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tooley1chris

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Files posted by tooley1chris

  1. Tinsdown The Tin Mines of Tindale

    So this a supplement and adventure module for my Town of Tindale Project. 
    I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal.
    Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants.
    Maps of the mine
    A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated.
    The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people.
    3d imagery and maps from Neverwinter Nights 2 Toolset

    31 downloads

       (0 reviews)

    0 comments

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  2. Manual of Monsters

    **Recommend my Big Damn Book over this**
    This is a conversion from the old-school 1st edition MM to be compatible with BRP/MM/CF.
     
    I didn't include any common races like human/elf/dwarf as those are readily available in the other books, but did include almost all the creatures in that book. Some are also featured in other compatible works and I copied most of this information (that I agreed with) to maintain consistency.
     
    As it says on the first page of this book, "This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet."
     
    All I did was throw together a manual for easy reference, quicker adventure building, and smoother encounter generation.
     
    Created by tooley1chris. 199 pages, 32 Mb.

    738 downloads

       (0 reviews)

    19 comments

    Updated

  3. The Druid Occupation

    This is just a little something I threw together in my spare time.   This book is not, in any way, a product of my artistic or writing ability. Every bit of art
    and most of the descriptions were “borrowed” from many other, much more talented people from other books, and around the internet. Some of the content was inspired by Classic Fantasy.
      Druids are a type of priest, protectors of nature and worshipers of forest deities. They hold the sun, the moon, and the trees (particularly oak and ash) as sacred representatives of the divine. They are the caretakers of plants and animals, and while they condone the hunting of woodland creatures and the cutting of trees as necessary for the survival of the civilized races, they are intolerant of wasteful exploitation. In these cases, druids can be patiently devious in their revenge on those who would profit at the expense of nature. Mistletoe is the holy symbol of the druid. Druids are uneasy in civilized areas and prefer the solitude of their small log and stone cottages and sacred groves deep within the wilder regions of The Realm.

    50 downloads

       (0 reviews)

    0 comments

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  4. The Town of Tindale

    The Town of Tindale
    Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas
      This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case.  They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it.
      I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.)
      Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different.
      I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home.
      There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves.
      You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? 
      OH! Almost forgot. I  broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation.
      As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in.
    And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll.
    Thanks to Chaosium, inc. for making those materials available.
    This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented
    people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters.
    Most of the NPCs were made using my Magic World NPC creator found on BRPcentral.
    Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral.
    LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!

    106 downloads

       (0 reviews)

    0 comments

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  5. Big Damn Book of Monsters 1.1

    Big Damn Book of Monsters
    The smaller file is the updated version
    A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my
    favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable.
    These are not meant to replace creatures presented in the Magic World book, but as supplements and additions.
    While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable.
    My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more
    people play, which means more people BUY products associated with such a great system.
    I recommend this book over my other monster manual conversions!
    While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells.
    80 Mb. 448 pages. 

    1,341 downloads

       (7 reviews)

    9 comments

    Updated

  6. Fantasy BRP Treasure Generator

    DON'T DOWNLOAD THE FILE HERE. THIS VERSION HAS BECOME CORRUPT. I'M PLACING A DROPBOX LINK FOR A GOOD VERSION OF THE FILE HERE.
    https://www.dropbox.com/s/3utuirebgjpzewy/BRP_Fantasy_Treasure_Generator.ipt?dl=0
    What's that dragon guarding?
    This is a treasure generator for use with BRP fantasy settings, like Magic World.
    The generator will prompt you for a treasure type, which BRP critters don't have listed in their details/descriptions, so I advise using a third party "manual of monsters" to cross reference the treasure type there for individual creatures. I personally like AD&D recommended treasure types.
    You will also need the small,FREE NBOS program "Inspiration Pad" to use this table which can be found here:
    http://www.nbos.com/products/ipad/ipad.htm
    (I know it says Ipad but there's a windows and even android link.)
    YOU NO LONGER NEED TO CHANGE THE FILE TYPE IF YOU USE THE ABOVE DROPBOX LINK
    PLACE THE "BRP_Fantasy_treasure.DOC" file in the C:\Users\Documents\Inspiration Pad Pro\Generators DIRECTORY AND RENAME IT TO "BRP_Fantasy_treasure.ipt"
     
    This table will allow the Chronicler to generate treasure types A-Z, as well as individual items such as Magic Weapons, Miscellaneous Items, Rings, Wands, Staves, Rods, Armor and Armor Pieces, Shields, Cursed Items, Mundane Items, Jewelry, Gems, Potions, Scrolls, and Spell Books (using Classic Fantasy and Magic World spells) as well as the suggested value in Bronze Pieces for each item.
     
    I placed ALL this information in one table so as to keep it as simple as possible.
    Can't say the tables are easy to edit if you're not familiar with NBOS, however, after a little tinkering it's pretty easy to add new items or descriptions to any category. I've run through hundreds of tests with each category and it all seems to work well but if you ARE familiar with NBOS please don't grief me too hard on the table set up. I know it's not very clean.

    221 downloads

    7 comments

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  7. Religion_MW

    This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. 
      The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion.
      There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.

    258 downloads

       (1 review)

    0 comments

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  8. BRP MW NPC Generator

    This is an NPC Generator using the NBOS Character Sheet Designer.
    Almost everything in this is automated to make generating an NPC as easy as 3 mouse clicks, using drop down menus.
    The included file are ONLY for editing certain aspects to the program such as Races, Occupations, Sorcery Spells, Armor, Weapons, ect...
    You will need to follow this link to download the Download actual Magic World NPC Sheet:
    https://www.dropbox.com/s/znacvmnu3g8ybbc/Magic%20World%20NPCs.ipt?dl=0
    You will also need to Download the small NBOS program Character Sheet Designer found here:
    http://www.nbos.com/nox/index.php?action=1001&id=240
     
    I placed all these files in my MyDocuments\NBOS\CharacterSheet and they work well.
     
    This sheet and the DOC files are pretty easy to edit and House Rule/ Homebrew how you like, once you get used to the program.
    Feel free to post questions here, if I can help.

    144 downloads

       (1 review)

    15 comments

    Updated

  9. Complete Netbook of Witches and Warlocks (Magic World Edition)

    This is a conversion of the Netbook of Witches and Warlocks to be compatible with BRP Magic World.  Within these 120 pages are details for a witch occupation. New spells, new skills, and occult powers. Information on holy days, moon cycles, herbs, cults, and covens, as well as tools and traditions of the mythical pagan practices.
    This product is not meant to replace the excellent Chaosium Monograph “BRP Witchcraft” by Bryon Alexander. That supplement is perfect for the BRP system and far less crunchy than this conversion. What this is meant to do is add a GREAT DEAL of detail to witches in your campaign and give the 
    player / Chronicler who love specifics a ( hopefully valuable ) reference.
     

    336 downloads

       (0 reviews)

    0 comments

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  10. Peoples of the Southern Reaches

    A collection of non-player characters for use with Magic World.

    This is a book of more than 300 NPCs of various occupations and races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearance, equipment, characteristics, and possible spell casting abilities. Breath your own life into these, thy minions.

    Created by tooley1chris. 382 pages.

    318 downloads

       (0 reviews)

    2 comments

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  11. SideTrek, Malfiacs Marvelous Marvels

    A small adventure designed to be a stopping point along the road to greatness.
    A small circus caravan is en route to perform at a nobles wedding day when a nights rest in a wooded grove near a lake proves to be more dangerous than anticipated. Will the adventurers help the troupe of entertainers or take advantage of their misfortune?

    Complete small adventure with 14 pages of maps made with RPtools, stats for NPCs and critters, dialog and skill uses for NPCs, and a couple of extra plot hook possibilities.
    Hope you enjoy it.

    137 downloads

    4 comments

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  12. Ark_of_the_Apocalypse.pdf

    This is a mega dungeon designed with Magic World in mind. The seperate book of maps is quite large(600+MB) so I'll probably just DropBox it.
    Ark Map Book:
    https://www.dropbox.com/s/vlf4jaehamz7wg2/Ark Map Book.pdf?dl=0
    And for those of you who use RPtools MapTool software heres the campaign file:
    https://www.dropbox.com/s/co55otfyt0vzmaa/NEW MEGA.cmpgn?dl=0
    Ages before the Fey ever inhabited the Southern Reaches, a group of monks made their home in the Copper Mountains. These monks had a prophetic dream that foretold the end of the world. In preparation, they collected and stored creatures of the realm in stasis within their mountain fortress, to await the end. It never came.
    The adventures go from the town of Tindale through the Carmenel pass to the Copper Mountains where this great Ark of creatures await the end of the world. Some continue their vigil in silence while others have begun to stir.

    171 downloads

       (0 reviews)

    3 comments

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  13. Magic World NPCs 5

    Peoples of the Southern Reaches
    -The Spell Casters-

    A Collection of Non-Player Characters for use with Magic World
    This is a book of NPCs of the Sorceror, Mage, Priest, and the Shaman occupations and various races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearances, equipment, characteristics, and possible spell casting abilities. Each NPC represented here are of the “ordinary” quality. You will find no super heroes or mega villains here. Only people your players characters might interact in their travels. The individual NPCs have no backgrounds, no quirks, and few distinguishing characteristics. This is to enable the Chronicler ease in importing them into his or her campaign. Breath your own life into these, thy minions.

    The full version of this book including ALL occupations can be found here:

    103 downloads

       (0 reviews)

    0 comments

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  14. Domicile To Domain

    This is  a quick and dirty kingdom management guide. I used the Civilization computer game as inspiration for a lot of this.
    It isn't as complex as some books I post but it fits the needs for my own campaign. Maybe you'll find a use as well.
    This guide helps PCs to start their own kingdom and, without micro-managing, gives the basics to building, expanding, and running anything from a hamlet to an empire. There are references for terrain types, features of terrain types, and possible resources available.  Once a community is established, there are guides to building improvements ranging from Farms to Colosseum. From City Walls to Castles.
    Manage the amount of Food, Commerce, and Production a community generates and grow to greatness or fall to ruin.
    Included is a basic system for mass combat when/if you build armies. Starting with the Green inexperienced footmen, to Veteran Horsemen, to Elite Calvary. Special unit upgrades including Ballista Units, Catapult Crews, Battering Ram expendables.
    This is in no way exhaustive so feel free to add/modify/delete whatever you like.
     

    177 downloads

    0 comments

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  15. The Mentalist

    This is an attempt to combine a little of 1st and 2nd edition D&D Psionics and convert it to be compatible with BRP / Magic World.
    The great article Deep Magic from Advanced Sorcery got me thinking about a new way to incorporate psychic powers into my campaign. The Mentalist is the result.
    All of the descriptions within, while edited and converted, are from various other writers possessing more talent than I.
    All of the images belong to artists of many sources, all FAR more artistic than myself, from other books and the internet. They are not free stock or open license.

    182 downloads

    0 comments

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  16. Magic World NPCs 4

    Peoples of the Southern Reaches
    -The Leaders and the Muscle-

    A Collection of Non-Player Characters for use with Magic World
    This is a book of NPCs of the Diplomats, Nobles, Soldiers, & Mercenaries occupations and various races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearances, equipment, characteristics, and possible spell casting abilities. Each NPC represented here are of the “ordinary” quality. You will find no super heroes or mega villains here. Only people your players characters might interact in their travels. The individual NPCs have no backgrounds, no quirks, and few distinguishing characteristics. This is to enable the Chronicler ease in importing them into his or her campaign. Breath your own life into these, thy minions.

    The full version of this book including ALL occupations can be found here:

    76 downloads

       (0 reviews)

    0 comments

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  17. Magic World Character Generator

    This is a Character Generator using the NBOS Character Sheet Designer.
    Almost everything in this is automated to make generating a full blown character as easy as possible, with step by step directions.
    The included files are ONLY for editing certain aspects to the program such as Races, Occupations, Sorcery Spells, Armor, Weapons, ect...
    You will need to follow this link to download the Download actual Magic World Character Sheet:
    https://dl.dropboxusercontent.com/u/59999343/NBOS Character Sheets.zip
     
    You will also need to Download the small NBOS program Character Sheet Designer found here:
    http://www.nbos.com/nox/index.php?action=1001&id=240
     
    I placed all these files in my MyDocuments\NBOS\CharacterSheet and they work well.
     
    This sheet and the DOC files are pretty easy to edit and House Rule/ Homebrew how you like, once you get used to the program.
    Feel free to post questions here, if I can help.

    475 downloads

       (0 reviews)

    0 comments

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  18. Magic World NPCs 2

    Peoples of the Southern Reaches
    -The Scoundrels-

    A Collection of Non-Player Characters for use with Magic World
    This is a book of NPCs of the Assassins, Bandits, Nomads, Thieves, and Thugs occupations and races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearances, equipment, characteristics, and possible spell casting abilities. Each NPC represented here are of the “ordinary” quality. You will find no super heroes or mega villains here. Only people your players characters might interact in their travels. The individual NPCs have no backgrounds, no quirks, and few distinguishing characteristics. This is to enable the Chronicler ease in importing them into his or her campaign. Breath your own life into these, thy minions.

    The full version of this book including ALL occupations can be found here:

    77 downloads

       (0 reviews)

    0 comments

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  19. Magic World NPCs 3

    Peoples of the Southern Reaches
    -The Peasantry-

    A Collection of Non-Player Characters for use with Magic World
    This is a book of NPCs of the Beggar, Farmer, Fisher, Hunter, Sailor, Slave, and Tribal Crafter occupations and various races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearances, equipment, characteristics, and possible spell casting abilities. Each NPC represented here are of the “ordinary” quality. You will find no super heroes or mega villains here. Only people your players characters might interact in their travels. The individual NPCs have no backgrounds, no quirks, and few distinguishing characteristics. This is to enable the Chronicler ease in importing them into his or her campaign. Breath your own life into these, thy minions.

    The full version of this book including ALL occupations can be found here:

    60 downloads

       (0 reviews)

    0 comments

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  20. Feats and Aretes for Magic World

    Basic Roleplaying Magic World Feats and Aretes
    Feats are special bonus abilities gained by mastering skills. Starting at 75% and again at 100% the character gains a new feat for that skill every 50 points above 100%.
    If using the Arete system from Advanced Sorcery, ignore the skill prerequisites listed under each feat, use that skill score system and count these feats as effects, to be gained every 50 (or 25) points above 100 in each skill.

    Most of this material, including pictures and illustrations, are borrowed from other sources, from people much more talented than myself. All I did was convert it to be compatible with BRP/Magic World as best I could while trying to maintain a balance/fun ratio. Hope you enjoy it!
    T1C

    284 downloads

    1 comment

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  21. Manual of Monsters 2

    This is a conversion from the old-school Monster Manual 2 be compatible with BRP/MM/CF.
     
    Created by tooley1chris. 172 pages, 24.7 Mb.

    601 downloads

       (0 reviews)

    8 comments

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  22. Alchemy & Artifice

    The Art of Alchemy
    Since the earliest writings, man has endeavored to better control the world around him. From making fields more fertile for farming to curing ailments, even the most ancient civilizations have striven to become more enlightened concerning the physical world and the elements it, and we, are composed of.
    This book will detail an occupation, the alchemist, who begins with the studies of physical science and combines it with the magical unknown to create unique elixirs, dusts, oils, toxins, potions, and even items of great power using the magic inherent in all things material. For all of creation has such energies locked away within itself. From common metals to rare gems. From the weeds in the field to rare subterranean mushrooms. From common insects to the heart of a dragon.

    Enchantment and Artifice
    Once upon a time, great magics infused the realms. During the years the fey inhabited this world freely, great mages worked the weave of sorcery in such ways that they could create relics with mana. Allowing such trinkets to call on great power at no cost to or from the wielder. These arts and arcane architecture has been lost in the fading of fey from this world. As such, only such artifacts that surface from years gone by exist, and nothing new of its kind may be produced in the Southern Reaches...as far as the wise know. Since the fey fled this realm, sorcerers, priests, and mages alike have striven to unlock the secrets of mana. To solve the mystery of unlimited power. All efforts have been in vain...until now.

    This book is an attempt to add both an Alchemist and an Enchanter occupation to the options for the learned people of the Southern Reaches. Within are 80+ pages of recipes, ingredients, formula, procedures, Fey spells, alternate POW supplies, and rituals for the creation of anything the minds eye dare dream.

    This book is not, in any way, a product of my artistic or writing ability. A lot of the art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet. The more creative artwork was done by Ken Seward, AKA Simlasa, from BRP Central. Thanks for your works!
    I did, however, do my best to convert most of the information from an old school Alchemist source to be playable in my favorite Role playing System.
    I hope it helps make your campaign more fun!

    492 downloads

       (2 reviews)

    4 comments

    Updated

  23. SideTrek, A Fool and His Gold

    A small adventure designed to be a stopping point along the road to greatness. On their way to a different destination, the adventurers stop at a village to ressuply and discover a boy who is inheriting a nice bit of coin and land. Will the PCs escort Thomas to his birthright, join with those who would steal it, and take it for themselves? 42 pages of maps and images made with NWN2 Toolset. A handfull of NPCs and Monsters for your PCs RPing pleasure.

    129 downloads

    2 comments

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  24. Side-Trek A Goblins Pride

    A small adventure designed to be a stopping point along the road to greatness. On their way to a different destination, the adventurers stop at a fishing village to ressuply and discover the village has been the victim of goblinoid bandits. Up to now, they’ve only plundered merchant and supply wagons. Now two children have been taken from a local farm. The villagers fear the worst. Will the adventurers help rescue the children and end the goblin menace or raid the goblin hoard for their own lust of coin?
    40 pages of maps and images made with NWN2 Toolset. A handfull of NPCs and Monsters for your PCs RPing pleasure, featuring a new critter from my Manual of Monsters II.
    (there are references to my upcoming Art of Alchemy supplement that has yet to be released but you don't need it to play)

    117 downloads

    1 comment

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