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Macronaut

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Everything posted by Macronaut

  1. Hi all -- Are folks aware of any tables that: (1) Show all Runequest 3e spells, including not only the Deluxe Rules but also ones from various supplements, magazine articles, etc.?; or (2) Provide randomized tables of spells, with percentages assigned based, e.g., on rarity? (I am thinking of something you might use when you want to randomly determine the sorcery spell in an old book, or what divine spells an NPC knows.) Thanks in advance for any thoughts.
  2. These are great links, and beautiful maps, thank you!
  3. Yes, I completely agree. I already have all of these, alas, and am looking for new material.
  4. Thanks all for the great recommendations! In response to g33k's question about Glorantha or Ancient Earth, I would take either (though my campaigns are all set in Ancient Earth, currently circa 835 AD). And yes, I meant public domain!
  5. Hi all -- Can folks recommend any online collections of unofficial RQ3 scenarios (ie. the Avalon Hill Ed.)? I'm looking for adventure ideas.
  6. Hi all -- RQ III rules for intentional knockback say "the adventurer attempting knockback may attack at his normal strike rank for a fist attack, his player comparing on the resistance table the adventurer's STR plus SIZ against the SIZ plus DEX of the target. If the roll succeeds, the target is knocked back ... ." I have a few questions about this: 1. Does this mean that big strong attackers (e.g., trolls) will basically always hit small defenders, even if the latter are dextrous? Imagine an average Dark Troll (STR 17 SIZ 19) against an average elf (SIZ 9 DEX 14) -- Barring any special modifiers, the troll will hit on a 95% or less. Can't the dextrous elf (with a Move of 4) just jump out of the way? Can an intentional knockback attack be parried? Dodged? 2. If successful, an intentional knockback attack knocks the target back "the same distance as if the STR plus SIZ of the attacker were weapon damage (reduced by the SIZ of the target)." The rules also say that when a person is knocked back into a solid object, such as a wall, "for each meter traveled he will take 1D6 damage to a hit location determined on the melee hit location table." Even if we assume that a separate hit location is rolled for each 1D6, this becomes a great way for a big character to kill others. In the example above, the troll has 95% chance to hit, and, if he can get the elf between him and a wall, tree, or similar object, can do 5D6 to the elf (26 point difference between troll's STR plus SIZ versus the elf's SIZ, five and rounded up equals 5m knockback). Why bother learning to use weapons when you can belly-bust people like the Kool-Aid Man and kill them dead? Am I missing something? 3. With regard to the "for each meter traveled," how does this work if the solid object stops the target early? If the troll above knocks back the elf, but there is only 1 meter between the elf and a wall, does the elf take 1D6 or 5D6? Thanks for any thoughts!
  7. Thanks all, especially for the Griffin Island reference. If anyone has an definitive answers on this point, I still would welcome that.
  8. Yes, historically I've always played that way, but one of my players recently made the reasonable argument that the spell refers to a "weapon," and that the "missile weapon" among a bow and arrow is the bow, not the arrow.
  9. The RQ III spell Damage Boosting says that it can be cast "on anything that can be used as a weapon," and lists, as examples, "a sword, fist, chair leg, ale mug, etc." In the case of missile weapons that use ammunition, such as bows, crossbows, or slings, does the spell affect the weapon, such that each missile launched with that weapon is boosted for the duration? Or must it instead be cast on a single piece of ammunition for that weapon (e.g., an arrow)? The spell obviously becomes very powerful if the party sorcerer can boost the elf's bow with a +10 Damage Boosting, and makes Damage Boosting much more powerful than spirit magic analogs like Fire Arrow or Speedart, where the Magic Point cost is per missile.
  10. Thanks to all for great responses on my earlier question. So here's a follow up: what happens when an adventurer starts to re-enact the myths of a cult he or she is not part of? Does it matter that he or she is a non-believer? For example, to use my Python scenario, what if a worshipper of Osiris kills the snake with arrows? Does it matter that the adventurer is re-enacting a myth that he has no religious context for or doesn't believe? Does that person still get the Prize? Does it affect that person's standing with their own deity? What if a troll re-enacts a sun god's myth?
  11. Hi all -- is a heroquest something that adventures intentionally enter into with a specific goal, or might it also come upon them when they accidentally engage in actions that mirror an existing myth? To take an example from Greek mythology, if adventurers came upon a giant snake and one slew it with arrows, might that not trigger some kind of resonance with the myth of Apollo slaying Python, and perhaps offer opportunities to continue playing out the similarities (either intentionally or accidentally) for a Prize?
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