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Firebird01

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Everything posted by Firebird01

  1. i exist only to serve...... ......and to induce paranoia in the PCs.
  2. Hot on the heels of part 24, part 25. In which Crimson Jack has a bath again, Dr. Lysett "loses it", Wise Shark "Gains it" and Capt De Souza tries anything he can to avoid undead. Pirates and Dragons Ye Legacy season 1 part 25.pdf
  3. Thanks for that, meant to get back to you as sunday would have been a non starter, reserved for family in order to keep the peace!
  4. how often do you play, may be over committed at the moment but thought i'd inquire.
  5. Just to add one idea that I had running K&C for clockwork weapons, especially the smaller ones like pole arms was to have something similar to a spare battery, in that the spring and key mechanism could be unplugged when wound down and a ready wound one slotted back in, kept the clockwork soldiers on a par with the alchemists and witches for powerful stuff. Of course if you have a backpack full of tightly wound springs and it takes some damage the consequences of them unwinding all at once might be interesting to watch, from a distance.
  6. Yes it's part 24 of the long running epic. In which we find shadowy horrors ("Don't go down the mine daddy!"), strange devices, an old acquaintance and Crimson Jack has a bath! Pirates and Dragons Ye Legacy season 1 part 24.pdf
  7. Back, after a successful season of unemployment, part the 23rd of our enthralling saga with sinking ships, floating undead and Crimson Jack making a complete wotsit of everything. Apologies for going a bit Terry Pratchett librarianesque with one NPC but couldn't resist it! Pirates and Dragons Ye Legacy season 1 part 23.pdf
  8. The knack for finding trouble is built into all PCs, let them discuss the problem or situation at length, come up with numerous cunning plans, debate at length again, decide on the most complex and fragile strategy then fluff the dice rolls! Or you could go for the simple plan - If it moves hit it, if it is still moving after that run away 'cos it must be undead.
  9. Part the 22nd. In which our friends gain a new companion, reptiles cause problems (again) and they end up at the bottom of a deep dark hole (life, don't talk to me about life....) Pirates and Dragons Ye Legacy season 1 part 22.pdf
  10. The journal tend to be multiple sessions as we are remote gaming and they tend not to go as quickly as the face to face sessions do, also real life interfering somewhat at the moment so I tend to save it all up for one big hit every few weeks. The chase scene with the cross dressing Crimson Jack actually lasted most of a session due to me laughing so much at the excellent roleplay by the characters, i just let it run and run!
  11. Part 21 of the journey into the unknown in which things become clearer about ancient goddesses, disguises are put on and we learn of how the rumours of cross dressing pirates started. Pirates and Dragons Ye Legacy season 1 part 21.pdf
  12. At last, after a lockdown hiatus and the GM having 'things to do' like work etc. part the twentieth of our long running saga is now ready for your delight and entertaiment. Normal service will now be resumed, assuming we can work out what is normal anymore. Pirates and Dragons Ye Legacy season 1 part 20.pdf
  13. Chapter nineteen of the saga where our heroes encounter the undead (again), Crimson Jack gets hit a bit and they finally make progress with the map. As part of this campaign to fit in with my plot and backstory I have replaced the idea of a medicine bag for the Shamans with that of tribal masks (same effect just different appearance) I have attached photos of the mask the player running Wise Shark has constructed (real sharks teeth on there!). Also attached the usual journal and the finally completed treasure map. (now their troubles really begin). Pirates and Dragons Ye Legacy s
  14. Not at the moment, I am running a Pirates and Dragons thingy now for thrilling details see my other thread - Pirates and Dragons Ye Legacy, Arrrrr!
  15. Now, by the magic of socially distanced virtual gaming, comes part the eighteenth. In which there is much sailing about, interviews with the great and good and something really disturbing from the spirt world. Pirates and Dragons Ye Legacy season 1 part 18.pdf
  16. As we are in lockdown does anyone out there have any recommendations, ideas, thoughts or rants on a suitable platform for remote gaming? Hopefully something that is bandwidth friendly as I am keen to keep my games going throughout the current emergency, no virus is going to stop my PCs from killing themselves in other interesting ways.
  17. Here be chapter 17 of the ongoing story, apologies for the delay, blame the real world for interfering in important stuff. In this chapter we learn of a cunning plan, witness the slaughter of sleeping men, observe a pitch battle and learn the fine art of hostage taking. Also the GM has to send a letter of complaint to The ACME Minion and Henchman Hiring Agency - bemoaning the quality of the hirelings used for this adventure, culminating in sentries who cannot see their own feet, soldiers who drop their own weapons and in one case stab themselves in the stomach, officers who sleep through
  18. Will give me something to do during lockdown!
  19. Firebird01

    Witches

    I'll try a pdf version instead. Witchfynder Procalmation.pdf
  20. Firebird01

    Witches

    Of course if they are messing about in the tainted lands any right thinking Puritans will take a dim view of any taint shown, it being the result of that work of the Devil - Alchemy. See the attached handout I used with my players just to liven things up a bit and add to their troubles. Witchfynder Procalmation.docx
  21. Firebird01

    Witches

    Speaking of Hero points, major evil NPCs can have them too (should that be Villain points in their case?), also levels the playing field a bit. have fun with the tainted lands, refer to BRP rules for some nice mutations and weirdness, the odd rain of frogs is good especially when it changes from frogs to sheep!
  22. Firebird01

    Witches

    Indeed, let the story guide the action and if you have to skirt round a rule or two so be it. I also found that characters with high persistence/resilience and some hero points made spell casting against them a pretty low return strategy until we ruled that, as in other spells where the resit is dodge which you can only use if you have a dodge left, any resist role counts as use of a reaction and therefore opens up the lethality of combat once again. This means they have a choice - do I dodge the cultist who has just slashed at me with a two-handed claymore for potentially crippling damag
  23. Firebird01

    Witches

    I tended to use them in the background at first and threw in lots of supporting coven members and cultists etc. plotting and scheming on their behalf. Also have the characters meet the witch in a social situation where a bit of flirting with the most attractive party member could result in the witch picking up a lock of hair or similar without them being aware, allows for satanic possession (home brewed spell needed for this) and inter-party strife (always good fun for the GM). I tended to vary the power of spells to suit the current strength of the party scaling up or down and limiting effect
  24. And here it is part the sixteenth of the saga... ...in which our friends lose their transport, encounter all manner of wondrous flora and fauna (which tries to eat them) and learn something of a Shamans powers. Remember also the following RP rules Rule 1 - Never split the party Rules 2 to 10 - We really mean it about rule 1. Pirates and Dragons Ye Legacy season 1 part 16.pdf
  25. Renaissance Deluxe Pages 153-155 should help.
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