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Mithras

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Everything posted by Mithras

  1. I've stood at the circular hearth of Mycenae. That was my Mecca! And on the chariot ramp, the entrance into Tiryns, where Perseus undoubtedly rode up with the head of medusa hanging from his belt....
  2. I tried this semi-histoical approach years ago (1990?) and my players hated hated it. They wanted Zeus and everything they'd learnt in school, the 'classic' myths...hated when it was all 'debased' by archaeological realism!
  3. Me, I think I will get together a purely Arrakis game. Pre-Atreides, full of Harkonnens and Fremen, religion , mysticism and prophecy. Dominated with action-packed adventures in the deserts. I love deserts, I can write up survival rules, and use my knowledge of different desert terrains to really make the setting come alive. Turn up the heating, serve dates and warm water... the players will think they are there
  4. Man, you really, really, really need THIS: http://home.earthlink.net/~djackson24/TrampSteamer2.pdf You can buy me a beer later
  5. Yeh,but I mean Castles and Crusades has already snatched the '&' fondness for nostaligia. I'd stay away from that altogether.
  6. Question: were the missing stats for the Sling spotted, on the Weapon Table? I want a sling in my game, and it gets a mention in the book's text...
  7. I suppose all I need to know is ... do I succeed? So having successes 'nulified' by fantastic parries could be done easily I suppose.
  8. I have BRP Zero at last, and was hoping to see the attack matrix as an 'option'. Alas it is not - and it is even more formidable than in Elric! I was hoping for a slimmed down basic version as in CoC. :shocked:
  9. Well, well ... I've just picked up Sailing on the Seas of Fate for Elric!, and Mark Morrison has his own simple rules, but I'm not sure I buy the 'timing'; for example, Thirst - After 7 days without water, lose 1D4 HP per day Hunger - After 15 days, lose 1D3 HP per day. In both cases HP lost in this way can only be replaced by eating and driking. Its a bit of a brutal, simple system, but I don't agree with the long period of leeway given. And no effects of hunger, etc. Of course we are looking at something playable versus a complex simulation. I do like the reduction in HP. BUT, having two types of HP reduction would get very .. messy. I propose a system where death is reached at ever increasing levels. So normally, death occurrs at 0 HP. Take 3 points of HUnger or Thirst, means that now, you die at HP 3. Three days later you suffer 4 more points of Hunger, and now you will die at HP 7. Its a bit like 'Hit Points taken off from the opposite end. So a guy fighting to cross the desert, battling cliffs, monsters and sandstorms, as well as hunger and thirst, is effectively 'burning the candle at both ends.' This seems simpler, and moe realistic.
  10. Seas of Fate, top book! And it really is compatible with RQ3, its all very familiar, and everything is in there with many examples. THanks for the recommendation! I can lift just the sailing and sinking rules, they will do just fine. I'll need new ship stats for bronze age vessels of the Persian Gulf and Mesopotamia.
  11. Enlightening, Simon. Rivers as characters? I have Hero Wars - did not upgrade to Hero Quest. There would an issue with me using RQ3 stats, wouldn't there - that's Avalon Hill territory, but Sailor on the Seas of Fate would be compatible. I'd like compatible, I think Chaosium would too. I'll try to snag that and use it.
  12. Oh, nothing as elaborate as all that - I'm looking at bronze age sailing and trading. And maybe more trading than sailing, if I stay focussed on Babylonia....
  13. My own book, GURPS Atomic Horror, was blessed with a fantastic cover. That was luck. Although, to be honest, most GURPS covers are golden.
  14. As long as the cover is not awful. A couple of games have really died before play due to the cover: Hero Wars comes to mind. You remember the purple leotard?
  15. Don't wonder that! Its full of the essentials. Its only recently, the last 4 or 5 years that I've developed an interest in developing systems for the control of 'bigger things'. In particular, the PCs representing something, and creating that something themselves. I started with an Ice Age Tribe, the players actually created it as part of chargen. I can't shake it off. I have something in mind for mass combat, which will be cool. Sailing: I'm disappointed that the RQ3 rules are not in BRP, I'm going to have to start writing!!!!! I have lots of primary sources to use, though. Trading and business rules, I think many GMs just run these things 'on the fly'; but my idea is to run games if not entire campaigns, as trader heroes, merchant adventurers etc. representing their House or City, and they need more substantial rules. Exploration, treasure hunting and monster killing will occur as an adjunct to these more important business affairs! Still sketching out, creating my synopsis. Thank you, Jason, for that quick heads up.
  16. I'm deciding what elements I need in a project that may well become a new Chaosium monograph. Unfortunately, I am still awaiting my Edition Zero, I wondered if a playtester or Jason himself, could tell me if these rules are catered for in the new book. I want to make each of these powerful tools for my game: Cities as Characters - I touched on Kingdoms as Characters in 'Warlords'; I have a system for independant cities. Sailing Rules - THose in RQ3 are fine for my purposes, will they be appearing in BRP? Trade Rules - Other than pinch Bargain, I think I am writing these up from scratch, the economic system I'm using doesn't really match up with anything commonly used, anyway. Caravan Rules - Loading donkeys, hiring guards, feeding everyone, etc. I also suspect that I will be free to write up these rules! Mass Battle Rules - Anything will do, the more abstract the better. I suspect I can write these too. Finally, the running of a company or small business - Again, Im pretty sure that I will have free reign (no pun intended!) to write up this aspect of the gameworld. What do you think?
  17. Thanks, Jason. That will do me fine for the game I have in mind. I take it that Difficult tasks are % skill rolls at half chance?
  18. You got me quite excited there, badcat, but my copy has no rules like that. It has decent travel rules, but nothing related to hunger, exhaustion etc. I have AD&D's Wilderness Suvival Guide, too - but I REFUSE! to check it out. Unless I'm really, really desperate
  19. I knew there would be something in Edition Zero!! And that sounds about right . I'm currently reading a book called The Jungle is Neutral, the biog of a British soldier 'staying behind' the Japanese invasion of Malaya. Some of the men trecked for 12 days through the jungle, it was a shock to them, and almost killed them. THeir rations were destroyed by daily rainstorms, they were lost, without landmarks, the heat drained their energy, thorns, leeches, night-time insects and slogging with machetes through almost impenetrable jungle brought them to an almost total stop. Drenched, freezing at night, so cold with shivers they could not sleep. Just 12 days. One man had to take his belt in 8 notches. All 3 men were unrecognisable after those 2 weeks. I want rules for that!!!! I'm sure the BRP rules will suffice, but I don't have them yet.
  20. ha ha! I see MRQ has some rules on starvation etc, pg 87. I will peruse....
  21. I have in front of me Gamelords supplements for Classic Traveller; The Desert Environment and The Mountain Environment. Both have fantastically well designed rules for this sort of thing. Maybe I could convert and streamline them, they are far more indepth that I need, but saying that hold all the data for me to make my own decisions and create a decent set of BRP rules. UNless there's some out there in a book I haven't got?!
  22. Actually, looking at RQ3, Fatigue might well do. Average 22 Fatigue Points. Lets say 10-20 ENC of equipment, reducing the explorer to around 6-8 Fatigue. -1 Fatigue per hour of marching maybe more in jungle, swamp etc. -2, -3 in tough areas -2 Fatigue per round of climbing back to full Fatigue from zero in around 10 minutes. Surely negative Fatigue will take longer. I would imagine these explorers would soon enter negative Fatigue during the day. Regained only through sleep? The longer the full stretch of sleep, the more beneficial? 1 hour +2 2 hour +4 3 hour +8 4 hour +12 5 hour +18 6 hour +24 7 hour +30 8 hour +36 Not sure how water and rations will fit into this. No. ON balance, I think it is more suited to round by round tracking of exhaustion, not long treks across the wilderness.
  23. Hello ! I'm toying with the idea of a short exploration adventure 30s/Victorian for my sons, based on a grid or hex map, using BRP (which I have not got yet, currently using 5th edition CoC). I want it to be a test of survival as much as combat skills, with crossing rivers, scaling cliffs, exploring caves and ruined temples on a par with hacking through elephant grass or rattan, or negotiating hip-deep swamps and getting some sleep amidst clouds of biting insects at night. Does anyone have a few simple hunger/thirst/endurance rules to hand I can use? I'm leery of using RQ3 Fatigue, though I could do so - does it extend to food and cross-country travel? I can't remember?
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