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Mithras

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  1. I've stood at the circular hearth of Mycenae. That was my Mecca! And on the chariot ramp, the entrance into Tiryns, where Perseus undoubtedly rode up with the head of medusa hanging from his belt....
  2. I tried this semi-histoical approach years ago (1990?) and my players hated hated it. They wanted Zeus and everything they'd learnt in school, the 'classic' myths...hated when it was all 'debased' by archaeological realism!
  3. Me, I think I will get together a purely Arrakis game. Pre-Atreides, full of Harkonnens and Fremen, religion , mysticism and prophecy. Dominated with action-packed adventures in the deserts. I love deserts, I can write up survival rules, and use my knowledge of different desert terrains to really make the setting come alive. Turn up the heating, serve dates and warm water... the players will think they are there
  4. Man, you really, really, really need THIS: http://home.earthlink.net/~djackson24/TrampSteamer2.pdf You can buy me a beer later
  5. Yeh,but I mean Castles and Crusades has already snatched the '&' fondness for nostaligia. I'd stay away from that altogether.
  6. Question: were the missing stats for the Sling spotted, on the Weapon Table? I want a sling in my game, and it gets a mention in the book's text...
  7. I suppose all I need to know is ... do I succeed? So having successes 'nulified' by fantastic parries could be done easily I suppose.
  8. I have BRP Zero at last, and was hoping to see the attack matrix as an 'option'. Alas it is not - and it is even more formidable than in Elric! I was hoping for a slimmed down basic version as in CoC. :shocked:
  9. Well, well ... I've just picked up Sailing on the Seas of Fate for Elric!, and Mark Morrison has his own simple rules, but I'm not sure I buy the 'timing'; for example, Thirst - After 7 days without water, lose 1D4 HP per day Hunger - After 15 days, lose 1D3 HP per day. In both cases HP lost in this way can only be replaced by eating and driking. Its a bit of a brutal, simple system, but I don't agree with the long period of leeway given. And no effects of hunger, etc. Of course we are looking at something playable versus a complex simulation. I do like the reduction in HP. BUT, having two types of HP reduction would get very .. messy. I propose a system where death is reached at ever increasing levels. So normally, death occurrs at 0 HP. Take 3 points of HUnger or Thirst, means that now, you die at HP 3. Three days later you suffer 4 more points of Hunger, and now you will die at HP 7. Its a bit like 'Hit Points taken off from the opposite end. So a guy fighting to cross the desert, battling cliffs, monsters and sandstorms, as well as hunger and thirst, is effectively 'burning the candle at both ends.' This seems simpler, and moe realistic.
  10. Seas of Fate, top book! And it really is compatible with RQ3, its all very familiar, and everything is in there with many examples. THanks for the recommendation! I can lift just the sailing and sinking rules, they will do just fine. I'll need new ship stats for bronze age vessels of the Persian Gulf and Mesopotamia.
  11. Enlightening, Simon. Rivers as characters? I have Hero Wars - did not upgrade to Hero Quest. There would an issue with me using RQ3 stats, wouldn't there - that's Avalon Hill territory, but Sailor on the Seas of Fate would be compatible. I'd like compatible, I think Chaosium would too. I'll try to snag that and use it.
  12. Oh, nothing as elaborate as all that - I'm looking at bronze age sailing and trading. And maybe more trading than sailing, if I stay focussed on Babylonia....
  13. My own book, GURPS Atomic Horror, was blessed with a fantastic cover. That was luck. Although, to be honest, most GURPS covers are golden.
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