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mattcgso

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  • RPG Biography
    played D&D, then WoD, then lots of OSR stuff, then NSR stuff, and now I'm discovering and playing Chaosium things
  • Current games
    Call of Cthulhu, Runequest, Pendragon, Mothership, Troika!, Traveller
  • Location
    Virginia
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  1. thanks for insights y'all. very interesting, lots to chew on. I especially appreciate the examples! So changing myths/realities etc. doesn't seem to be what most of these heroes are up to. Instead the events of history seem more influenced by the results of their heroquests into the myths and is more about what they find there or how it changes them? If that makes sense. Emphasis on the QUEST in heroquest, and how the journey changes the traveler... if I am understanding that rightly.
  2. hello, I found runequest about a year ago, and have been reading the books and lurking around online. I've only recently started running the Broken Tower, and its been fun! completely unrelated to play, though, I've got some questions about what exactly heroquesting is. hopefully y'all can help me out. a lot of this comes from my reading of the corebook, but more importantly from the sourcebook, which I just finished reading a few days ago. I feel like I get the vibe of heroquesting, but I am struggling a bit with what gloranthans can do with heroquesting. I'm not really interested in rules for it, I'm trying to grok what it is exactly. I've possibly absorbed a lot of forum talk/threads that aren't official info though as well so that might be confusing me, hah! here we go: 1) as near as I can tell, heroquesting is when gloranthans sort of LARP as their deities, but in this process, actually become them and re-enact their stories. Seem like they need to do a good job of it, which I interpret as them needing to know the stories so they can repeat them correctly. Maybe? If done really well, then Harvest is good that year, but it seems like heroquesting can do more than ensure the crops grow. 2) It also seems possible that you can change the story and get some benefit out of it. it also seems like you can get really rad powers/gifts from it (like the NPC in the GM screenpack who can't die). Is this from living through the stories? or from changing the stories? or making new stories or something? SO if yes, then my mind wants to push this to extremes to see if I really understand it: 3) was the red goddess a heroquest done by some lady or by the seven mothers? did they make a new story, or discover an old one, and that was a heroquest so it made a new moon? or was all that something else, not heroquesting at all? 4) if that is the case, though, then can someone heroquest into a famous myth and change it? like can someone stop orlanth from killing yelm? or change the ownership of the crimson bat? or transform the crimson bat's chaos rune into like a fertility rune, so that it is a nicer bat that rains maize? (leaving aside how difficult all that would be... does this all fall under the scope of heroquesting?). 5) and if you can, is the only limit on this that you'd need to know the story? For example, I've read the sourcebook, but most gloranthans haven't, so they wouldn't even know when/how the red goddess got the crimson bat (admittedly I barely know hah). but if they did... could they change that myth? and is sacred time, like, really important because you need to get all your people together to tell your stories again to make sure someone else doesn't change them? Is that what Jar-eel did to Belintar and Kallyr? interrupt their stories? looking forward to hearing from folks!
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