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Hasseo66

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Everything posted by Hasseo66

  1. Elric! or SB5 as pdf would be very much appreciated...I would buy everything for those editions. I have pretty much everything in book-form, but have gotten used to searchable pdf:s. Very convenient. Maybe Ill have to buy another set of books, and make really nice scans for personal use. I calculated I have scanned around 200000 images for print
  2. Thanks I read Your post and then reread the description and think I know what my version of Inzom will be like.
  3. Yes, You are right, its the easiest way and it works
  4. I am currently reading through The Savage North, and I like it very much. Still, there are so many simple mistakes in the statblocks. For example the Goblin champion should have 15hp, not 13. He also has STR19, which shouldnt be possible for goblins (2d6+3, max for race =15+ 2dice, 17). All other goblins all have STR16 and CON16, which is possible but highly unlikely..... Bows are listed as taking one round to reload, but according to the rules You can fire every round... There are errors in almost every statblock! It puzzles me that this hasnt been better proofread, since it is a really good product apart from that.... just saying...;)
  5. Priests have allied spirits who have INT, POW, spells and magic points. They do not have a casting skill though. Now for devine magic they dont need one, but how about battle magic? If the spirit just provides spell knowledge and mp:s, I can use the priests casting skill. Is that how its intended? if so the priest and spirit combined, can cast 1 spell/cr. If the spirit casts his spell, they can cast one each in one cr, but then it has no casting skill. OR am I supposed to let the spirit use the priests casting chance?
  6. I dont quite get what the city Inzom is like.... Are there ghosts co-existing with the living? Only incorporeal beings or other kinds of undead?
  7. Nope, I like it just the way it is! Just couldnt find it, and there it was, right where it should be, and where I should have looked
  8. Well I dont know about BRP BGB, but cant find the rule in openquest....
  9. I cannot find any rule regarding missile/thrown weapons and damage bonus. In other brp-derived games, missiles do not use damage bonus, while thrown weapons get 1/2 db. Is this or any similar rule in the rulebook? I cant find it.....Or do all attacks use the full db?
  10. Im wondering what the mp cost is to summon different spirits? The mp cost of the spell is 1mp. For deamons the cost is stated as 6p for lesser and 9p for greater demons. Do spirits cost the 1p from the spell only? thanks Hasse
  11. I see, thanks all for the info. A bit annoying that it has been available for purchase and I didnt get it then...
  12. Does anyone know if/where I can buy a pdf-version of Elric! rpg? (The chaosium version). I know I have pretty much the same ruleset in MW, but the Elric book has such nice art/layout, I want it in pdf also. Ive got the dead tree version already.
  13. What happened to Openquest classic? The one with the skeleton on the frontpage
  14. Hello, Thanks both of You, for helping out. I will use Your solution, El_Octogono, since it seems like a god interpretation of the rulebook Hasse
  15. Are those BRP rules? Openquest rules: Close Combat skills greater than 100% A character with over 100% can split his skill to perform multiple attacks and parries or dodges. For combat attacks at over 100% in the weapon skill the number of attacks and the allocated % of each one must be declared at the start of the combat round. Any allocation of split is allowed. For example Murgan the Mighty with an Axe skill of 120% can split it 90% /30% or make four attacks at four opponents in range at 30% each. So, no need to split at 50%. Also: Two Weapon Use A character wielding two weapons or a weapon and a shield may use the off-hand item to either: Parry one additional attack per Combat Round (over and above the normal Reaction allowance) OR Gain a single bonus Close Combat Attack action. This bonus attack is at -25% Close Combat Skill. The second attack occurs at half the character’s DEX in order of combat. Also this may only be a normal Close Combat Attack, not an All Out Attack, Disarming Attack or a Great Attack. So if You wield 2 weapons or one weapon and a shield, You can opt for an extra attack. The question is how to combine these 2 Openquest rules
  16. So... How do I combine the extra attack/defence gaine through wielding 2 weapons, with the split attacks/defences over 100%?
  17. I just read this one and its splendid! Highly recommended!
  18. OK, Ill read them as guidelines, and try to muster some common sense then regards, Hasse
  19. Taken from page 114: • Cast Magic. The owner of a Bound Spirit can force the spirit to cast any Magic that the Spirit knows, using its own Magic Points. The skill to cast the Magic is equal to the skill of the Bound Spirit and not the controlling character. If the spirit uses Divine Magic then it cannot regain its Divine Spells once they are used, until it is released. • Magical Reservoir.The binder of the spirit can draw upon its Magic Points to power their spells and rituals, but if their Bound Spirit to 0 Magic Points it is automatically released. Now, wouldnt this mean that all spirits have the capabilities of Magic Spirits, as per page 209? Also, what use would I have of, for example a passion Spirit or Disease spirit, in bound form? If the statement from p114 above is true, it would work as a magic spirit? Also: • Spirit Combat. A Bound Spirit cannot initiate spirit combat, but may be attacked by another Spirit or Shaman in the normal manner. A Bound Spirit driven to 0 Magic Points is sent back to the Spirit Plane and cannot be rebound. A Bound Spirit defends with its original Spirit Damage rating. So, can I release the spirit to "do its thing" and then return to the fetish/familiar, or will it just escape to the spirit world? If I cant do this its only usable as a magic spirit, providing mp:s and spells? I really appreciate the clarity of the Openqueast ruleset, but when it comes to spirits, spirit bindings etc, I find the info very scattered and not so coherent. This is not true for Openquest only, but equally so for the other BRP-based games. Maybe its just me not comprehending english fully..since my native language is Swedish....
  20. Haha, yes that seems likely. I was however hoping for more specific info, maybe there is a map? Hans-Olof, from up north
  21. Is there any info on where the savage north lands are located, in relation to the empire of Gatan? Hasse
  22. I used to own the pdf version of Magic World, but since Chaosium changed their website, its "magically" gone. This means Ill have to purchase it again when and if it gets updated. As ALWAYS when mailing Chaosium, I get no response at all..... I really love Chaosium products, and have been a big fan since the eighties. But they dont give a s&&t about their customers" Hasse
  23. I have just read through the rulebook and like this ruleset a lot Having read the divine magic chapter Im not sure if cult rank holy warrior always have access to the the same divine spells that initiates do? Or do they only have access to the special spells listed under Holy warrior?
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