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nerdvana

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Everything posted by nerdvana

  1. I believe The Second Way may be the answer to my question...
  2. I was wondering if anyone was familiar with and took the steps to convert (or make something similar) the Ritual Path Magic system of GURPS into BRP.
  3. Deduction without Hero Points Recall a fact the GM doesn't think the character should know and that the character doesn't have a skill for That sort of thing
  4. nerdvana

    SRD?

    Yeah, I haven't found one (found the HQ Gateway Licence but it is very legaleese). Loz hasn't replied yet is all so I thought I'd leverage a two prong approach!
  5. nerdvana

    SRD?

    Does anyone know where to find a copy of the "RuneQuest Gateway Licence" which is talked about on the game's website and wikipedia article?
  6. nerdvana

    SRD?

    Thanks nclarke. Definitely want to discuss this matter with Loz as I love the Healing Rate in Runequest 6... Edit: I've messaged Loz a question regarding this, so replies may mostly be private from here on out
  7. nerdvana

    SRD?

    Is there a SRD for Runequest 6 and if so where is it? The only Runequest SRD I can find doesn't have Runequest 6's healing rates based on Con value and severity of damage...
  8. Thanks! No clue how I missed it.
  9. I cannot find the rules on natural healing (Hit Point recovery) in the rules. Can someone tell me which page they are on?
  10. Ah. I can see that if you just go based on the name of the skill, but the description is very specific in the RAW
  11. I get the Acrobatics, Athletics, and Evade for Agility. And Hero Points for Luck also makes sense. The Idea roll still seems under represented in Legend -- Insight seems more like reading a person's body language, not so much the ability to recall facts that you've overheard but otherwise don't have a skill for and using existing skills seems contradictory also because the point is that this is a check for things you might have heard and remembered but not have actively learned (and thus have no skill for) or for a spark of genius putting things together you previously hadn't thought of. I think the fix I foresee is to just add "Idea Roll" (which I'm going to call "Cognition Check" instead) as an Attribute to Legend. Is there something I'm missing that would make this totally break the system?
  12. Eclipse Phase is not BRP related. For example, criticals (failure or success) occur on doubles (i.e. 00, 11, 22, 33, etc). You roll between 0 (00) and 99. If I recall correctly it is a roll low game but I could be wrong.
  13. BRP has attribute rolls but Legend Does not. Some of them are replaced well by skills (for example, Brawn replaces Effort and Resistance replaces Stamina). What would replace Agility, Idea or Luck rolls? Anything?
  14. Thirded. How can we work to make this happen?
  15. Oh, I like this. I was definitely thinking that there was a primary stat in the skill calculations.
  16. I am doing this also with some additional tweaks (like subtracting half of SIZ from certain physical skills where it would be an impediment, Climbing for example)
  17. If you have a copy of it, Elfquest may be the origin of the Psychic Powers from the BGB... and has powers not represented in said book.
  18. Huh. Ok. Not something I would think could be copyrighted, but that is an interesting theory nclarke.
  19. I know that BRP uses both terms. I am purely asking about the collective term for the basic character traits (Strength, Dexterity, Constitution, Intelligence, etc). So, when developing what would become BRP, Greg Stafford went with the term "Characteristics". However, Gygax went with "Attributes" which (based on my personal experience of 30+ years gaming) seems to be more common. Does anyone know why this difference began? Where it may have started if I haven't found the sources in my mini-description above? etc
  20. nerdvana

    Acting Skill?

    Right. Like the different Lore skills.
  21. nerdvana

    Acting Skill?

    I would not have thought of that since Sing, Dance and Play Musical Instrument (all Perform in BRP) are separate skills.
  22. nerdvana

    Acting Skill?

    What skill would you use for acting? and if there isn't one and you were adding such a skill would it be Common or Advanced?
  23. Looked it over. It retains the fundamental problems I have of (a) no specials and ( Fumble range does not adjust as much with skill level so I'll stick with my 'Frankenstein' build I'm working on. But thanks for pointing me to that.
  24. I will look at that. I know that I liked what I saw in RQ6 but there were too many magical aspects I kept hitting a wall on so the essentials option might be better for me!
  25. Just keep in mind that you have doubled the chance for a critical. If that is okay for you as the GM that is fine but it could change the feel of your games.
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