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tooley1chris

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  1. View File The Druid Occupation This is just a little something I threw together in my spare time. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, and around the internet. Some of the content was inspired by Classic Fantasy. Druids are a type of priest, protectors of nature and worshipers of forest deities. They hold the sun, the moon, and the trees (particularly oak and ash) as sacred representatives of the divine. They are the caretakers of plants and animals, and while they condone the hunting of woodland creatures and the cutting of trees as necessary for the survival of the civilized races, they are intolerant of wasteful exploitation. In these cases, druids can be patiently devious in their revenge on those who would profit at the expense of nature. Mistletoe is the holy symbol of the druid. Druids are uneasy in civilized areas and prefer the solitude of their small log and stone cottages and sacred groves deep within the wilder regions of The Realm. Submitter tooley1chris Submitted 05/16/2020 Category Magic World  
  2. OK, my most excellent friends. It's done. It's posted. I humbly present The Town of Tindale
  3. Version 1.0.0

    216 downloads

    The Town of Tindale Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case. They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it. I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.) Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different. I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home. There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves. You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? OH! Almost forgot. I broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation. As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in. And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll. Thanks to Chaosium, inc. for making those materials available. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters. Most of the NPCs were made using my Magic World NPC creator found on BRPcentral. Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral. LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!
  4. View File The Town of Tindale The Town of Tindale Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case. They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it. I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.) Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different. I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home. There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves. You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? OH! Almost forgot. I broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation. As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in. And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll. Thanks to Chaosium, inc. for making those materials available. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters. Most of the NPCs were made using my Magic World NPC creator found on BRPcentral. Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral. LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures! Submitter tooley1chris Submitted 05/16/2020 Category Magic World  
  5. Lol I doubt that. I'm no great writer. A LOT of those pages are NPCs and maps
  6. While correcting some errors I noticed that some quests/descriptions/details jump around the book quite a bit. With it now being over 1400 pages long I figure this might be a problem for anyone but me reading the material. So...I'm delaying release a few more days so I can add links and bookmarks to the pdf. That will make it much easier to read the pdf without a lot of flipping. Be patient with me
  7. OK so I found a number of small errors in the finished product and its gonna take a little more time to sort them all out.....
  8. I really dont care HOW the zombie came into being. The Zombies are a speed bump and not what the story is really about, IMO. Could be aliens, or mass extinction, nuclear holocaust, chemical warfare, or whatever. Like many end of the world scenarios the real story is how the survivors continue to survive inspite of the speed bumps. 😎
  9. I apologize. I cant have a conversation with someone who doesnt like halflings 😀
  10. So I'm using a new PDF converter and it's going SO MUCH more smoothly than the old one. Getting very close to publishing it in the files section. Working on adding all of the Player maps to the back of the book. There's a lot... Shouldnt be more than a couple days.
  11. I've always like variety in my games. I use at least parts of all the MW supplements and even some other compatible stuff. I see how keeping it simple is attractive but...
  12. Sorry I didnt see this earlier. I'm using Neverwinter Nights 2 toolset. Have been using it for years for this kinda work as I find the interface pretty easy and its dirt cheap anymore. EDIT: AND theres a wealth of community made models you can import into the game
  13. Ok I found a way to combine Rick Tom and Sean_RDPs NPCs into one big side quest and am including in this book. Thanks guys!
  14. Think I might take the new SRD Chaosium so graciously offered us to make a Walking Dead type scenario book. I played a small modern zombie campaign awhile back and had a lot of fun with it. More importantly my players really seemed to enjoy it. I'm curious about what you guys like/dislike about modern apocalyptic scenarios. I'm thinking (spitballing really) that I'll have the zombies be rather like WWZ zombies at first. Maybe not sprinting. But over time, as they rot and decay, they end up more the shambling walkers in the TV series. Also to make it a little less deadly (at first) I might allow antibiotics to fight off the infection of the zombie bites. For those who dont watch The Walking Dead, everyone is already infected. It's not the zombie bite that causes the transformation. The bites are just god awful nasty and cause rapid infections which lead to fever and death. Also thinking something TWD dropped the ball on was only humans are affected by the virus. I might eventually have it mutate to also effect animals. Packs of zombie dogs just sounds way too cool. No mutations like Resident Evil. Let's not get carried away.
  15. I'm in the process of cleaning up Tindale Docs for transfer to PDF. If anyone has any more NPCs theyve been working on and would like to add to the town...times almost up
  16. In other news... I've finished mapping, populating, stocking, and describing the keep, the castle towers, and a natural cavern underneath. I'm in the process of spell check, editing, and making it pretty for PDF formatting. Getting excited but have a solid TON of .DOC files to go through and put together.
  17. The file is too big to directly upload without our wonderful Trifletraxors help but feel free. Hell, I'll take a copy if you dont mind and upload an update giving you credit. Tooley1chris@yahoo.com
  18. According to Magic World book: Divine Radiance: Angels are surrounded by a radiance of light that protects them from all forms of injury. This serves as 10-point armor against any source of damage, including the use of powers.
  19. As was pointed out to me a long time ago, the Southern Reaches are more of an example of a kingdom. Its left vague enough to leave many details up to the Chronicler. Not coincidentally, this is the main reason I make most of my material and run many adventures here. I play it as if it's a single kingdom under rule of the emperor in the northern Empire, run similar to city states with local lords controlling the commoners. Probably not unlike when "the new world" was first settled by the english. These colonies had a great deal of free reign because they were far from home, but they still answered to the big boss.
  20. So apparently in all the shuffle I failed to map the keep/castle. Just had a week vacation (where we couldn't go anywhere, thanks Covid) so I was able to get most of it mapped and populated. Working on descriptions and NPCs now, for interior areas. Another few days and I'll be throwing it all together. Am curious about YOUR preference on something. When you read a PDF do you prefer the double margins on pages or single margins?
  21. Ugh that was a silly error on my part. Too many acronyms running in my mind. Fixed 👍 And thanks for the references. I dont have Elric so that helps frame it for me.
  22. I guess divided by 3 this wouldn't be a big increase. Maybe it's supposed to be this way but WOW
  23. So by the book Apotheosis with Balance changes the characters Hit Points equal to SIZ+CON+POW. Determining HP normally is SIZ+CON/2. (Edited) Is this SUPPOSED to be SIZ+CON+POW/3 or straight up? I couldn't find anything in errata so...Whatcha think?
  24. Keep in mind that Tindale has a pretty well established Thieves Guild and doesnt take kindly to others taking business. But it could be an upstart rival or even a group of current members specializing
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