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Merak Gren

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Everything posted by Merak Gren

  1. Yes. Hoping someone in the community can help out. At the moment it's more like coordination of separate events to happen around same time, with a common theme. There is no money for this, so bootlaces and ingenuity.
  2. Yes. I've used Roll20 for SB5. Its a bit clunky but usable.
  3. Yes. Someone raised the issue of non published versions. Mournblade and Lobo Blanco are welcome. D20 and other games themed around MM / the External Champion also good. Someone gave an example of using 1889 for a Bastable game. For online tools, could be a challenge but at worst we could have a pregen pdf / paper character sheet, dice and discord.
  4. https://m.facebook.com/groups/320118915031859/ Hello all. I've been off on a hiatus but 2022 brought me back to Stormbringer playing online with @Marcus Bone and others. You may know me, as Merak Green here, as Kagemusha on Rpg.net, John Smith on FB, @DmnWrr on twitter, or Damon at Continuum. Like John Daker, I have had so many names I forget them. So I had the thought, why not? Why not ask for other GMs and players to play Stormbringer as an online con? We could have several GMs over different time zones, players around the world, we could have online games, hang outs, perhaps even interview sessions with authors and contributors? Its starting to feel a little like Waynestock, but it came to me in a dream. Can we make it real?
  5. I'm devastated at the news. Greg, through Chaosium has defined much of whom I am in my likes and dislikes. He introduced me to Stormbringer and Moorcock. To Cthulhu and Lovecraft. To Ringworld and Niven. To RuneQuest and Glorantha. To King Arthur Pendragon and The Great Pendragon Campaign. My life would have been so empty without him and Chaosium. I'm glad that I met him at Continuum in 2008, that he inspired me and others to form the Pendragon Eschille. Thank you Greg. Damon.
  6. There is a Poll on rpg.net about the most influential games apart from d&d. BRP is doing quite well. [POLL] The 3 Most Important RPGs other than D&D
  7. Indeed. The whole D6 phenomenom? Kick started by the good folks at Chaosium. I do like the Chaosium logo in the Ghostbusters Box.
  8. Interesting. I'd love to see it all when finished. Once I've written something up, I'll send you my notes to compare.
  9. The politics I'm hoping should divide the collective and cause mechanical difficulty when using community resources. I'm not concerned about the nitty gritty, but how groups of people are harder to work with without leadership.
  10. I've had a look at the links and have to say the Factions in the Rennaisance SRD is looking quite good. However, rather than have RP's as presented, I'd combine that with the Allegiance scores. I like the beliefs. My thinking had not come this far, but it makes a good template.
  11. Yes. That sounds about right. In terms of privilidgeS, once your 'political' credentials are established support from the 'party faithful' is much easier. Of course, different professions will have a different spread of political ideals. The Farmers, the scientists, the administration and the military. Getting them all to work together will be tricky.
  12. Whilst responding to these, I've remembered the 'Kingdom' rules in Warlords of Alexander. Something like that may work where I use opposed / Ressistance table rolls to determine conflict between groups. I'd have to define how the groups are made up. I am clearer now, in that I want a system that sits in the background during a 'winterphase' set up. Conflict during the adventuring phase may be as simple as opposed rolls, to see how 'voters' are swayed. Success failure can be tracked and used for year end bonuses / penalties. So a disastrous leader, will make success of comunity projects much harder or less efficient. I think I will also need a corruption mechanic so crooked leaders can buy success when they need it. I'll have a think, read some of the material proposed and see if I can come up with something sensible. Thanks everyone.
  13. Thanks for the suggestions. I'll download and read. Thanks again.
  14. To an extent. I'm not entirely happy in using status as written, and wanted something more specific.
  15. I hadn't considered RQ: Empires. I have always been more interested in the Glorantha aspect of RQ and not paid enough notice to this book. Thanks for the suggestion.
  16. I am running a lot of Pendragon at the moment with my group, and am very happy with a lot it can do. I have thought of using Traits to emphasize differences with the Aliens and to distinguish cultural groups. Maybe even political beliefs...hmmm food for thought. Of course, Traits are in the BGB, so no problem there. Loyalties come into the Passions part of Pendragon, and I am not too happy about how they work and how to apply to the setting. Quite a few things to thnik about. Thanks.
  17. The more I look at 'modern' Jorune, the more I think HQ would be a better fit. However, for the Colony era I want something gritty and that's why BRP is my first choice. I have downloaded your rules and will have a look to see if I can be inspired by it. Thank you very much.
  18. Thanks for your thoughts. I hadn't considered going all the way in replacing combat terms as I wanted something less mechanical. I am thinking of using the The Politics phase as some kind of 'Winter Phase' as seen in Pendragon. Some of the group leadership dynamics will only apply in the course of a year eg harvests, defense projects, construction etc. maybe even half yearly of quarterly, but outside of game time. Thanks for you valuable comments.
  19. It looks much more complicated that what I need, but thanks for the link. Not sure i'd get it at this stage, I'm not a GURPS person, despite having a few historical supplements. Thanks.
  20. I'm working on my campaign setting for a Colony Era Jorune game. The idea is that the PC's will be movers and shakers in the fate of their own Colony site. Local population is about 250 per site. However, they will also need to work / cooperate with the other 79 colony sites. Initially there will be a strong central government, but this will fragment over time. Eventually it will degenerate into a post apocalypse setting. Resource / colony management / leadership will be very important. Therefore Politics (and politicians) will be important in getting separate groups of people working together. To keep things simple, I'll only have two opposed political camps. Hardcore Conservatives and Liberals. Not their final names but will do for now. I'm thnking of using the Allegiance system to an extent. I also need a resource management system that can be used to stat out the colonies. The politician will be able to swing the allegiance of the colony sites by speaking to different people. People will work better together and resources will be used more efficiently. I'm thinking of using the Status / Command skills as starting points. The more I think about it, the more it looks like HeroQuest might be the way to go. However, I really want to play this in BRP. I'd be grateful for comments / suggestions on how it might work.
  21. Feliz Navidad para todos / Merry Christmas everyone.
  22. Treading into RQ3 Sorcery territory? Might be worth dusting off Sandy's Sorcery Rules to see if they would work for dysha weaving and interference. In principle, I think it may work; the trick is getting a playable set of rules.
  23. Interesting. I have to admit until a recent post by Joe on FB about Isho weather, I also saw it as a pool. Now I see it as a more dynamic element and you have explained it very well. I have two analogies at the moment although they are not very good. 1. Blowing Smoke Rings. (Been reading LotR again, so ispired by Gandalf). For Shantha having isho is like having air to breathe. Death is the 'isholess' state. So for them, Isho is always flowing in and out of them, and they have big lungs. When they weave a dysha, its like blowing a smoke ring. Effortless if you know what you are doing. In the same way air gives shape to the smoke ring, isho (and color) gives shape to a dysha. 2. Sailing ships. Here, Isho is the size, type and quantity of your sails. Shantha are ships of the line with an ability to make most use of Isho weather. Maudra a cogs. Capable but slow and not really suited to great voyages. I haven't really thought about how it would affect other races.
  24. Thanks for the update. We've not forgotten but understand how life gets in the way. Would love to hear ab out Isho.
  25. Sounds great and I wish I could participate. Having 2 young children means that 5pm is bang on bedtime routine. However, any later, is no guarantee either. Just thought I'd suggest http://gringlespawnshop.proboards.com/index.cgi? If you didn't know about it already. Lots of folks there (and here) who like original RQ2. Cheers Damon
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