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Etepete

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Everything posted by Etepete

  1. Yes - that's it! In aristotelean cosmology I believe the lunar sphere is the tresshold between the four elements and the quintessence/aether of the celestial realm - so I suppose you could argue it's all one
  2. Didn't Nephilim have a system with symbols linked to attributes as well? The four elements and the quintessence iirc
  3. To me, the point of the Clan is to establish NPCs and to create plot points and motivation for the PCs. You could quite easily run a campaign just on the dynamics and challenges facing your Clan - and this is indeed how the game is set up. In this way it's rather different from f.ex. Cults and Brotherhoods etc from other BRP iterations. On the language - to me, it evokes the sagas (things like Fylgja and Skaldekonst) without resorting to faux-icelandic. An earlier Swedish game (Trudvang) that tried to evoke a norse-flavoured setting was a lot more heavy-handed - employing norse-flavoured fantasy-esque. Järn by comparison has clear and elegant writing (neither game is purely norse but rather broadly 'migration era' fantasy with a big helping of steppe and other cultures). Krille mentions allocating dice - this is how you create your characters. Rather than assigning points to a skill you a assign a number of d6, thereby getting both randomisation and a certain level of control.
  4. Just to clarify - I'm not arguing that regional identities disappeared with the Hellenistic era - just that a game that focuses on the universalist diadochi states rather than the more parochial Classical city state should reflect this in its design choices - which I never felt Warlords properly did on this particular point. Fully agree that Gymnasium education became more widely available during the Hellenistic era - but in any case not for slaves - you could probably argue both for and against Free Citizen (Vocational). Another option would be to just distinguish between Macedonians and Free/City State Greeks. The beauty of broad backgrounds like these would be that one could use the RQ6/Mythras Background format. In any case - delighted you are working on this excellent setting
  5. Great to see this. Warlords of Alexander is one of my favourite games/modules and really interesting to see it adapted to fit the excellent Mythras. Just one thought that I've had since Warlords of Alexander - are regional Greek backgrounds really right for the setting? To me it seems more Classical city state than Hellenistic universalism. At the same time - I'm pretty sure Gymnasium would be open for relatively affluent Greek freemen only. Maybe it would make sense to club all these social status and regional origin together for something a bit more like Runequest backgrounds, something like: Free Citizen (Gymnasium) Free Citizen (Vocational) Barbarian Slave Aristocrat (Gymnasium)
  6. Järn is a great, trim and flexible game with a lot of features that haven't been touched upon in the interview above - such as the clan system. And I think it's right to place it in the BRP family - it's not just the D100, there's a lot of (great) ideas inspired by Runequest and Pendragon. I can see how this thread might look like a plug for the game, but I don't think that's what it is. I think the OP is sincere in saying that he wanted to share an interview looking into the underlying design issues. It is also the case that BRP is historically very dominant in Sweden, so in a way BRP is taken as a base line for what standard RPGs are - much like DnD is internationally - so it is perhaps not surprising that swedish game designers often define their systems in terms of how they differ from baseline BRP. EDIT: Just realised this is my first post on BRP central! I've been lurking for some years I was sure I had posted before. Anyway - Hi Forum! Brought up on BRP and great fan of almost all of the games you cover/support
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