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punc_e

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  1. I'm 20 years old. I GM for a group ranging in age from 19 to 22. All of them have become fervent fans of BRP, and some have even begun proselytizing for the system.
  2. Running a weekly CofC campaign Adapting Space: 1889 to my own homebrewed "cinematic" version of BRP.
  3. I've taught the BRP mechanics successfully to six year olds. In my opinion, it's one of the easiest, most intuitive games on the market.
  4. How about Ralph Bakshi's Wizards as a setting? Post-apocalyptic mutants and elves, fairies, etc.
  5. Wow. My experiences with females and gaming have been almost the opposite. The formal, organized gaming club I belong to has a rather large number of women in its ranks (both current students and alumni), and usually at least one woman holds an officer position (one year, Secretary, Treasurer and Vice President were all female). Within my closer-knit gaming circle, the people I GM for...well, I GM for a group of 7. Of these, two of them are female. One of them was introduced to the hobby through dating me, and the other is in the gaming club, but never played RPGs before, being primary a CCG gamer. I've heard that at the convention we hold, sometimes our female members get harassed a bit by visiting gamers, but I've never witnessed it first-hand. I have one player in my group who does fit stereotypes of poor hygiene and poor social skills, though not to the extremes such stereotypes are usually taken. He showers regularly, even if he doesn't wash the residue of soap off his face after shaving. He also still hasn't learned, after two characters have bitten the dust in humiliating, ignoble ways, that power gaming in Call of Cthulhu doesn't work.
  6. Hehe...same here. I've instituted some houserules along those lines in my CofC game, as I had a player who'd made a STR 6 Investigator who carried around an Elephant Gun (his reasoning behind this being that the Investigator was an avid hunter who idolized Theodore Roosevelt). I took one look at his character sheet and suggested he pick a smaller caliber weapon, as he'd destroy his shoulder trying to fire the elephant gun. My girlfriend is actually playing the group's "Gun Fondler" (and I think making the aforementioned player feel a bit of Rifle Envy), carrying a .45 revolver (loaded with hollow-point shells) and an M98 Mauser in the trunk of her car. She's got 86% and 45% with them, respectfully.
  7. I had something similar happen in my Cthulhu game. A character decided to learn how to make pies, ate every pie he made as practice, and gained a point of SIZ. When I called for COnx5 checks for endurance running, he took a -10% penalty.
  8. Well, when he doesn't follow Y'golonac's instructions (which so far, are little things, like, "kick that stupid looking dog") his palms begin to itch horrifically. Eventually, he's gonna just scrape the skin off his palms, revealing mouths with nasty sharp pointy teeth. Then the mouths start moving in unison with the voice he hears in his head.
  9. what's the best, funniest, or most memorably moment from any BRP game you've played in or ran? For me, it's in my current Cthulhu campaign (as this is the only BRP game I've played to date). One of my players is an inveterate power gamer; this is most noticable in D&D, where his 3rd level Monk will do approximately twice or three times the damage of a 5th level raging barbarian with Power Attack and a greataxe. He is attempting to power game in Cthulhu, which itself strikes me as amusing. So he juggled his stats so that he had a 17 POW and everything else was under 10. Starting SAN was 85. Then, once his character found out about the Mythos, he did everything he could to collect every Mythos tome he could find, keeping them to himself. He currently has Cthulhu Mythos 25%. I'm running the Shadows of Yog-Sothoth campaign, and in one room of the lodge in the first chapter there are four Mythos tomes: Nameless Cults, Revelations of Glaaki, Cthulhu in the Necronomicon and I forget what the fourth one is. He declares that he's going to search the room for Mythos tomes, and I tell him to roll four Library Use checks. He fails three, and declares, "08, that's a success!" for the fourth. I'd mentally associated each check with a specific book, so he finds the Revelations of Glaaki, which is a 12-volume set. I'm not going to give him the whole set, so I roll a d12 to see which he finds. He gets volume 12, which, if you're familiar with the book, has a spell woven into the text that draws the attention of Horrible Icky God-Monster Y'golonac to the reader. The character is now slowly becoming possessed by Y'golonac, who makes it seem like a good deal -- let me in, and I'll teach you spells, give you forbidden knowledge, etc., but cross me, and I'll make your life a living Hell. I later found out from one of my other players that the power gamer fudged that last Library Use check. I'd noticed him fudge a die roll before, and so had asked this other player (who is also my roommate) to keep an eye on the power gamer's dice. Turns out he rolled an 80 for his last Library Use check, and declared it an 8. So if he'd been honest, his character wouldn't be slowly mutating into an avatar of a horrific being from beyond time and space. This is why I haven't said, "Hey, I know what you're doing, and I'd appreciate it if you'd stop," because his actions are screwing his character over more thoroughly then anything I, as GM, could do to him.
  10. I don't play in other peoples' games as much as I run my own, but in D&D I tend to play melee specialists and thus Robert E. Howard is one of the biggest influences on how my characters act. As a GM, I try to watch other GMs at work as much as possible, study their methods and assimilate what I like into my own style. Thus my GMing style is primarily based on my friends Rob and Jeff, which is funny because they're complete opposites. Jeff plays fast and loose with the rules, preferring to tell a good story, while Rob was somewhat slavish to the rules.
  11. I GM Call of Cthulhu. I play a weekly game of D&D 3.5 run by my roommate. I've played one-shots of Savage Worlds (Necessary Evil), Paranoia, Star Frontiers (and considering running a few games of it), and a homebrew D100 game based on Flash Gordon/Barsoom called Amazing Space Adventures. In the future I'll be running: The Savage World of Solomon Kane Star Wars d20 Star Frontiers Kobolds Ate My Baby possibly a few scattered one-shots of D&D 3.5
  12. Thanks for putting that in perspective, solta; I guess I've been really lucky in terms of falling in with a fairly active gaming club here on campus, even if most of the members only play Magic: The Gathering. TFT would also probably benefit from someone other then my housemate Jeremy describing it, as the two points he's made that stick in my head are "You can die during chargen" and "I once made this ridiculously overpowered giant mage that could throw like ten fireballs per attack"
  13. Hi all, I'm Bill, and reading through all the other posts in this thread I feel extremely young and inexperienced. I'm 20, and have been gaming for about two years now. I started off with D&D 3.5 (still play a bit), and then moved into Call of Cthulhu (which I GM almost exclusively). I've played a bit of Star Frontiers, Paranoia, and have helped play-test a d%-based game of retro sci-fi adventure called Amazing Space Adventures. One of the guys I live with has been trying to push me into playing The Fantasy Trip, or rather, GMing it -- since he wants to play and doesn't have time to run it himself. I looked through the rules briefly, but it didn't really grab my interest -- BRP has me spoiled
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