auyl
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Posts posted by auyl
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1 hour ago, Omro Gamer said:
Use this code LULURC to get another 25% off and free USA shipping, not sure when it ends but it just worked for me.
total cost for the hardback with shipping and local tax $26.57
Hope you like it!
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That's right folks!
Need to get over the winter slump? Then pick up Eternity Realms for 50% off! A dynamic d100 system that offers non-class related hp and attack action increases as well all new magics!
Be sure to get it here before the sale runs out!
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Hey all, looking to start an Eternity Realms game on Google+. If you're interested in playing in this beginning adventure or observing because you are curious, send me a message.
The game will be on either Wednesday's or Thursday's depending on my day job schedule and will most likely start at 7pm EST and last 3 hours.
The initial adventure will be characters investigating local attacks on a small village by a pack of orcs. Usually they have just been raids but now they are kidnapping children and rumours of dark elves in the area are circulating as well. Are the two related? What do the orcs want with the children? See if you can find out!
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33 minutes ago, soltakss said:
I think the people with the most problem are publishers of various D100 games, some of whom see other publishers and supplements for other D100 rules sets as competitors.
This is unfortunately true in some circles. The d100 line needs to support each other and at times it seems to try and undercut one another. Although some of our companies have tried to mend bridges, it has been a tough road to do so.
As for the differing d100 games, obviously having just publishing Eternity Realms I greatly support the different systems. I think that with more flavor it can draw more people into it. Why I say that is if players want to use certain elements from one system they can with little problem. Some may want a core system but when the d20 OGC came out, many companies started using it and a lot got cross used in different systems, even if it wasn't designed that way. I think more systems is a good thing, but I may be biased here.
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The idea is to constantly being able to build on it with new worlds, monsters and magic. At some point going to be looking for people to create worlds for it.
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9 minutes ago, Darmath said:
That sounds really interesting. Does it come with a setting?
A basic one that will be developed over time, think of a plane/realm crossroads where all kinds of worlds connect to. All the races (elves, dwarves, orcs etc.) have all come from separate worlds to the Eternity Realm where they have dispersed on different worlds that all connect to this central realm.
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1 hour ago, Darmath said:
I don't know much about it, what can you tell me?
It's based heavily on Legend with some rules changes. For instance there are ways to increase Hit Points and Combat Actions via skill increases. Also you start with double the usual amount of HP at Adventurer Creation and also receive Natural AP for Size and Constitution. Other additions include Ley Lines for increasing Magic potential as well as a whole new section of magic called Nature Magic where you use the MP of the environment around you. There are also lots of additions with new spells, some new skills, racial weapons and ships, spirits and then over a dozen new specific factions and cults to pick from that all relate to the included setting of Eternity Realm. A full Bestiary is included that includes some typical plus new monsters.
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Hey all, just wanted to remind you that Eternity Realms is out and I got the hardback the other day and it ... is ... GORGEOUS so be sure to get a copy for $44.99 here!
For those of you wanted to spare some cash there is also a softback version now as well for $34.99 here!
And finally the 5/5 rated PDF can be found here!
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1 hour ago, Darmath said:
I'm pretty flexible. What time zone are you in?
Eastern Standard
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Interested too, unfortunately don't know how well I can commit to a set schedule.
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Depends on the GM as well. If he/she isn't building sessions that play on everyones strengths then yes, pc's will start having similar builds.
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41 minutes ago, threedeesix said:
I can't take this pressure right now. ;-)
Rod
But we neeeed it Rod. It's like rpg withdrawl!
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Sounds good! I'm sure you'll enjoy it!
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1 hour ago, Archivist said:
Also, how did I not know about Eternity Realms? It looks super cool and generic.
Just came out a couple days ago.
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5 hours ago, Prime Evil said:
I just picked up a copy. It looks interesting. I'm going to get some time this weekend to work through it carefully
Awesome! You should find the new stuff interesting. It makes a lot of room for different types of adventures.
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7 hours ago, RosenMcStern said:
The layout is a bit unusual but good looking. And I see Miguel Santos among the artists: I myself have commissioned a lot of pictures from him.
Oh and if you feel so inclined ... leave a review. Hopefully it's good!
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6 hours ago, RosenMcStern said:
The layout is a bit unusual but good looking. And I see Miguel Santos among the artists: I myself have commissioned a lot of pictures from him.
Thanks! Miguel is an excellent artist. I've gone to him several times.
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6 hours ago, clarence said:
I will have to check this out : )
That would be great!
5 hours ago, Trifletraxor said:Congratulations!
Thanks! It's been a long time coming!
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Hardcover version now available on Lulu for $44.99 USD here!
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Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm.
Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style increases along with tons of new spells, ley line rules, new spirits as well as a whole new area of magic called Nature Magic where druids draw magic from nature around them to fuel their spells.
There is lots of new stuff to discover in this complete role-playing game, be sure to check it out today here!
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On 11/27/2015 1:11:03, Trifletraxor said:
No! What file type and size was it? We want to see the Flesh-Tearer!
It's a .jpg and is only 200 KB, but for some reason it tells me it can't go up. I don't know what's going on. It says on the bottom of my attachments part that it can't be bigger than 0.98 MB but it's not.
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So here's a pic of the Flesh-Tearer a four-armed demon. Hope you enjoy! Art continues to roll in. PDF release aiming for December.
Sorry folks couldn't get it to upload for some reason
Tooleys Underwhelming Projects
in Magic World
Posted
I'm sure it'll be worth the work when done. I know I'm looking forward to it!