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auyl

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Everything posted by auyl

  1. Hey all, Looking for some dark inspiration for a dark fantasy or sword and sorcery game? Then the Simon/Aliester Crowely translation of the Necronomicon is exactly what you need! It's usually $34.99 USD discounted to $26.24 USD. Get it here!
  2. auyl

    ER setting idea.

    Been bouncing around the idea of a setting based on Egyptian mythology for Eternity Realms. Cults for various gods. Stats for mythological creatures. Won't be until after the first books of Gigas Monstrum.
  3. Hey all! Have another great resource for historical or mythological games, that's right, Homer's The Iliad in hardback on lulu. Get it here!
  4. This title is also 25% off the current $34.99 so be sure to grab one!
  5. I'd almost prefer the Legend/RQ6/Mythras or my Eternity Realms form of magic for Warhammer spells. Not that I'm against BRP style magic, I just prefer the way it's done in those systems over Magic World. Then again that ruleset is my pet-project as everyone knows. What I would do however is make a "progressive" style for the Winds of Magic. The more power you put into it, the more powerful it is. Magic however in a general sense would be more rare and would definitely be a lot more Sword and Sorcery in feel. As well, mutations would come into play most definitely. Those who dabble in Magic would most definitely be at more risk for a Chaos mutation than the normal infantry soldier.
  6. I love Egyptian stuff as well, in fact most things Middle Eastern. It is the complete translated book, there is a section of stories from their myths, then a collection of tablets of letters and missives from one Egyptian to either army commanders or other kings, then dirges and hymns to various gods after that. There's not really a whole ton of new spells or anything, but there's more than just the Book of the Dead in the collection.
  7. Hey all, My other imprint, Devoted Publishing, now has its own hardcover version of the Egyptian Book of the Dead on Lulu!!! A great resource for historical or high magic gaming!!! Get it here!!!
  8. Making slow progress on this. Stated out about 80 pages worth of monsters already including some new adventurer races. Like I said, it's going slowly, but I'd rather get it right than rush it.
  9. Hey everyone. My game Eternity Realms is now being sold on the biggest book retailer website! So if you want a copy through there, it's now available. Unfortunately I can't control the price there but you get free shipping with it.
  10. Hey all, While I work on the Tome of Horrors conversions and other supplements the hardback of Eternity Realms is 25% off! That makes it cheaper than the paperback! Get yours on lulu here!
  11. Eternity Realms offers a good selection of black-powder weapons both traditional and some unique depending on what type of setting you're running.
  12. I get your point but from what was originally suggested having a generic spell to do that with wouldn't solve the issue. In my view it would cause others and not allow for some good roleplaying. I'm almost tempted to make some rules for it, but have my hands full with the Tome of Horrors project.
  13. I agree this isn't really necessary via a spell. Rules could be laid out for "Wizard Duels" or even Wit/Intellect "Duels" but a spell or power/ability isn't the way I'd personally do it.
  14. I've always preferred the Legend/RQ6 and my own Eternity Realms way of doing skills. It's specific but generalized enough to make it simple to understand. As well, there's enough skills that when advancing your character you have to think strategically so that you can be good in certain areas, but not necessarily in others if you focus on one aspect. BRP is neat too as the skills you actually use are the ones that go up and those skills are a little more specific to certain situations but over all are easy enough to use.
  15. Slowly chippig away at this, day job getting in the way, but the stats are looking good. Once all the stats are done I'm going to edit the text. Right now it's sitting at 387 pages without art, so you'll be getting quite a thick book. Gigas for sure.
  16. Arcania of Legend: Blood Magic made use of the Concert skill to have multiple people gather together to cast really powerful spells as a group. Although they don't "canabalize" INT it does use others abilities to cast powerful magics.
  17. The name decided on will be the "Gigas Monstrum" or "Giant Monster" in latin. It will be a series of 4 books for each of the Tome of Horrors.
  18. The famed d20 Tome of Horrors from Necromancer and Frog God Games will be having a version made by Solace Games for Eternity Realms. It will be OGC and will use the artwork from the original book. I won't be able to use the name "Tome of Horrors" but another suitable name will be found for it! Keep an eye out!
  19. My game Eternity Realms has hp and combat action increases via skill increases instead of just characteristics but not so much anything else
  20. Internal consistency is difficult but if you put the work in it can be done.
  21. Have you checked out the Ravenloft conversions in the downloads? Might not be exactly what you're looking for but could give you a base to start your own comversions from.
  22. Just a reminder folks, this is the last day of the sale be sure to grab your copy today!
  23. I agree, you'll never find the "perfect" system, but there are a few that get darned close for me, hence why I bought and published the rules I did. And there is lots of material that you can use in any d100 game, just might have to put some minor work into making it fit in whatever BRP model you are currently using.
  24. Could look at some of the monographs on Dtrpg. Won't be supported true but shouldn't take much to add them into the new BRP.
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