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auyl

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Posts posted by auyl

  1. Although I do enjoy sandbox settings, some of the biggest companies in the industry are making a killing off highly detailed setting books. Look at the number of campaign setting books put out by Paizo for the Inner Seas, although one book may not detail a ton of specific locations, the culmination of books on the setting make it very detailed and very specific on how each realm in the Golarion setting works. Wizards originally did the same thing with both Forgotten Realm and Eberron. They even sourced out Ravenloft and Dragonlance to other companies that put out a good number of books for each setting and they are still wildly available via ebay or other used venues. We have yet to see where 5th is going and maybe they're doing more sandbox this time, but it's still early.

    Again I'm not saying sandbox is a bad option, it's just not a common one among the larger companies. For the most part you are not dealing with what I can call advanced gamers who can pull together a setting from the deepest parts of their imaginations, like many novels, everything has to be detailed out in order for them to get a picture of what to do and where to go. Sadly this is a majority of gaming consumers. This basic adventuring type, like something to sink their teeth into that they can pull from, specific characters, the name of the most popular tavern in the capital things like that. While I may not use that kind of information in my own campaigns, most people will.

    I do agree with the need for adventures. Many people like sitting down with preplanned adventures in a setting they are familiar with as they can really build the events in that specific setting. I find however that they need to be familiar with it and just world building via adventures may not be enough for them. Although the sword and sorcery nature of d100 games like Magic World may not involve grand epics where you need to parlay with various kings and princes, many gaming consumers will want to know these things so that they don't have to think them up themselves and also make them more comfortable with the setting as a whole.

  2. I don't know.  The effect of Minmei's music was a Star Trek style plot device rather than a power, per se.  It wasn't like Superman using his heat ray vision, more the unintended consequences of one alien culture encountering another.  Like in one of Harry Turtledove's sci-fi novels where the reptile aliens roll over Earth's defenses until we discover that the spice ginger is a dangerous drug to them.  Suddenly the alien forces are being debilitated by a widespread addiction to ... cookies.

    I agree, it was more of cultural conditioning effect rather than a power. Maybe building in a racial weakness that can be overcome with a resistance table roll would work.

    • Like 1
  3. It's been quite awhile since I've played or even looked at MoN but from what I remember Nitocros is only important for seeing Nyarlathotep in Egypt.

    What I would do is go forward with the resurrection anyway. Even if the players know how important the girdle is you could throw in that the cultists have discovered another ritual to bring her back. You're the Keeper, bend the rules and campaign as required to make it fun for everyone. Yourself included!

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  4. A bit of me-too-ism: I'd also vote for the Chronicler's Companion, followed by a book of (linked?) adventures that show off the breadth an depth of the system ... something like The Spider God's Bride (Mongoose & Xoth.net) or Book of Quests (TDM).  A multi-world book like OpenQuest Adventures would also be cool.

    We all know the boys at Chaosium can do adventures so along with a monster book some good advetures would be good. Even combine the two, introduce monsters through adventures. Give us an idea on how they're intended to be used.

    • Like 3
  5. Makes sense, most PoD places don't seem to be able to press saddle-stitched books very flat, which gets worse the thicker they become. Still, plenty of pages for the WoW books. ^_^

    I've never had any problems with the saddle-stitched books but you may need to press them between some heavier books for a bit to get them as flat as you'd like. Maybe a couple of RQ6 books would do the trick?

  6. It's actually quite common practice if you look at the OneBookShelf sites, for example you can get most of the old Judges Guild books in PDF (including the RuneQuest adventures). It's basically free money for the publisher after the initial cost of scanning and OCRing the books. I'm surprised that it took Chaosium this long to look into it.

    Well, no, I'm not really surprised. ;)

    I actually wouldn't mind PODing all these old titles along with all the monographs on OneBookShelf sites. I commonly order POD titles off there despite the quality being a little lower.

    • Like 1
  7. It's a Legend based ruleset that is not OGC. It has increased hit points, toughness like rules, a new nature magic and dozens of new spells. It will have a bit of setting info with the "Eternity Realm" which is a place surrounded by impenetrable mountains and about the size of Europe and Asia put together. The idea is the this Eternity Realm is the focal point that connects all other realms (settings).

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  8. I agree with that. One thing I love about BRP is taking stuff from other games and fitting it in.

    One thing I tend to do a lot is take a lot of the d20 OGC and adapt it to Legend/BRP. I know it doesn't always fit perfectly together, but there is soooo much material out there that it can often be worth it to use some of those ideas to create a fully realized world.

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