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SleepySleuth

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  • RPG Biography
    I'm the "Forever GM". I've run CoC, WoD, and all editions of D&D over the last twenty years.
  • Current games
    D&D (Planescape), D&D (Homebrew)
  • Location
    Blackmoor
  • Blurb
    When I'm not running the games for my large group, I write mystery/horror novels.

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  1. I'd suggest reading "The Case of Charles Dexter Ward". The villain was the closest thing to a classic vampire Lovecraft wrote about, as far as I know. It might give you some extra material or inspiration to work from.
  2. Thank you, that's good to remember. I'll keep that in mind 🙂 Any advice on running the game for a large group? I'll have eight players at the table when we start.
  3. I'll be starting a Delta Green campaign for a large group of experienced D&D players. They've already rolled up characters, and they unintentionally split themselves into three different factions (The Feds, The Crooks, and The Squares). I ran the Feds through Last Things Last to familiarize them with the tone and setting, as well as to act as a sort of prologue for that group. Ideally, I'd do something similar for the other two groups as well, but that remains to be seen. I have a plan to bring the three factions together, and hopefully my players will go along with it. All that said, I'm looking for advice on running Delta Green, especially for a large group of players. Most of them are unfamiliar with spy fiction or the Mythos in general. I'll be starting with Dead Light and Blackwater Creek to introduce the group as a whole, and I want to be able to run a smooth game for them. Any advice is welcome. Thank you in advance.
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