Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

11 Good

About TerryTee

  • Rank
    Junior Member


  • RPG Biography
  • Current games
    RQ3, CoC, Spacemaster, Western, HarnMaster
  • Location
  • Blurb

Recent Profile Visitors

155 profile views
  1. TerryTee

    Summoning RuneQuest Gamemasters

    The principle of adaptive stories: As a GM you will often have the player characters searching for something – the Key to the Plot. If they end up chasing the Key in the completely wrong direction, consider changing the story to match the party's actions and let the Key be where they are looking. Their theory of what and where the Key is may be a better story then what you planned out to begin with.
  2. TerryTee

    How to translate God Learner?

    I'm trying to get a feel for the status maybe… A Researcher will by many be seen as person with a high-ish status, and Knower seems to convey the same. Studier points more or less directly to student and sound more like a humble status. Are there ranks in the God Learner Collective? Apprentice, Journeyman, Master? If so, then I guess God Learner is not a tile or a station of a person, and does need to convey as much concrete meaning. Then it is more of an organizational name, but also used collectively about all members of the organization regardless of station within the organization. "He is a God Learner" might be comparable to "He is a Templar". You know that he belongs to that order but not if he is high or low in that order. Agreed, but if the name was coined by the organization itself, then that meaning is relevant in order to understand and translate the name.
  3. TerryTee

    How to translate God Learner?

    I may have missed something in the thread here, but to get good translations it may a good idea to see if we can agree (more or less) upon what God Learner means in English. Should 'Learner' be read as meaning both 'Teacher/Master' and 'Student' at the same time, or is it just the 'Student' part that applies? What other English terms could have been appropriate? Pupil, beginner and apprentice capture the student aspect, while scholar can be both a student and a teacher. -Terry
  4. TerryTee

    RQ3: Targeting items on an enemy with a spell

    Thanks for lots of good input. I'm not quite decided yet which way I want to have this in my campaign yet. I do like creative use of magic, and we have house rules to encourage more use of magic. But I also like the idea of a person's aura etc protecting equipment... Maybe I need house rules for connecting important equipment to a person's aura? I'll have to think a bit more on this until our next session, an in the mean time please feel free to provide more thoughts and comments. -Terry
  5. I know everyone is on the RQG roll right now, but not my group… For RQ3, are there rules regarding targeting weapons, armour, equipment and clothing of and an enemy? Will the spell automatically take effect, or will the person holding/wearing the item use their MP to resist the spell? Some examples: Cast form/set on an enemy’s weapon to bent it Cast Flight on an enemy’s weapon to make it fly away or make it difficult to use Cast Dispel on an enemy’s weapon to remove combat spells Cast Flight in a person’s pants to lift the person Cast Glow on a person’s jacket to make it impossible to hide in the dark My ruling as a GM has been that the target holding/wearing the item can resist, but I cannot find any rules describing this. Am I missing something, or is it simply not described? What I have found: Ignite will give the target a resistance roll if hair/fur is targetd, but that is PART of the target, not an Item. Touch spells does not require skin to skin contact and toughing the targets armour/clothing is enough since it is close enough to affect the aura of the target Any thoughts? -Terry
  6. TerryTee

    Shamans and fetches

    What happens when a shaman is defeated in spirit combat on the spirit plane? Depends on the type of spirit I guess. I would also assume the shaman may be trapped or stranded. -Terry
  7. TerryTee

    Shamans and fetches

    For this campaign I'm trying to give the party more power than usual, including some Hero abilities. I'm working under the slogan "Magic is fun, so lets use more of it", so a powerful shaman fits right in. Besides, it not exactly super quick to develop a high POW for fetch... (We've also made it easier to regain divine spells, in order to get more magic in play.) -Terry
  8. TerryTee

    Shamans and fetches

    Agreed. But I just loved the idea of doing it this way. If the fetch is the spirit self of the shaman, the shamans presence on the spirit plane, then why does the mundane spirit part of the shaman go to the spirit plane for the serious spirit plane action? It makes so much more sense to me that the fetch goes off into the spirit plane (which is it's domain) while the shaman says in the mundane plane (which is his domain). Well, my memory almost served me well... It was a write up by Simon Phipp. http://www.soltakss.com/spirit4.html -Terry
  9. TerryTee

    Shamans and fetches

    Thanks for a lot of input! I'm glad to see that others have struggled with the same... It's just not us;-) I have not read that before. Thanks. The way I read this it describes the fetch as being able to act on its own (while still being an extent of and part of the shaman): Through their relationship with the fetch, a shaman is aware of both the Middle World and the Spirit World at the same time ... both the fetch and the shaman are fully aware of everything the other is doing. The fetch shares the shaman’s INT, and can act and react just as can the shaman. ------ Seems like Styopa and David have similar interpretations, saying the fetch is not an entity that can act on its own. I quite like this interpretation and believe it could lead to some good adventures, since the fetch by itself is not as powerful/useful, but the shaman would need more captured spirits. However, our current Glorantha is closer to Simon's interpretation, and has been so for a long time, so I don't think we'll change this now ... ------- Combining these statements with my questions on passing between planes: If the fetch is holding a spirit that can cast spells, will that spirit be able to cast a spell into either plane? Will it be able to see both planes in order to find targets? ----- Just as a side note. One house rule we use is that the shaman never discorporates, but instead he stays put in the mundane plane during a spirit walk. Instead performing a discorporation ritual he performs a ritual that sort of detaches the fetch and enables it to move into the spirit plane and away from the shaman. I have stolen this idea from some writeup online, and if I'm not mistaken that was written by you, Simon. Is that correct? Thanks, -Terry
  10. TerryTee

    Shamans and fetches

    Hi. I've got some questions related to shamans and fetches that I've been trying to figure out. I'm playing RQ3, but will appreciate answers from other systems. My group have played RQ for a long time, so we have plenty of house rules and rule specifications, but we always try to find answers in the rules and supplements before changing/extending rules. Sorry that this is a bit long, but here goes: 1) Can a fetch cast spells when the shaman is not discorporate? The RQ3 magic book states that the fetch appears on the mundane plane and guards the body while the shaman is discorporate. It also states that the fetch can cast spells, and has access to the shamans' spells, in this situation. The RQ3 Magic Book however never states that a fetch can cast spells 'on it's own' in regular situations (when the fetch is on the spirit plane and the shaman is in his body). Can a fetch cast spells when the shaman is not discorporate? If it can, can it do so 'independent og the shaman, effectively enabling the shaman-fetch-pair to cast two spells at once? In my current Glorantha the answer to 1a) and 1b) is yes, but is this consistent with general Gloranthan thinking, RQ3 or other RQ versions? 2) Can a shaman and fetch send sprits back and forth between planes? RQ3 Magic books describes that a fetch can hold spirits that the shaman has beaten, and that the shaman can use these spirits later for healing, exorcism etc. This implies that a shaman can beat a sprit on the mundane plane, and then transfer that sprit back to the spirit plane via the shaman-fetch-link. Later, the spirit can be pulled into the mundane plane though that same link (no Summon needed to transport a spirit between planes). Is this correct? If so, when a spirit is pulled from the spirit plane into the mundane plane, will it become visible? (would it not have to in order to initiate spirit combat?) Can a shaman use a control spell and send a spirit into the spirit plane and the fetch instead of beating it in spirit combat? 3) If a fetch can cast spells, can it cast spells on the mundane plane? The answer to question 1) above will obviously impact this question. I also imagine that the answer to question 2) should impact this question. Can a fetch cast spells on the shaman? Protection etc to prepare for combat, Healing during combat and even when the shaman is unconscious? Can a fetch cast spells on targets on the mundane plane that the shaman is touching? Can a fetch cast spells on targets on the mundane plane that the shaman is not touching? The fetch will need to perceive the target somehow. Thanks and regards, -Terry