forum is that the author has apparently used CoC for some of the games he's run. Of course since he's apparently having health issues and hasn't been heard from in over a month, it's kind of hard to ask him about it. From what I've read so far, it looks like the Sanity Rules from CoC would almost be a must. I'm currently in the process of running the setting past my players, if they all like the sounds of it, and I continue to like the sounds of it, I'll start looking at what it will take to use it with BRP.
  2. So, I went ahead and bought the main PDF, and the three supplement PDF's. So far looks very cool, but now I'm wondering, has anyone started to setup this as a BRP setting?
  3. From a little additional information I've been able to dredge up from this page at Chaosium it now looks like this will be a Sourcebook for "Call of Cthulhu" rather than a stand alone game as originally planned. I'm not sure what means for the modified character generation with Traits that the author mentions on his blog. I really hope they haven't riped this out for some bizarre reason. As for the fact it is a "Cthulhu" supplement, I'm sure that doesn't mean that you can't use it as a non-Cthulhu "Pulp" supplement. After all the CoC book is quite suited to running a 1920's historical type game. My guess is that this book, coupled with either CoC or "Basic Roleplaying" and if desired "Pulp HERO" will result in a great combo for Pulp games.
  4. <read> <read> <read> <DROOL!!!> OK, I'm going to have to track down a copy of this. I wonder if my FLGS can get a copy in for me. This sounds like an incredible setting!
  5. Considering when I started the campaign I am currently running, over five years ago, it was supposed to be out in "just a few months", it is sure starting to seem like an urban myth. In fact it reminds me of the Champions computer game of the early 90's... Hopefully it ends better!
  6. Does anyone happen to have any recent news on Pulp Cthulhu? Last I saw they still needed some artwork, and to finish the layout, yet hoped to have copies at Gencon. That seems a little unrealistic, especially since Dustin's blog post on Sunday states Secrets of Morocco is about ready to go to the printer, but doesn't mention Pulp Cthulhu.
  7. I'm disappointed to report that my "Contributers Copy" arrived today. Of course the only reason I'm disappointed, is that I'm waiting on some pulp reprints to arrive, and when my wife called and told me the package I was waiting on had arrived, I thought it was them. I've so far had a only the briefest chance to glance through the PDF copy I bought a couple weeks ago. Now to wait for my FLGS to get the copy I pre-ordered in, and to enshrine my "Advanced Readers" copy. You know, with 3, soon to be 4 different copies, a person might think I like the book!
  8. So, how about doing a "Dark Heresy" to BRP conversion? A part of me is rather interested in running "Dark Heresy", the problem being I don't think it would be of interest to my players.
  9. I think it is safe to say that it will take them another 1-2 weeks at least to get your copy in. Based on what Dustin wrote, the books aren't even in the distribution channel yet. It will be interesting to see which copy I get first, the one from Chaosium, or the one from my FLGS.
  10. The FATE system is also used in "Spirit of the Century". I'd mentioned SOTC a couple weeks ago in this thread http://basicroleplaying.com/forum/basic-roleplaying/633-brp-spirit-century.html as I think it would be interesting to look into incorporating the aspects and stunts into BRP for a Pulp campaign. Somehow basic BRP feels kind of flat to me with regards to Pulp (though I like the look of what little I've seen of Pulp Cthulhu).
  11. Hasn't something been done in the UK for a Luther Arkwright RPG? Or am I simply getting it mixed up with something else? Here we go... RPGnet : Review of The Adventures of Luther Arkwright - the Role-Playing Game
  12. The FUDGE/Fate system seems to have some serious shortcomings, yet I also see things I like about it. I'd probably like it better I'd taken the time to read any of it prior to reading CoC. In fact I was first aware of the FUDGE system over 15 years ago. The whole Aspect/Fate point bit seems interesting, as it gives the players a bit more control over bad dice rolls. It is the Stunts however, that really interests me, and they seem a bit like what "traits" in Pulp Cthulhu seem to be. One thing about a lot of Heroes in the Pulps is that they have a few extraordinary abilities or gimicks. At first look, the why they're handling this in "Spirit of the Century" seems to make a lot of sense. In any case I think I'll spend some more time reading up on the rules. I have at least a few months before it's time to start in on the new campaign, and I'm not above heavily tweaking the rules to suit my own style of GMing. Of course if I'm lucky, Pulp Cthulhu will be out prior to that time.
  13. A couple weekends ago I stopped in at my FLGS looking for the new Mongoose Traveller (in spite of my dislike of Mongoose, I was really curious). It has been *months* since I was in, and in that time they've started carrying various Indie titles. In fact they have a whole shelf dedicated to them! After thinking about it, the next day I went back and bought "Spirit of the Century" and "Trail of Cthulhu". After reading through a lot of the new Traveller book (I am surprised to say that I really like what I see with the exception of space combat), and some of "Trail of Cthulhu", I finally started in on "Spirit of the Century". While I'm having trouble finding time to read it, but I've read enough to decide that I rather the looks of the book, and it looks like a lot of fun. The FATE system seems easy enough, yet I'm wondering if anyone has tried to rip out Fudge/FATE and merge BRP with the Aspects and Stunts? I need to give this some more thought, and find time to do some more reading, but have wondering what others think. Of course what I really want is to get my hands on "Pulp Cthulhu"... What can I say, I love BRP, but think it needs a little something extra for a "Pulp" game. Zane
  14. Which "Delta Green" (Pagan Publishing) or "Cthulhu Modern"? By "Cthulhu Modern" I meant " 1990's Handbook" which was published by Chaosium in '95. I was lucky enough to get a copy used recently, and spent way to much. Not just on that book either, as I chanced across a whole pile of old Chaosium & 3rd party supplements and spent a small fortune.
  15. If you're using cartridge based weapons then also of use is the Delta Green Core book or the old Cthulhu Modern book. The DG book gives damages based on ammunition type (at least I hope they didn't remove the BRP stats from the latest edition). Using those, and something like a copy of Guns, Guns, Guns from BTRC, or the appropriate GURPS books should allow you to fairly easily put together rough damage estimates from other sources. Hopefully someone does a good weapons and equipment supplement for BRP. Personally I'd like to see such books for Pulp, Modern, and Sci-Fi. Zane
  16. I was on a FFG where the CO was booking for promotion, as a result we did a lot of flight-deck qualifications for the SH60's in Jacksonville. We'd spend a lot of 12-14 hour days at flight-quarters. I was the sound-powered phone operator and plug-man on the crash and smash team, so couldn't roam far. I was still speed-reading at that time, and was going through 3 books a day. I read a lot of fantasy in addition to my normal Sci-Fi, as that was what one of my co-workers was into. After I reenlisted and changed jobs I was on a Mainframe floor in DC, and when on the eve or mid shifts I was able to read a lot as well. The book came this morning, hopefully I can get some time to read through some of it after work. I'm really interested in the character generation, and what to skim over the basic rules. I've not looked at the Warhammer Fantasy RPG for nearly 15 years so, I don't remember anything about it. Zane
  17. Do they mind if you read on duty? I was lucky when I was in the Navy and typically was able to read while on watch. On one watch I stood, I was even able to have my laptop(s) with me. My copy has shipped. I had to go with Barnes & Noble as oddly enough Amazon listed it as being out (they now say they have copies). It looks like I'll have it on Thursday. I had a chance to look through a copy over the weekend, and am very impressed with what I saw. I'm still seriously mad at Games Workshop over canceling the game, but I'm another person that has been waiting for this book since the Rogue Trader days. So I bought it, even though I'm threatening to sell of all my Warhammer and Warhammer 40k stuff.
  18. I am personally sticking with the original damage ratings based on caliber of the weapons rather than the new "light, medium, and Heavy" weapons ratings. This is a combination of the information found in "Call of Cthulhu", "1990's Handbook (Cthulhu Modern)", "Delta Green", and "Compendium of Modern Firearms (Edge of the Sword Vol. 1)". Though I am primarily basing my work on "Delta Green" which seems to be an expanded version of what is in the "1990's Handbook" from Chaosium. "Delta Green" has the advantage of doing things in a more logical manner (lists caliber rather than damage for the weapon, then you look at the caliber table for how much damage it does). The "1990's Handbook" does offer damage info for the .410 shotgun, while it is not included in "Delta Green". In these sources a 9mm round does 1D10 damage. A .22 will do 1D5 to 1D6+1 depending on the type round, a .32 is 1D8, a .45 1D10+2, and a .357 Magnum 1D8+1D4. Where things get rather sticky is in adding in the Minimum STR/DEX requirements, these are a part of the new rules that are of real interest to me. How many shots per round really depends on the weapon. At this point I'm not really interested in redoing how much damage the various calibers do, though I can see why people have an interest in doing so.
  19. There are five novels. * The Man of Gold * Flamesong * Lords of Tsámra * Prince of Skulls * A Death of Kings
  20. Harn -- You know, this rates up there as something I'd really like to like, but can't. The background never did anything for me. But those maps, WOW! Traveller -- One of my all time favorites. I have to agree with Sarah on the 2-dimensional aspect, yet that can be fairly easily explained away thanks to jump drives. It really isn't "2 dimensional" it just appears to be that way. EPT -- I probably should take offense at the comments against it. But as I'm still not sure I can run a game of it, I can't very well take offense. Rust, renaming it is actually an interesting idea. Just starting out with easier names, and slowly adding in harder ones would be an interesting tactic. Sarah, how well did the "off the boat" start work? The way I see it is that such a campaign would be a stepping stone to a follow-on campaign where the players are actual members of Tsolyani society. I like your pulp idea, I know the Professor has taken trips Earth's past at least once. I think the problem is the vast amount of knowledge needed by both the GM and the players. It is also worth pointing out that Sandy Peterson did a Runequest for Tekumel conversion years and years ago that is floating around the net.
  21. I'm at a loss for words. The past couple weeks have really sucked for me, and now this. I didn't even know that the first book was out, I thought that it was coming out at the beginning of March. I was planning on buying each book for the game as they came out. That's something I just don't do anymore. I've sunk more money than I care to think about into stuff from Games Workshop over the past 20 years or so. Shoot, to make it on topic, the first item I bought of theirs was Call of Cthulhu 3rd Ed. I've been a huge 40k fan since the 1st Ed. book. A couple years ago I even spent my Sabbatical building and painting a Tau Army (and dealing with a newborn). Like I said, I've spent more on their miniatures than I want to think about over the years, yet besides Warhammer 40k they've either basically, or totally dropped support for my favorite wargames. This is enough to make me seriously consider dropping my White Dwarf subscription (not sure why I'm wasting money on it as all it is anymore is a catalog), and selling off my Games Workshop wargaming stuff. I don't currently have time to play, but put everything safely in storage to wait till the kids get old enough to play if they want, or I once again have the time (not the first time I've taken a few years off from 40k). If I was to sell all of it off, I'd have regain a lot of storage space, and should be able to raise the money for some gear I want for another hobby. Last I checked, I have a lot of stuff that goes for decent prices on eBay, including most, if not all of the miniatures for their first aborted attempt at a WH40K RPG from around '92. The only thing that might keep me from going out and selling off everything is the fear that in a few years I'll jump back in. I'd hate to jump back in and have to start from scratch again. Still I've been bitten a few too many times by GW, and their prices are now worse than outrageous. Less than 20 years ago you could buy a box or two of plastic mini's for $30 a box and play, now you're looking at several hundred for a playable army.
  22. Now that would have rocked! I definitely like UFO, though I didn't see the whole thing till I bought the DVD set a few years back.
  23. Jules Verne's works are definitely public domain, as he died in 1905, and his last work looks to have been published in 1910. It looks like the majority of H.G. Wells works are public domain, though a lot aren't. Still it looks like the best known H.G. Wells works are all public domain. Captain Nemo and the Martian Invasion are both in "League of Extraordinary Gentlemen Vol. 2", so who knows issues there could be with including both in the same book. Where things get really tricky are with settings such as those based on "Edgar Rice Burroughs" works. While many of his works are in the public domain, you can bet you'll have ERB's family lawyers and the Di$ney lawyers on you so fast it will make your head spin if you do something based on them. I believe this is do to Trademarks rather than copywrites. One interesting approach to the issue of Campaign Settings / Worlds with copywrites and Trademarks, is this. Pick a genre, find a group of like minded people, and hash something out, and put it under a "Creative Commons" type license. Of course then you just might have someone like Di$ney come along and be able to freely make a movie that makes them tons of money without having to pay any royalties.
  24. You're not the only one. While that whole lunar rocketing through space bit doesn't make sense, Space 1999 would make for a fantastic near-future setting if limited to our solar system. Of course I'd enjoy playing in a strict Space 1999 setting, but doubt my players would. Zane
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