Jump to content

ORtrail

Member
  • Posts

    488
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ORtrail

  1. Well, I didn't think it would hurt to ask.... I wouldn't be much good for art, other than stick figures, but editing would be something I'm more comfortable with. If you ever get some notes together and need some help, let me know. BTW, amusing video. Kinda reminds me of a Monty Python skit.
  2. Well, I'd have been surprised if you had written up everything in nice 11 point font with double columns. I'm nowhere near that organized myself. I was just asking on the off chance you had organized a campaign folder, you know, a background introduction for the players to give them a high level view of the various cultures, equipment, professions, etc. Better yet, how about I volunteer you to write up a Bronze Age monograph for BRP?
  3. Ah, thanks for info. I admit I've yet to sit down and read all of the BRP book front to back. I already feel like I "know" the game system so well I don't need to do more than check details on a few things. I've tended to "house rule" so many things over the years anyway, that the line between what is offical and what I actually decided to do is a bit fuzzy at times. I don't know about halving damage either. Sending an arrow on a rainbow arch toward a target, even at 300 yds away, should still be doing better damage than that. To me, just hitting the target is the real challenge, though a minus of 1 or 2 pts of damage makes sense. I'd go half at Long Range, where you'd have to be hoping to get a special success to actually do serious damage. BTW, Thalaba? I want to see your notes on that Bronze Age game.
  4. As much as I love the smell of dead trees and ink in the morning, I'd be OK with seeing Chaosium have a broad selection of PDFs to support the BRP book on their website. With the mongraphs being pretty much ready to go when Chaosium gets them, how hard could this be to accomplish?
  5. So, what I get out of this thread is that the extended ranges are not complelely unrealistic for many historic missle weapons, right? At least as a general rule, and you can modify for those weapons that were known to be inferior as far a range goes. Okay, so what about damage at extended ranges?
  6. Even with Rome coming out, there is a lack of support for BRP. I don't think a resurgence of interest in BRP is out of the question though, with the help of a stream of supplements. It's not "too little, too late" -not yet.
  7. This sounds like fun. There was a an expansion module for FGUs Flashing Blades RPG called High Seas that dealt with pirates and ships in the West Indies in the 17th century. If you can find a copy of Ebay, it would probably be a nice resource. All the Flashing Blades modules were quite good.
  8. I've never been afraid to adjust damage capabilities in any BRP game, and especially with the BRP book which deals more with some weapons in "general" terms (a muzzle loader for example). I've also thought that smaller weapons tend to be much less lethal then they are in real life. No one will laugh at having a small knife pulled on them by an average guy, but in a game it's no great danger to even lightly armored characters. YMMV of course.
  9. Does this involve issues with Chaosium? Or family/life situation? Or both? BRP Interpanetary was very near the top of my "wish list" for BRP, so this is sad news indeed.
  10. I always found that four players and a GM was just right, though five players usually worked fine. More players than five and someone is going to get lost in the shuffle or never really have a chance to shine during the game.
  11. What? No link for the lazy? I'll have to take a look at this, depending on price, as I like the background of Futureworld.
  12. I'd be happy to "peer review" your work, as Superworld has always been one of my favorites BRP genres (time/dimensional travel is #1 by a bit).
  13. I ran a very enjoyable Supers game, but the power levels were around where Spiderman would be, perhaps a bit less. I found being able to use fairly normal henchmen, or some highly trained and/or slightly enhanced ones to give the heroes a bit of a battle opened up more adventure options for me. As Agtxtg pointed out, if your players are intent upon forming the next Avengers, or Justice League, you'd be better off with a different system made just for supers.
  14. Atgxtg covered it fairly well. Do you want to see supers like the Punisher? Daredevil? Batman? Captain America? BRP can do that well. How about Spiderman? Most of the X-men? The Teen Titans? BRP can handle that. Do you want Thor? The Hulk? Superman? BRP tends to break down at those power levels.
  15. I think the PDF format is the future for many, and I'll add that I really do prefer having things on the printed page versus a screen. Even if only to print out the articles I intend to use or read again and again.
  16. Truth be told, I'm STILL plugging away on the adventure I wrote up for the BRP contest. I'm at 18,000+ words and counting. I'd be done by now if not for those kids and that dog that -well, work and moving have kept me from working on it for the last two months. It will be done someday. I like the fan based contest idea. I've got a couple short BRP adventure ideas I'd like to write up. Anyone have the time to organize and be the contact for this?
  17. The days of the magazine are drawing to a close, I believe. I'm old enough to remember a time when these magazine articles were about the only source of inspiration for gamers. Now, well, you just Google it. You kids have it so good... now get off my lawn! Amazing that some of these articles have aged so well, and are still great ideas though. Oh, and thanks for the look at part one, Puck.
  18. Yeah, that had to be a major influence. I'm the same way at times. You see an image and start asking questions (Who? What? When? Where? Why? How?) and the adventure kinda writes itself. At least when I'm feeling inspired.
  19. I'm sure that was, uh.... a major influence.
  20. Cool, stats for aurochs, which it so happens I've put into an adventure I've been working on. I hadn't gotten around to figuring out exact stats, but I was going to base them on the cattle stats from the Hawkmoon Gamemaster book.
  21. It was in Spacegamer magazine, issue #60. The adventure was called Robot Safari, a Futureworld scenario about characters winning a contest and getting to hunt robotic animals on a "safari world". Things go about as you'd expect, with a few surprises of course. I've always found the adventure odd in that it didn't really seem to have much connection to the background in the Futureworld book, which I've always wanted to read more about. Speaking of the Spacegamer magazine, if you ever stumble across issue #64, with the Big Lizzie adventure, it's worth getting. It was made for Boot Hill or Wild West, but easily converts to BRP.
  22. No problem, the whole point of being part of a web community like this is to exchange ideas and help each other out when we can.
  23. I got a TON of gaming mileage out of DW #23, especially since it had the designer notes for the WOW version of Superworld, along with lots of stats for the X-men. I turned the Traveller article into a Prime Directive (Task Force Games version of Star Trek) adventure where the Rider ship (asteroid mining ship) was taken over by space pirates, while also stealing a drill tank to threaten an underwater domed city down on the water planet of New Atlantis. Good times. Wish I could find all my notes on that one.
  24. Good news, bad news. A quick look and I found DW #23, the Super-Hero issue, but it has part two of the terraforming article you wanted. I don't have #22. The issue on world building is #29. I'm off to work and will be back late, so I'll try and get our scanner/printer hooked up by tomorrow. Of course, if someone else has these articles to share?
×
×
  • Create New...