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jean

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About jean

  • Rank
    Member

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  • RPG Biography
    My first play was RuneQuest 3
  • Current games
    I currently play DD5
  • Location
    France
  • Blurb
    I regularly drive to Bacharach in Germany

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  1. After thinking about it, I'd treat it like a dragon's breath. The chance to hit for the dragonewt is its score in draconic lore. A dodge -20 (it is an area attack after all) allows to avoid being in the cone and to remain standing, a jump allows to avoid the cone but the target ends prone. Jean
  2. For the record, on august 3rd 1914, Germany declared war to France
  3. I can help for Urge and Hubris Urge is a rating like the psi rating. When a psyker breaks a social taboo he has a chance to increase his urge rating. When a pskyker does penance he has a chance to decrease his urge rating. The Urge is the psyker's evil twin, his guilty soul. It is usually dormant, but is is awakened when the psyker fumbles a psionic power or when he uses it to replace a psi skill. The awakened Urge can try to steer the psyker toward actions that will increase the Urge potency. Hubris is a rating like the theurgy rating. The mechanism for gaining or losing Hubris is similar to the mechanism for gaining or losing Urge The effects of Hubris are usually permanent and tied to the level reached by the theurge. Jean
  4. Mythic Iceland is compatible with RQIII. The main difference is the magic system. In Mythic Iceland there is a description of rune magic. I think that you can use both supplements together.
  5. Like many others, I would like to express my condolences to Greg's family and to his friends. Jean
  6. jean

    Mini Scenario

    Thanks, I'll have to read again "the eleven lights"
  7. I found some more products 8307 MRQ2 The Hoffman Legacy (for Deus Vult) I think it was pdf only Some products were sold as MRQ2 but Legend compatible 6195 MRQ2 Age Of Treason : The Iron Simulacrum 8316 MRQ2 Age Of Treason : The Iron Companion 20100 Wraith Recon 20102 Wraith Recon Spellcom Jean
  8. jean

    Soul Winds

    I was unclear in my answers The soul wind is a power of the shaman counter in the Nomad Gods boardgame. Since I haven't played it since a long time, my memory is hazy. I checked if the power had been translated from unit level to character level. It was done for MRQ2 I think that this power will appear someday in the new runequest.
  9. jean

    Soul Winds

    after some searches it is described in cult of Glorantha for MRQ2 page 47 It is a high magic of Horned Man
  10. jean

    Soul Winds

    The soul wind is a power of shamans in the boardgame Nomad Gods With that power the shaman can destroy units in a straight line from his position. I don't remember much more.
  11. jean

    Phalanx Warfare

    I was confused by the typo. Thank you for your answer
  12. In chapter 7 (Creatures) there are many instances where meleé is written instead of melée The lion entry has even meleémeleé
  13. Name The Goddess' Gift Description:a piece of moon rock Cults: ALLIED the crater makers; NEUTRAL the chaos cults; HOSTILE the other lunar cults; ENNEMY all the others Knowledge: Few, but spreading History: The crater makers regiment has the power to hurl stones from the Red Moon (a Meteor Storm). The by-products are moon rocks, and because the targeted peoples suffered greatly ghosts, wraiths and passion spirits. A junior member of the regiment discovered that some of these moon-stones have power on the spirits created by the blast. Procedure: Around 1% of the moon rocks are special. To find the special stones, one has to sift through the remains of a Meteor Storm while using magical sight. The special stones are those that show a small flickering figure within their glow. There is a link between the spirit and the stone. Powers: The summoning of the linked spirit is easy, and if the stone is used as a binding enchantment, the ritual costs 1 less POW (minimum 1 POW) Value: At least as much as a binding enchantment.
  14. jean

    Phalanx Warfare

    I may have missed something. I have seen orders to go from open order to close order, but no order to go from close order to open order. Am I right?
  15. My understanding is that it can be increased like any other skill. I think it begins at POWx3 so that the players don't forget to put points in it (others skills begin at char1+char2).
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