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the_red_king

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  • RPG Biography
    I play a variety of rules lite to lite-ish RPGs: WFRP 1e and 2e, V20 and am trying to get into BRP or it's variants.
  • Current games
    V20
  • Location
    CO
  • Blurb
    Usually this is where I talk about my RPG hobby but I suppose that's moot lol!

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  1. Well thankfully my players haven't gotten into combat yet, they love the ease use of percentile skills (not their first time playing a percentile based game), we played a few sessions of warhammer that sadly we all agreed to veto; it just wasn't going anywhere and the combat was just too lethal, (but oh how we loved the crit charts!), one thing we did notice is that the base percentile skills are WAY higher than in WFRP, which is quite nice! Although I did stress to them that their base percentile chances were their skills under stressful situations and thus not that they were lowly skilled in general.
  2. Another Update: I have ordered the Legend rulebook after reading the sample from Mongoose.
  3. Well I have bound the SRD in a binder and have read only a few pages but already I am LOVING what I am reading! Kudos to Newt! It feels so different reading this when compared to the BRP quickstart rules or CoC, it feels very fresh, on a sidenote, I have $25 gift card for amazon, the Legend core book both new and used offers are selling for below that, RQ6 is selling for around $45 on amazon, from what I have read in comparison of the games, RQ6 is said to fix a few little quirks from Legend/MRQII, and I am leaning toward just getting RQ6, BUT seeing how I could just get Legend for free thanks to my gift card I may get that and look over the rules and its digest size isn't a bad perk either! Any suggestions, I am quite happy with OQ now, but am still very intrigued by RQ6, and maybe in the distant future Pendragon as well.
  4. AN UPDATE: Yesterday afternoon I went down to my local library and had the entire SRD for OpenQuest printed out and will soon be binding it, I haven't had a chance to really look to indepthly at it, but am hoping to soon, with that said, a lot of what I'm hearing over RQ/Legend is STILL intriguing me! I have decided to order RQ 6 (I've done some more research on comparisons between the 2), everyone says that despite it's $60 price, that RQ6 is more than worth it. Quick question about the SRD, does this have all the updates to it as the current printing of OQ?
  5. Well Gothic, (and Risen for that matter) are your basic level and experience type of PC RPGs, (which I know BRP is not buit around nor am I trying to emulate that), the thing that to me makes Gothic so fun is that it makes you work to claim yourself as "Badass" you start at level 0 and work your way up from there, the whole time though you are free to wander the world, (and very likely get yourself killed), by all the much stronger beasties and baddies littering the world, Gothic has no real insanity mechanic at work, in fact the "Nameless Hero" approaches most situations with an air of sarcasm and amusement, although the first game's last boss was an other dimensional eldritch abomination, you did not do battle with it toe-to-toe but had to stab its five out of body hearts, and then the game ended lol but regardless it was a fun game. The second one was even better! It incorporated dragons into the main plot. Anyway at the moment I have the option of buying either Legend (although I am leary on how extensive the combat is) or, if I can convince my wife, OpenQuest, I am leaning toward OpenQuest for simplicity's sake and it sounds more fun to grasp than Legend/RQ. How are hit locations generated in RQ/Legend? In WFRP you roll to hit and if you do, you reverse the roll for your hit location, is it similar in RQ?
  6. Hi all, let me start off by saying, I LOVE the PC series of games known as "Gothic" (sans 3 and "4") and the "Risen" series (I have not had a chance to play the 2nd one and was only a quarter of the way through the 1st before my hd died). Now having said that, I have searched far and wide for a system to simulate the feel (if not the mechanics) of Gothic, I posted a few threads on the rpg.net forums with only a few suggestions. Pathfinder being one of them, (to this day not I still cannot wrap my head around all the modifiers and crunchy bits), and Savage Worlds being the other, my own suggestions were WFRP and BRP (I had never really looked into BRP before and mind you this was 2 or 3 years ago). It is now 2013 and I have tried running WFRP with the plot of Gothic and sadly, it hasn't gone over too well, my players are waaay too weak and damage is crippling (they have had a lot of fun with the crit table though!), and I must say I enjoy the lethality of wfrp immensely! However it is just a little too lethal for what I want to do, and wfrp is obviously later medieval early renn. inspired in setting and tone (nothing wrong with that), and I found it refreshing to see guns and other firearms incorporated (so did they). Whereas Gothic from the get-go has a very down to earth medieval feel to it which I love! When I did suggest BRP as a basis for Gothic, I was informed that HP doesn't scale like in Gothic and that was that, I quickly decided to move on, however here I am on a BRP forum and looking more deeply than I ever have into BRP! What I have found is a deeply modular simple d100 system! However up until late lastnite I was under the impression that I would have to forge my own setting and toggle and widget the systems found in the BRP book to my liking till I got something that *fit* the feel of Gothic, that was until I read a post on here, unsure where or whom, that made mention of RQ in comparison to BRP as a standalone Fantasy setting (yeah I know about Classic Fantasy but that isn't exactly what I'm going for either). Now I did do research on RQ and OQ several years ago (around the same time I posted on the rpg.net forums) but in retrospect I hadn't even scratched the tip of the iceberg! I had read that RQ was.... cumbersome and tried (and failed according to one blog I had read) to simulate realistic medieval combats, or really the blog didn't say fail outright just RQ was too simulationist in its mechanics that it drowned out all the other aspects of an RPG. I have looked over the character sheet of RQ AND Legend and, IMO, compared to WFRP it really isn't all that complex (than again; this is only a preliminary glance and I have not read the rules at all), I have read reviews though and I am intrigued by the action points concept (I can compare similar to Fallout 1 and 2 another one of my favorite PC series!) and the individual hp for body parts I can compare right off the bat to Vagrant Story! (You guessed it another one of my favorite games, the creator is a big PnP nut too!) Now with ALL that said and done, this brings me to OQ, yes I did do a glance at OQ along with RQ at the same time but passed it on. As you can tell I am back at it and more indepthly now, I must say I believe I have found my holy grail of systems for Gothic, a long long post short, am I correct in my assumptions? P.S. I DO have the CoC 6e rulebook but I hardly ever really read through, (fault on my part really), RPGs don't intimidate me, I have tons! (V20 included!) yet there was always something intimidating about CoC's width (I know weird) that I just never really read into it, until I read (again yesterday) that most of the book's size comes from a biography on Lovecraft and the actual CoC short story along with a few other things, that when taken out would greatly reduce the size of the book, which in a weird way revitialized my interest in BRP! I was also about to order the BRP hardback yesterday but at the last minute decided not to and boy am I glad I DID! Now I know about OQ and RQ! (But i am not opposed to picking it up sometime down the line).
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