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Rich Tom

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  • RPG Biography
    Heavens above. I'm 45 years old. I started RPG when I was 13 years old at high school. I started with AD&D 2nd ed. The next game I bought was Cuthulhu 2nd ed, the Games workshop version. I've played chivalry and sorcery, RQ in various editions, Star Frontiers and others. I've always come home however to some format of BRP and OSR D&D. I guess that's where my heart is.
  • Current games
    I currently play Castles and Crusades and won't give 4th ed D&D a cursory glance, Amazing adventures, (also by the trolls), Cuthulhu and BRP. I have all the stormbringer books, (chaosium version). I loved Stormbringer, but then I'm a big fan of Michael Morecock. The game system is great and therefore I rushed off to get my Magic world PDF. Which is wonderful. Oh and I still play a house rules version of the original Pacesetter game chill.

    My main interest in joining is Magic world and COC.
  • Location
    Spain, Actually I'm English., I just live here.
  • Blurb
    I love sport, mainly Rugby (league and union) and Cricket, but practise Tai chi and work out with weights. I RPG twice a week over my Skype connection with two groups of friends in the UK. I'm trained in Psychoanalysis, but here in the land of sun and economic recession I teach English.

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  1. I pre-ordered my copy and my EU supplier still hasn't got a copy to send to me. Maybe those Somali Pirates operate in Sweden too.
  2. Okay, so POD at drivethru might not be an option. Have you thought about Lulu publishing? They do PoD.
  3. I picked up a copy of Star Systems the other day,. It's quite a tome. The level of attention to detail and the effort put in, to get the catalogue homogenous appears exhaustive. I don't know about venting. The experience may be cathartic but it is also objective. A great mountain has been climbed and the peak has been conquered and yes the immense hardwork to get there may have been grueling. However we in BRP land and gamers in many quarters of the RPG industry are appreciative and grateful for your efforts TooleyChis. Well done! As in my last post here asked, POD perchance? Fillable PDF character sheets? All in good time no doubt. Following hours of school exam marking, teacher's and parent's meetings, report filling out a fifty hour week for a month and the like, I am preparing to collapse over the Christmas finishing line. I suspect your effort has in fact been greater.
  4. Just picked it up, like 15 minutes ago. On an Initial leaf through, it looks good. I'm reading it now. The wife is out over the weekend on a course and I have a little time for some in depth reading. I might even get to play, if I can empty Sunday afternoon. Well done Chris. Excellent! POD in the future perchance?
  5. Chris please charge us money for these products. If you charge, it changes the dynamic. You get to really do a professional job and get a reward. This allows you to proofread more, get better art work etc. The whole thing spirals upwards. From what I've seen, this game deserves you best shot and it could well be something special.
  6. I started Chill 1E way back when it was released. Man, that was fun. So I got 2nd nd when it came out. At the time it had perhaps the worst art work in RPG but was a decent follow up. Maybe 2nd ed wasn't quite up to first in game play but was 90% compatible so I bought all of the supplements. Some years back Cryptwold came out, which is 1st ed Chill redone. I guess Fridaynight classic is for the Cryptworld crowd. Chill and the pacesetter system is rather D00 lite. You only use d10s, everything is a percentage. There is an action table, to look up your result depending on how much you passed of failed by. Reading the rule books you might think it's not up to much but the game play really works well. 3rd ed Chill is kind of a different game in reality.
  7. I've just picked it up. At an initial glance, it is excellent. I have Classic Fantasy anyway but I have to say "This is pay what you want for the PDF". Truely everyone should give this a look. It's well worth it.
  8. Well, for what it is worth. I'm in. Can we preorder?
  9. Actually it didn't. 98-00 was a fumble and 01-03 was a perfect roll. It had exploding dice too, which isn't D00lite. But Attributes were D10 created via a formula. Only D10s are used in the game, Weapon damage was therefore in D10s. There were no Character levels, but threre were skill levels, which were bought by spending expeience points and skill advancement got more expensive each level. Everything from movement and healing rates to carrying capasity could be improved by spending experience points too. So it really was pretty D00lite in that sense. You could either attack or defend. Both actions taking an action point, however you could buy extra actions quite quickly or even, (just about) in the character generation, so that you could do both in the same round. Things that could unbalance the game such as extra action points or super healing rates, quickly got very expensive, so game balance was actually rather good. In Dragonbane the defensive and the Dodge Heroic abilities allow parrying and dodging without using your combat action. So to some degree that was addressed. As for opposed skill rolls, I'd have to agree.
  10. I don't know about that. It appeared pretty clear to me. The layout was clear and well presented. it had few typos and I don't remember reading anything twice to understand it. It was however, BRP in name only and was really hard D00lite, being more akin to Star Frontiers, Barebones Fantasy or FrontierSpace in concept. I liked the aspect that absolutely every aspect of the character was adjustable through experience points, (although they were called something else). It was a bit one dimentional and reminiscent of OSR in its adventure style. I rather liked it and would have bought the second book. Dragonbane appears to me to be an unfinished product. It only has sixteen monsters- There is no Scale mail or ring mail. There are no naval rules or rules for castles. The adventure creation rules are simple and rather bland. Treasure comes in on playing cards but the information isn't repeated in the rule book. The book weighs in at 115 pages and feels more like a quick starter than a proper core rule book. Apart from being 20 sided dice resolution, it is rather generic Magic World esque but clearer and with awsome graphics. There is talk of a supplement, however with kick starter funds around 670.000€, I was expecting a lot more game. I do like it and would by a supplement, should one arise but this is just too brief to play outside of a published adventure. Anyway Dragonbane is off to the printers and Ruinmasters is out of print despite two 200,000€+ Kickstarters. So the differences are a bit mute.
  11. I have Zero confidence in Cmon to publish now. Na... This is a dead I. P.
  12. Get massively advertised and have dozens and dozens supplements and adventures written for it.
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