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Dreadnought

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Posts posted by Dreadnought

  1. I would like to preface my post here with the caveat that I'm onto a second bottle of merlot.

    Now that's out of the way, as of today I now own each product available from The Design Mechanism. RQ6, MI, MI companion, BoQ, and the RQ app. While this is hardly necessary, it does nevertheless Inspire in me the desire to express to those responsible my appreciation of their efforts. I am an American, and as such have spent the majority of my life as a BRP user in the shadow of the D&D d20 heritage. RuneQuest has always held a special place in my heart, and with the recent return of the RQ name, so too has returned my love of role-playing. I use these rules to entertain many members of my university Anthropology Society, a group for whom the specific details of reality are never lost. As a result, they will only ever accept RQ6 as their system, and the mythic settings it easily supports.

    On behalf of myself, my friends, and the EWU Anthro Society, I would like to thank Loz and Pete both for dragging the d100 model I have always embraced into the 21st century.

  2. Ah yes, I get what you mean. You're right there, and I'm torn on the point of keeping the compelling RQ6 Animism rules for Shamanism (or even using the somewhat simpler MRQII/Legend Spirit Magic rules), or translating RQ6 Sorcery as Shamanism to keep the arcadey feel of SR Shamanism. I think ultimately itll boil down to comparing spell lists and making judgement calls, or else completely abandon SR mechanics in favor of fully embracing the RQ6 forms.

    The playgroup just changed a bit. There are now three of us, and we'll all make individual characters, but take turns GMing a continuous plotline. I think at this point allowing everyone the comfort of familiar magic styles takes precedent over enforcing a standard nobody is familiar with. Still, I think breaking up a RQ spell list amongst the spirit totems from SR and making those the spirits tapped via RQ animism isn't too far beyond the pale for the group to handle. This should prove fascinating! Now to whip up some SR thematic character sheets using RQ blocks.

  3. Im with you on the skill, but why sub sorcery for shamanism?

    I had more or less planned -

    Sorcery for all Hermetic Magic

    Animism/Shamanism for Shamanism

    Mysticism for the Adepts

    Is that not appropriate?

  4. Thanks guys. Punktown definitely looks promising, wish I had gotten in on the KS when it was live, but no matter. I think D6 is completely out of the question, but yeah the supplements are vibrant and fluffy.

    Ive got the firearms supplement, i think my biggest quandaries now are how to handle the cybernetics. Im not worried about getting a perfect emulation, like I said, so if the sorcery looks more like RQ6 sorcery than SR, I think we'll live. The shamanistic elements are obviously already covered, but I wonder if something similar to the spirit journeys could be used for jacking into the matrix. Not sure how that was handled exactly, but let's be honest here, Shadowrun came a long time after Neuromancer, lol. Also, I may need to derive a few altered stat ranges for the various metahuman forms, especially Trolls etc.

    I hadn t ever noticed the lack of near future support in the family supplements. Nearest Ive got is John Ossoway's Cthulhu Rising monograph but even that is too interstellar for my purposes here. Punktown looks really close, that should prove useful when available...

    This may turn out to be quite the project, but it may also prove quite fascinating. Seems itll be less a conversion of an existing BRP supplement and more a full conversion of Shadowrun... Whatever I end up with I'll make available here.

    Edit: reading through the SR4th and BGB, this won't be too hard, but I'll want to have as much as possible predefined if BGB cybernetics are super powered equipment...

    Edit 2: Link6746's efforts are much appreciated in the cybernetics department! http://basicroleplaying.com/showthread.php/3443-Current-Project-BRP-Open-Cybernetics-Subsystem

  5. My gaming group normally runs low fantasy, but during a recent session we were discussing other settings. Most of the players were RP virgins before joining, so a lot of this is new. Among the things that blew them away was the Shadowrun setting, since they hail from Seattle and had no idea it existed. So now that will be the next campaign.

    Thing is, I've never actually played it myself. I'm familiar with the setting via the videogames, and the consensus on rpg.net seems to be that the system is a bit shoddy. I have nabbed the 4th/20th anniversary core book and a handful of pdfs, but the reaction from my players is fairly strongly resistant to the d6. I think now that they get to use the weird dice they don't want to go back to the Monopoly ⚄.

    I have a healthy D100 library, BGB, RQ6, MRQII, CoC, etc, how difficult would it really be to swap it mechanically out for a BRP system? I don't think they'll want to give up the RQ6 combat. Also, they're not dying for the authentic hardcore canonical FASA experience, we can fudge elements if necessary, although it seems much of the futurist elements are somewhat underrepresented, at least in my library...

    Thanks for reading

  6. Sorry for the necro post, but a search turned up very little...

    But what happened to Age of Treason? I bought a print copy of Legend at launch, but set it aside for any main campaigns. Now my group has decided to switch over to Legend rules from BGB, and in my searches I found AoT, and I've got to say... My god...

    I've always been more an RPG collector than player, but that changed recently and my group is burning through my stockpile of materials. I wanted to steer more towards a swords and sandals setting, but while RQ has always been my bread n butter, I have little love for Glorantha. I've always preferred to flesh out my own worlds, but this is an amazing setting, and I want to know more more more!! There is no mention of it on mongoose's site, and its not listed on drive thru or rpgsite...

    I may be tearing open old wounds, but what happened? From what I can glean without jumping to rpggeek this setting could have been a flagship for Legend and given the system some much needed character, but its like its been eradicated. Which makes me sad.

  7. I've just returned from an archaeological survey in the Umatilla mountains, 45 days of rustic tent camping. Brought the BGB hardcover with me. During that time, we went through two thunderstorms. The temperatures ranged from 50° to 90°f. At one point, the book was left inside a locked car with internal temperatures into 100°F. It remains solid, flat, with minimal to no page wrinkling. A copy of Pathfinder came along, a famously high quality product, and its pages are still wrinkled from humidity. While I still think my old 5th edition bluecover CoC is higher quality, the BGB hardcover is super solid.

  8. Thank you very much rust. Of course, in an ideal world I'd just get both and be done with it, lol. I'm somewhat familiar already with the historical aspects of the ECW, however my wife would much rather move the clock ahead a bit and move the action to France for more of a Clockwork Dumas setting. We tend to freeform, great thing about having a dice chucker for a wife :) Thanks for the info, and here's to both books selling millions of copies!

  9. I've just placed an order for Renaissance Deluxe from cubicle7. I'm extremely excited, but I've also got some unanswered questions. While I am familiar with the time frame ranging from Elizabethan through ECW on into early 18th century (and so on etc), for someone who has already been familiarized with the CoC/BRP family, would it have been better to purchase the C&C2e or the Ren Deluxe? While I do enjoy a generic ruleset, but going for the Renaissance Deluxe hardcopy am I missing out on a lot from the C&C2e hardcopy outside of fluff? Just curious, because while this sounds like one of the most amazing things I could potentially purchase in an RPG frame, would I have been better off buying the Clockwork & Chivalry book instead? it would seem cakebread and walton have gone above and beyond to give both of these as much of a AAA release as possible (and have filled a notable void in the P&P genre), there's little direct comparison between the two tomes. From what I've gathered it would seem that C&C2e is of course a main core book with a focus on 1645 specifically, likely with accompanying information, whereas Renaissance Deluxe is more of a generic ruleset to apply to any blackpowder era, ranging from 15th to 19th centuries and has a few spotrule additions, not the least of which being ship to ship combat, a major weakness of mine (squee!). While I would love to hand over $50 to a small company like this, the $30 I did spend also seemed a safer bet. I may be rambling a bit, but I suppose ultimately my concern is Renaissance vs. Clockwork & Chivalry, which to get if one has neither? As I've previously stated, Renaissance Deluxe has already been ordered and is en route, just curious about what I'm missing from the larger tome. Thank you for reading this far, if you still are.

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